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Hammertime with tech

Slowbrother

Life is a big holiday
Member
This is the kind of deck that fits in my game play. You got table control with multiple hammers and powerful attackers to late/mid start getting prizes.

Pokémon: 13

3 {D} Sableye
3 {D} Darkrai EX
3-3 {P} Drifblim (DRX)
1 {G} Shaymin EX

T/S/S: 35

4 Ultra Ball
4 Catcher
4 Dark Patch
3 Eviolite
3 Energy Switch
3 Enhanced Hammer
4 Crushing Hammer
2 RR

4 N
4 Juniper

Energy: 12

3 {R}{G}{P}{D}
9 {D}

Strategy: Looks like a standard Hammertime, Sableye as starter hammering all around, as much as catchering around. After that we have Darkrai, fastly setting up with Dark Patch and Energy Switch aswell. Some decks (almost all of them) are running Special Energy, and here Drifblim enter with his massive damage 50x the amount of Special Energy on opponent's discard. This is huge, awesome and cheap with only one {C}. Please advice.
 
With only 8 supporters. It seems too slow. When there are multiple cards you need quickly in this deck to get it operating smoothly against a tier 2 or better deck.
I would suggest:

-1 ultra ball
-1 enhanced hammer
-2 juniper

+4 cheren

With this type of deck you don't want to burn through your deck.
you want to build you hand to create more options for your turns based on what your opponent does during their turn.
On these types of decks that focus sableye early game and the use of item cards such as dark patch and crushing hammers. You don't want to find yourself junipering things away. You instead want to keep building onto your hand to in turn create more options with the item cards. All these types of decks are only tier 1 success if you can keep a 7+ card hand at all times. Now I don't know how exactly this deck runs, but if you find yourself going 2-3 turns without any progress even just once every few games. my theory is correct. Anyhow, good luck. :) please just try it out for size.
 
Does it really matter what you ditch with Juniper when you have Sableye? Pokemon and energy can be retrieved with Super Rod (which you might consider playing one of), and Trainers can be reused with Sableye. More Supporters would be nice, though. You could afford to cut a Crushing Hammer because you have Sableye; the only Trainers I would run four of would be Catchers and Ultra Balls just so you could find them when you needed them. I'm also not sure if 3-3 is necessary; 2-2 should be fine in theory between Catcher stalling and hammers, but I suppose I wouldn't know for sure.

-1-1 Drifblim
-1 Crushing Hammer
+2 Bianca
+1 Super Rod
 
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