• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Gothitelle/Wailord/Fliptini

Kiari511

Aspiring Trainer
Member
Not sure if this will be any good, but I thought this combination worked well together... let me know what you think- and if you think it would have a chance against current popular tier-1 decks. (looking for an inexpensive BR deck)

Pokemon: 17

3 Gothita (55/124) (Dragons Exalted)
2 Gothorita (56/124) (Dragons Exalted)
3 Gothitelle (57/124) (Dragons Exalted)

3 Wailmer (25/124) (Dragons Exalted)
3 Wailord (26/124) (Dragons Exalted)

3 Fliptini (NV)

T/S/S: 26

4 N
3 Juniper
4 Cheran

4 Catcher
3 Rare Candy
4 Switch

4 Giant Cloak

Energies: 17

10 Water
7 Psychic

The strategy is to get out either Gothitelle or Wailord, but perferably Gothitelle first (So you can "charge up" your Wailord) with Fliptini on the bench, use Doom Decree, if it fails try again with Fliptini. Statistically it should work 1/2 turns with Fliptini.
While you do that, you can charge up Wailord to switch in/send in when he has enough energy to do enough damage to your opponent, again Fliptini helps making Wailord's Water Cannon most likely to work each turn.

Giant Cloak would obviously be more suited to Gothitelle.

Open to any and all suggestions, even for a totally different deck :3

I also have Mewtwos available, if you think it would help at all.
 
I think there's no synergy between wailord and goth.
i would go either or for a main attacker and build the deck around with more support.
theres too much going on here.
 
ashtavakra said:
I think there's no synergy between wailord and goth.
i would go either or for a main attacker and build the deck around with more support.
theres too much going on here.

What exactly would you recomend? I chose those two because they both benefited from Fliptini, and because of Wailord's massive HP and both of their potential to OHKO.

A main attacker, you say... As I mentioned, I do have Mewtwos. Would adding 2 mewtwos make it better?
 
it might be better but still he is right no strategy

oh try gabodor mewtwo the tin promo mewtwo there like 5 bucks you have two right yeah its basicly 4 mewtwo
a 4-3 line of gabodor the garbotoxin one and tss
 
And you scoop to Mewtwo because of the amount of energy you have to stack on your pokemon or the weakness of Psychic allows it to OHKO everything? If you don't have an answer to Mewtwo, consider using one. Mew or Mewtwo obv make the best counters to Mewtwo.
 
I would personally build the Deck around Goth then if you have no specific pref who to build the deck around.

this is just a ball park, not a 60 card list.
4-2-4 goth
3 fliptini
2 emolga
1 mew or mewtwo or even tornadus ex

4 juniper
4 N
4 cheren

i find that when u have a good amount of pokemon search cards in a stage 2 deck it is much much faster i usually run 2 full lines or so for the ez turn 2 candy goth.

4 rare candy
4 ultra ball
4 great ball
3 communication

you will get goth up almost every game by T3 at the last i promise.

might want to add in capes for extra HP to hit that 150hp.

catchers,switches and all other utility cards can be toyed with number wise based on how you feel and how you play.

that is my skeleton though.
 
ashtavakra said:
I would personally build the Deck around Goth then if you have no specific pref who to build the deck around.

this is just a ball park, not a 60 card list.
4-2-4 goth
3 fliptini
2 emolga
1 mew or mewtwo or even tornadus ex

4 juniper
4 N
4 cheren

i find that when u have a good amount of pokemon search cards in a stage 2 deck it is much much faster i usually run 2 full lines or so for the ez turn 2 candy goth.

4 rare candy
4 ultra ball
4 great ball
3 communication

you will get goth up almost every game by T3 at the last i promise.

might want to add in capes for extra HP to hit that 150hp.

catchers,switches and all other utility cards can be toyed with number wise based on how you feel and how you play.

that is my skeleton though.

Thanks :) I'll check into that and play test it a bit
 
Back
Top