So, I was thinking about trainer-locking decks today, and I remembered somewhere where I'd read a basic being able to trainer lock for {C} energy.
Now, Teddiursa does require a flip. However, with Fliptini, you have a 75% chance of trainer locking. Simply run four Teddiursa and a Fliptini with a Gothitelle line and you're in business. Of course, you'd also have to support it with things like Switch and Collector, but that's just stating the obvious.
Everything but google.dek will most likely have problems with this deck. And even they use Rare Candy and Communication before they lock! Use this Teddiursa "wall" (the -30 damage effect helps tremendously as well). When you've got Gothitelle built up and ready to go, simply retreat from Teddiursa, reapplying the lock with Gothitelle's Ability, and proceding to wreck them with Gothitelle. You get the T1 advantage while never having to lock yourself. It's a win-win.
Well, what do you guys think? Discuss.
Now, Teddiursa does require a flip. However, with Fliptini, you have a 75% chance of trainer locking. Simply run four Teddiursa and a Fliptini with a Gothitelle line and you're in business. Of course, you'd also have to support it with things like Switch and Collector, but that's just stating the obvious.
Everything but google.dek will most likely have problems with this deck. And even they use Rare Candy and Communication before they lock! Use this Teddiursa "wall" (the -30 damage effect helps tremendously as well). When you've got Gothitelle built up and ready to go, simply retreat from Teddiursa, reapplying the lock with Gothitelle's Ability, and proceding to wreck them with Gothitelle. You get the T1 advantage while never having to lock yourself. It's a win-win.
Well, what do you guys think? Discuss.