Hey all, I'm currently running a grass deck that is way overrun with stage 2s and takes a long time to set up. I've been playing with/tweaking this deck for ~5months so I know it well enough to work it anyway that I want to, but when it comes down to it, the deck is just plain to slow and with people in my area getting more serious about their decks it won't stand a chance. The deck runs Meganium prime, Venusaur SV, Torterra PL and Tangrowth AR with lvX as the attackers and Roserade UL, Sunflora and Metapod as techs. Obviously this deck needs to not be played anymore, but I'm not sure who to run with and who to drop, so I've come up with a few ideas, all of which involve running something as a grass tank.
FIRST IDEA: Meganium/Tangrowth
*Saw this deck posted earlier, so I'm not taking credit for it, just trying to add a little diversity to suit my play style*
Main Attackers: Meganium Prime, Tangrowth (AR), Tangrowth (CoL)
Techs: Tangrowth lvX, Sunflora, Shaymin lvX, Cherrim SF, Metapod HGSS
Strategy: Tank with either Meganium or Tangrowth lvX with an ebelt+shaymin lvX set up for +60hp and ebelt+cherrim for +30dmg. Meganium set up would be 210hp, 110dmg (KO most sp's), Tangrowth would be 190hp, either 150dmg(AR) or ~100-160dmg(CoL). Do a solid 110 with Meganium, or keep Tangrowth healed at least above your opponent (and if he has 190hp that shouldn't be hard) to do 150 a turn with swallow up, or use Big growth to build up a CoL tangrowth for massive grind damage once you have energies in the discard. Open stalling with Jirachi and using 2 sunfloras, once you get most things set up, Seeker 1 sunflora up, and if you need the 2nd up as well Seeker that too.
Sample list:
3-2-1-1 Tangrowth (AR, CoL, lvX)
2-1-2 Meganium prime
2-2 Sunflora
1-1 Shaymin lvX
1-1 Cherrim SF
1-1 Metapod HGSS
4 Jirachi RR
Poke: 26
2x Seeker
1x Twins
1x Interviewer's Question
2x Level Max
3x Engineer's Adjustments
2x Rare Candy
2x Expert Belt
T/S/St: 13
3x DCE
10x Grass
Energy: 13
Open slots: 8
SECOND IDEA: VENUSAUR
Main attackers: Venusaur SV
Techs: Sunflora, Shaymin lvX, Roserade UL, Skuntank G
Strategy: Tank with Venusaur with shaymin/ebelt for +60hp, giving him 200hp with only a +40 weakness, and an immunity to special conditions. Stall with Jirachi while you build up with Sunflora. Once you get everything set up (Venusaur, Skuntank G, Roserade) you will be doing 150dmg a turn with Venusaur's second attack, Special Reaction. 40base dmg + 40 from skuntank's poison + 40 from roserade's confuse + 20from ebelt + 10 from poison tick = 150dmg. Set up Energy Links on benched Venusaurs and Roserade to build Venusaur and still get the confuse effect from Roserade's pokepower.
Sample list:
4-3-3 Venusaur
2-2 Sunflora
1-1 Shaymin lvX
1-1 Roserade
4 Jirachi RR
2 Skuntank G
Poke: 24
2x Level Max
2x Rare Candy
4x Energy Link
2x Expert Belt
2x Twins
1x Interviewer's Question
3x BTS or Miasma Valley
T/S/St: 16
3x DCE
8x Grass
1x Rainbow
Energy: 12
Open Slots: 8
THIRD IDEA: TORTERRA
Main Attackers: Torterra UL, Torterra SF
Techs:Sunflora, Shaymin lvX
Strategy: Get out Sunflora to get Grotles set up, then evolve into Torterra SF to evolve everything at once. Start tanking with Torterra UL (200hp with ebelt/shaymin) and healing 60hp a turn or doing 100 if I need it. Torterra SF can hit decently hard as well, not to mention it can KO some dark types if I am having any issues with it.
Sample list:
4-3-2-1 Torterra (UL, SF)
2-2 Sunflora
1-1 Shaymin lvX
4 Jirachi RR
Poke: 20
2x Twins
1x Black Belt
3x Expert Belt
2x Level Max
2x Rare Candy
T/S/St: 10
4x DCE
6x Grass
Energy: 10
Open Slots: 20
So there are my ideas for some decent Grass Tanks. Which seem even remotely plausible? They all seem slow, so anyway to speed them up? Anyway to make one better? Are any straight up horrible?
Any feedback is good as far as I'm concerned with this thread.
FIRST IDEA: Meganium/Tangrowth
*Saw this deck posted earlier, so I'm not taking credit for it, just trying to add a little diversity to suit my play style*
Main Attackers: Meganium Prime, Tangrowth (AR), Tangrowth (CoL)
Techs: Tangrowth lvX, Sunflora, Shaymin lvX, Cherrim SF, Metapod HGSS
Strategy: Tank with either Meganium or Tangrowth lvX with an ebelt+shaymin lvX set up for +60hp and ebelt+cherrim for +30dmg. Meganium set up would be 210hp, 110dmg (KO most sp's), Tangrowth would be 190hp, either 150dmg(AR) or ~100-160dmg(CoL). Do a solid 110 with Meganium, or keep Tangrowth healed at least above your opponent (and if he has 190hp that shouldn't be hard) to do 150 a turn with swallow up, or use Big growth to build up a CoL tangrowth for massive grind damage once you have energies in the discard. Open stalling with Jirachi and using 2 sunfloras, once you get most things set up, Seeker 1 sunflora up, and if you need the 2nd up as well Seeker that too.
Sample list:
3-2-1-1 Tangrowth (AR, CoL, lvX)
2-1-2 Meganium prime
2-2 Sunflora
1-1 Shaymin lvX
1-1 Cherrim SF
1-1 Metapod HGSS
4 Jirachi RR
Poke: 26
2x Seeker
1x Twins
1x Interviewer's Question
2x Level Max
3x Engineer's Adjustments
2x Rare Candy
2x Expert Belt
T/S/St: 13
3x DCE
10x Grass
Energy: 13
Open slots: 8
SECOND IDEA: VENUSAUR
Main attackers: Venusaur SV
Techs: Sunflora, Shaymin lvX, Roserade UL, Skuntank G
Strategy: Tank with Venusaur with shaymin/ebelt for +60hp, giving him 200hp with only a +40 weakness, and an immunity to special conditions. Stall with Jirachi while you build up with Sunflora. Once you get everything set up (Venusaur, Skuntank G, Roserade) you will be doing 150dmg a turn with Venusaur's second attack, Special Reaction. 40base dmg + 40 from skuntank's poison + 40 from roserade's confuse + 20from ebelt + 10 from poison tick = 150dmg. Set up Energy Links on benched Venusaurs and Roserade to build Venusaur and still get the confuse effect from Roserade's pokepower.
Sample list:
4-3-3 Venusaur
2-2 Sunflora
1-1 Shaymin lvX
1-1 Roserade
4 Jirachi RR
2 Skuntank G
Poke: 24
2x Level Max
2x Rare Candy
4x Energy Link
2x Expert Belt
2x Twins
1x Interviewer's Question
3x BTS or Miasma Valley
T/S/St: 16
3x DCE
8x Grass
1x Rainbow
Energy: 12
Open Slots: 8
THIRD IDEA: TORTERRA
Main Attackers: Torterra UL, Torterra SF
Techs:Sunflora, Shaymin lvX
Strategy: Get out Sunflora to get Grotles set up, then evolve into Torterra SF to evolve everything at once. Start tanking with Torterra UL (200hp with ebelt/shaymin) and healing 60hp a turn or doing 100 if I need it. Torterra SF can hit decently hard as well, not to mention it can KO some dark types if I am having any issues with it.
Sample list:
4-3-2-1 Torterra (UL, SF)
2-2 Sunflora
1-1 Shaymin lvX
4 Jirachi RR
Poke: 20
2x Twins
1x Black Belt
3x Expert Belt
2x Level Max
2x Rare Candy
T/S/St: 10
4x DCE
6x Grass
Energy: 10
Open Slots: 20
So there are my ideas for some decent Grass Tanks. Which seem even remotely plausible? They all seem slow, so anyway to speed them up? Anyway to make one better? Are any straight up horrible?
Any feedback is good as far as I'm concerned with this thread.