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gothitelle/yanmega

smiland0711

lover of pokemon
Member
pokemon:
4-2-4 Gothitelle
4-3 Yanmega
3-3 Zoroark
1 tyrogue
1 clefa

T/S/S
4 pokemon communication
3 copycat
4 rare candy
4 pokemon collector
2 switch
4 great ball
2 professor juniper
2 pokemon catcher

energy
10 {P}

My :ninja Strategy is to start with yanmega to get some cheap KOs thensend up Gothitelle to finsh the job.
 
Don't depend on Gothitelle at all. Use it as a tech and have other pokemon do the feild work. Try this skeleton list:

4-4 Yanmega
3-3 Cinccino
2-2 Gothitelle
1 Tyrouge

3 PONT
4 Copycat
3 Judge
4 Pokémon Coll.

3 Pokémon Comm.
3 Junk arm
3 Dual Ball
2 Switch
3 Pokegear
2 Energy Exchanger


4 DCE
7 Grass

Ok this is a 60 card list. I would suggest filling in the deck with your own personal techs and testing your favorite types of partner pokemon. Maybe add some Pokémon Catcher or even great ball. But here's the game in steps.

1. Start Yanma/Minccino. Use a Pokémon Coll. to get a full bench and attach a DCE to Minccino or nothing to yanma.

2. Get a Cinccino/ Yanmega active using an array of trainers. If you start Cinccino hit for 100 + while setting up yanmega. If start Yanmega use Copycat/Judge to hit hard for no energy.

3. During your set up lock the opponent of using trainers by Gothitelle. Slowing their deck.

Hope this helps and have a fun time testing! .... And winning!
 
i like the gothitelle because it stops items and if you play it right you can KO anything. so can you help me with my list
 
He only promblem is is that it's realy slow to pump up with energy. If (in this format) we had a emboar for phychic pokemon I could help you but.... Even with three phychic it does less than 100. Not fast enough. I personally think it's made for a tech just like vileplume. Made to enhance a decks chances at winning. Not to do field work. Please before you knock it try my list if it doesn't work I'll try my best to make a deck based around gothitelle.
 
silver116 said:
4-4 Yanmega
3-3 Cinccino
2-2 Gothitelle
1 Tyrouge

You do know that Gothitelle is a Stage-2, right? Goth Girl also works as a speed deck, quickly locking Trainers early in the game to cripple your opponent.
 
Gothithelle isn't really worth it if u don't put it in a speed deck... To use Gothithelle u should focus ONLY in it. You only can use Gothithelle Ability in Active. Gothithelle point is to lock your opponent in Turn 2 or 3 so they can't set-up. Gothithelle won't many things during late game. U either should focus on Yanmega deck or Gothittelle.
 
Gliscor said:
You do know that Gothitelle is a Stage-2, right? Goth Girl also works as a speed deck, quickly locking Trainers early in the game to cripple your opponent.
I am aware of that now I posted that before I really knew the set.
 
U win VS Megazone and TyRam? Sorry if I'm being rude to you, but I really don't see how that deck can win to tyRam and Megazone. They both can play good even if they don't use Trainers- Item. If u really win against those decks, try it on a big tournament like BR's, to see how u do, because I feel u got kinda of luck xD. Anyway, for the deck changes, u should take out the 4 Great Ball, really no point being in there. Add 3 Judges. Replace 1 Juniper and the last Great Ball for 3 PONT. Then if u can find a space for 2 or 3 Junk Arms, add them. Thats all and hope I helped..
 
Unless you set up Gotithelle early, Zekrom will rip this thing apart. Then, you'll have to rely on coming back from behind with Zoroark... but I don't know how doable that is. The problem is that while you can K.O. Zekrom after he attacks you, he can just catcher up anything he wants, including one-shotting Yanmega's with even outrage (after attacking) and a pluspower. Gotithelle just can't get Psychic energy on him fast enough.

I suppose you could try Jirachi, but that's pretty flippy. I think you might be best off just trying to run a straight Gotithelle or Gotithelle-Zoroark. That way, you can hopefully set up before Zekrom, T-Resh, and Magnezones can get set up with all the cards they need.
 
silver116 said:
He only promblem is is that it's realy slow to pump up with energy. If (in this format) we had a emboar for phychic pokemon I could help you but.... Even with three phychic it does less than 100. Not fast enough. I personally think it's made for a tech just like vileplume. Made to enhance a decks chances at winning. Not to do field work. Please before you knock it try my list if it doesn't work I'll try my best to make a deck based around gothitelle.

What about Jirachi/Mismagius? And realistically, you only need 2 Psychic on it anyways since 70 is enough to 2HKO anything, and you really can't OHKO a lot until you get to 5, which is pretty much a waste of energy anyways. 2HKO is about as good as a lot of pokemon in this format can pull (Kingdra, Donphan, Yanmega), and unless ReshiPhlosion/ZPS players decide to start teching Kingdra, that's not a threat either.
 
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