So what about Grumpig as a fun deck to lock powers the entire game? Its not great, but since Gardevoir was so popular, why not? Slap an expert belt on there, maybe some plus powers and you got yourself a mini-gardevoir.
Grumpig - Psychic - HP 90
Stage 1 - Evolves from Spoink
[P][C] Psychic Lock: 20 damage. Your opponent can’t use Poke-Powers during your opponent’s next turn.
[P][C][C] Manipulate Bench: Flip a number of coins equal to the number of your opponent’s Benched Pokemon, and this attack does 40 damage times the number of tails. Your opponent flips the coin. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Grumpig - Psychic - HP 90
Stage 1 - Evolves from Spoink
[P][C] Psychic Lock: 20 damage. Your opponent can’t use Poke-Powers during your opponent’s next turn.
[P][C][C] Manipulate Bench: Flip a number of coins equal to the number of your opponent’s Benched Pokemon, and this attack does 40 damage times the number of tails. Your opponent flips the coin. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2