Gothitelle with a twist - Getting the lock T1

Do you see this as being competitive?


  • Total voters
    18

Rikko145

I put the "laughter" in "slaughter&
Member
So, I was thinking about trainer-locking decks today, and I remembered somewhere where I'd read a basic being able to trainer lock for {C} energy.
73-teddiursa.jpg

Now, Teddiursa does require a flip. However, with Fliptini, you have a 75% chance of trainer locking. Simply run four Teddiursa and a Fliptini with a Gothitelle line and you're in business. Of course, you'd also have to support it with things like Switch and Collector, but that's just stating the obvious.

Everything but google.dek will most likely have problems with this deck. And even they use Rare Candy and Communication before they lock! Use this Teddiursa "wall" (the -30 damage effect helps tremendously as well). When you've got Gothitelle built up and ready to go, simply retreat from Teddiursa, reapplying the lock with Gothitelle's Ability, and proceding to wreck them with Gothitelle. You get the T1 advantage while never having to lock yourself. It's a win-win.

Well, what do you guys think? Discuss.
 
I like the idea but not the approach. That's a way high count of teddiursa. Play just one as a tech with tini and Pichu.
 
I'd agree; the deck already runs so many basics that the only way you can truly rely on getting it out T1 is if you get lucky or the Collector. I'd opt for upped Collector, maybe PokéGear, or even Dual Ball lines. And remember, a T2 Teddiursa really isn't all that bad, even if you go second (although Pichu is probably better at that point).

It's neat if you can get it to work, but you're sort of stuck with dead draws or unreliability.
 
I played this tech and Ursering when I played Goth at a BR! It doesn't work most though....
 
I really like the idea of using Teddiursa+Fliptini in trainer lock decks. Getting the T1 Lock is really crucial in order to beat any speed deck, specifically ZPST. However, I don't think it works quite as well in this deck since you didn't run Fliptini before you added the Teddiursas. I've heard of people playing the Teddiursa+Fliptini combo with VVV (Vanilluxe Vileplume Victini) and that sounds really cool, especially for a deck that's meant to lock the opponent down throughout the entire game.

I think the best way to add this to a deck is 3 Teddiursas and 2 Fliptinis- However only ever bench 1 of each since you don't want them bogging your bench down, especially in a deck that needs 2 Gothitas and 2 Solosis. Just beware- going for the T1 Trainer lock must not get in the way of your setup. Your main priority should be getting the basics you need rather than locking the opponent. For instance, if you get the T1 collector, it's usually better to get basics you'll need in the long haul than Teddiursa+Fliptini. If you start with Teddiursa, however, it would be a good idea to grab the Fliptini as well since you're not wasting too many resourses on getting the Trainer lock.

I'm still somewhat hesitant to add this to my googlebox for these reasons:
1) These days, one of trainer lock's main reasons for being run is to tank hits- generally it's not too hard to OHKO a Pokemon with 130 HP, just drop a pluspower. However, as soon as that Vileplume/Gothitelle hits the board 130 HP is impossible to hit, barring Magnezone/Badboar etc. Most of today's setup are supporter based, with cards like Pokemon Communication and Rare Candy being the main trainers used. I'm in no way saying that T1 trainer lock is bad, just perhaps not as powerful as it was last format, with so many more trainer-based draw engines.

2) While the odds are very in favor of hitting the flips right, there is still about a 25% chance of missing the T1 lock. If this happens, you just expended 1-2 spots on your bench, a turn of attacking, as well as an energy that could have been stacked onto your main attacker.
 
Think about this. You're adding about six cards to your deck for the potential for one extra turn of locking, most likely sacrificing a more reliable T2 Gothitelle lock. If it was, say three cards, for a guaranteed lock, I'd say go for it. But, without the guarantee, it's hard to like. Especially since it's useless as soon as Gothitelle hits the field.
 
I did some extensive testing today, and found new results. (Also, from reading this, I must not of made myself very clear. I was saying completely drop Reuniclus in order to focus more on the lock. The only problem I've found is speed. You can lock VERY well with this set up, since out of all the games I played the lock was only broken by Sludge Drag. However, it lacks in keeping up with hits. If they 2HKO you, you simply can't keep up with them as far as setting up attackers goes. I suppose doing this strategy with a thinner line of Reuniclus would be a better idea, since with the T1 lock you don't have to worry about Catcher.
 
Dropping the Reuniclus is NOT the way to go. Maybe you could remove any other starters like Cleffa, but I think Teddiursa doesn't work too well with Gothitelle.
 
I tryed this once. It didnt work well at all i lost and only got two prize cards...and my friend wasnt even playing that good of a deck. I was really embaresed!
 
Rikko145 said:
I did some extensive testing today, and found new results. (Also, from reading this, I must not of made myself very clear. I was saying completely drop Reuniclus in order to focus more on the lock. The only problem I've found is speed. You can lock VERY well with this set up, since out of all the games I played the lock was only broken by Sludge Drag. However, it lacks in keeping up with hits. If they 2HKO you, you simply can't keep up with them as far as setting up attackers goes. I suppose doing this strategy with a thinner line of Reuniclus would be a better idea, since with the T1 lock you don't have to worry about Catcher.

Dropping or reducing Reuniclus is a terrible idea. Goth's trainer lock is so daunting because of Reuniclus making Gothetelle nearly unkillable. There's a reason Magnezone decks are a bad matchup. If Goth dies, the lock risks getting broken, and anything can two shot Goth without Reuniclus's help.
 
I agree with the last two posts.. Just for that, I picked the last choice of the poll. Lock is nice, but it doesn't matter if you set up the lock sooner if every deck can 2HKO you with ease and there is nothing you can do. Gothitelle's damage output is laughably bad, so unless you can outlast the foe in survivability it isn't going to win.
 
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