Ok so this is mainly a hand disruption deck that Ive been using against my friend and our small arsenal of decks and so far its done pretty good so i would like to see how others out there feel it works, and which variant is the best way to play the deck.
Pokemon
2-2 or 3-3 Houndoom UL
3-3 Weavile UL (1 UD Sneasel opt.)
2 Sableye SF
2 Jirachi RR
1-1 Slowking GS
2 Uxie LA
Unown Q MD
20 pokemon
T/S/S
4 Bebes Search
3- BTS
2 Cyrus's Int.
2 Expert Belt
3 Judge
1 Luxury Ball
2 Collector
3 Seeker
4 SSU
3 TRT
2 VS Seeker
2 Warp Point (opt)
31 trainers
Energy
5 Dark
4 Special Dark
9 energy
This Variant focuses more on long-term battles. Houndoom is obviously the main attacker, forcing your opponent to discard a card from their hand while doing a steady 50 damage, maxing out to 90 with 2 SDE and an expert belt.
With seeker in the format it makes this deck ten times better now since you can pick up your Weavile, your main tech next to Slowking, and claw snag again that same turn. This also gives you the option of discarding whatever card your opponent picks up with seeker, or to just get rid of an important card in their hand.
Jirachi lets you abuse your TRT or Cyrus Int. to kill their hand even more, with VS seeker having a similar role. Judge is nice because it lets you cut down the amount of cards your opponent may have in his hand, mix up your opponents top-deck if Slowking's second sight isn't enough, or even just refresh your own hand. As just mentioned, Slowking is very important by preventing your opponent from top decking a copycat, PONT or uxie and refreshing their hand again so you can continue wreaking havoc on the playing field, while still disrupting their hand and deck to ensure the win.
So let me know your opinions, ideas, and other variants and techs that will compliment the deck, Thanks!!!
Pokemon
2-2 or 3-3 Houndoom UL
3-3 Weavile UL (1 UD Sneasel opt.)
2 Sableye SF
2 Jirachi RR
1-1 Slowking GS
2 Uxie LA
Unown Q MD
20 pokemon
T/S/S
4 Bebes Search
3- BTS
2 Cyrus's Int.
2 Expert Belt
3 Judge
1 Luxury Ball
2 Collector
3 Seeker
4 SSU
3 TRT
2 VS Seeker
2 Warp Point (opt)
31 trainers
Energy
5 Dark
4 Special Dark
9 energy
This Variant focuses more on long-term battles. Houndoom is obviously the main attacker, forcing your opponent to discard a card from their hand while doing a steady 50 damage, maxing out to 90 with 2 SDE and an expert belt.
With seeker in the format it makes this deck ten times better now since you can pick up your Weavile, your main tech next to Slowking, and claw snag again that same turn. This also gives you the option of discarding whatever card your opponent picks up with seeker, or to just get rid of an important card in their hand.
Jirachi lets you abuse your TRT or Cyrus Int. to kill their hand even more, with VS seeker having a similar role. Judge is nice because it lets you cut down the amount of cards your opponent may have in his hand, mix up your opponents top-deck if Slowking's second sight isn't enough, or even just refresh your own hand. As just mentioned, Slowking is very important by preventing your opponent from top decking a copycat, PONT or uxie and refreshing their hand again so you can continue wreaking havoc on the playing field, while still disrupting their hand and deck to ensure the win.
So let me know your opinions, ideas, and other variants and techs that will compliment the deck, Thanks!!!