The premise behind the deck is simple but I'm having an issue polishing out a deck list so I'm hoping a couple people bouncing ideas off of each other may do the trick. When I saw the new scans for Phantom Gate nothing particularly caught my eye as a game changing card. A few of them have their niche places, a couple new mechanics like the Team Flare tools seem interesting and Lysandres Last Resort is well just fun in my opinion but none of the pokemon were mind blowing. An Idea did spark when I saw a second energy discarding supporter in the form of Xerosic. Choose 1 Special Energy or Pokemon Tool from either your Pokemon or your opponent’s Pokemon and discard it. At first I wrote it off as another useless supporter to group in with most of the recent additions. Cool we now have a supporter which can turn on abilities by discarding Garbodor's tool when they have item lock down such is the case in the new popular Seismitoad decks. By itself its a lack luster supporter however given the right deck I see potential.
I came to the conclusion of a HammerZone deck. Hammers and Magnezone. Magnezone PLS lets you play 2 supporters per turn. Couple that with access to Team Flare Grunt, Xerosic and Crushing hammers and your opponent is going to have a rough time attacking. Throw in a few Head Noiser to add insult to injury and we have the basis for a solid energy denial deck. Xerosic allows you to keep your precious abilities such as Magnezone's Dual Brain safe from Garbotoxin and doubles as some special energy discard which lets be honest, almost every deck these days are running some special energies be it Plasma, DCE. Strong, or Rainbow and in the coming set Mystery.
Most competitive decks run roughly 11-13 energies. Usually no more than 13 but some decks do run lower energy counts closer to 8-10. Between Xerosic, TFG and Crushing Hammer you have 12 energy discards. If you account for Crushing Hammer being a flip I'd on average 10 ways to discard their energy vs their at max 13 energy. You also have Pal Pad to shuffle in 2 of your Xerosic's or TFG's and a dowsing machine for either Hammer or one of the supporters while most decks run at most 1 energy retrieval. The point I'm getting at is you have more ways to discard their energy then they have energy in their deck. Add Head Noiser to your opponents attacking Pokemon to make it that much more difficult to get off an attack and prevent them from attaching useful tools.
I realize that using these supporters on a regular basis will hinder your ability to use draw supporters and limit the space within your deck for those supporters so I propose pairing Magnezone with Electrode for that extra draw every turn. Possibly Skates or Bicycle but I don;t think they will be needed. My opponents can only attach 1 energy per turn normally so with Magnezone I do still have room every turn for a draw supporter if needed its more about which one to run and how many. I've also considered running Pyroar in the deck, The new Phantom Gate Pyroar with his ability to catcher their Pokemon from the bench they may be trying to power up. TFG does require it to be their active pokemon so this is a way to help go around that stipulation. Also running a singular FF Pyroar could be helpful If i do end up attacking with magnezone which hopefully there are alternatives I can Gyroball back into the FF Pyroar to wall Basics.
The final point are decks which retrieve energy. They two main decks with this ability are Yveltal decks with the non EX Yveltal and the upcoming Hydreigon. I'm already running electric Pokemon so If I find a better attack they are easily responded too before becoming threats and also the new Bronzong which with Pyroar also has an answer.
It's a rough and probably clunky idea but could be incredibly powerful with the right list so I wanted to bounce this off of you guys and see what we can come up with.
I came to the conclusion of a HammerZone deck. Hammers and Magnezone. Magnezone PLS lets you play 2 supporters per turn. Couple that with access to Team Flare Grunt, Xerosic and Crushing hammers and your opponent is going to have a rough time attacking. Throw in a few Head Noiser to add insult to injury and we have the basis for a solid energy denial deck. Xerosic allows you to keep your precious abilities such as Magnezone's Dual Brain safe from Garbotoxin and doubles as some special energy discard which lets be honest, almost every deck these days are running some special energies be it Plasma, DCE. Strong, or Rainbow and in the coming set Mystery.
Most competitive decks run roughly 11-13 energies. Usually no more than 13 but some decks do run lower energy counts closer to 8-10. Between Xerosic, TFG and Crushing Hammer you have 12 energy discards. If you account for Crushing Hammer being a flip I'd on average 10 ways to discard their energy vs their at max 13 energy. You also have Pal Pad to shuffle in 2 of your Xerosic's or TFG's and a dowsing machine for either Hammer or one of the supporters while most decks run at most 1 energy retrieval. The point I'm getting at is you have more ways to discard their energy then they have energy in their deck. Add Head Noiser to your opponents attacking Pokemon to make it that much more difficult to get off an attack and prevent them from attaching useful tools.
I realize that using these supporters on a regular basis will hinder your ability to use draw supporters and limit the space within your deck for those supporters so I propose pairing Magnezone with Electrode for that extra draw every turn. Possibly Skates or Bicycle but I don;t think they will be needed. My opponents can only attach 1 energy per turn normally so with Magnezone I do still have room every turn for a draw supporter if needed its more about which one to run and how many. I've also considered running Pyroar in the deck, The new Phantom Gate Pyroar with his ability to catcher their Pokemon from the bench they may be trying to power up. TFG does require it to be their active pokemon so this is a way to help go around that stipulation. Also running a singular FF Pyroar could be helpful If i do end up attacking with magnezone which hopefully there are alternatives I can Gyroball back into the FF Pyroar to wall Basics.
The final point are decks which retrieve energy. They two main decks with this ability are Yveltal decks with the non EX Yveltal and the upcoming Hydreigon. I'm already running electric Pokemon so If I find a better attack they are easily responded too before becoming threats and also the new Bronzong which with Pyroar also has an answer.
It's a rough and probably clunky idea but could be incredibly powerful with the right list so I wanted to bounce this off of you guys and see what we can come up with.