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Handoom Revised- Houndoom UL- (masters)

pikawad

This guy should be President instead
Member
Ok so this is mainly a hand disruption deck that Ive been using against my friend and our small arsenal of decks and so far its done pretty good so i would like to see how others out there feel it works, and which variant is the best way to play the deck.

Pokemon
2-2 or 3-3 Houndoom UL
3-3 Weavile UL (1 UD Sneasel opt.)
2 Sableye SF
2 Jirachi RR
1-1 Slowking GS
2 Uxie LA
Unown Q MD
20 pokemon
T/S/S
4 Bebes Search
3- BTS
2 Cyrus's Int.
2 Expert Belt
3 Judge
1 Luxury Ball
2 Collector
3 Seeker
4 SSU
3 TRT
2 VS Seeker
2 Warp Point (opt)
31 trainers
Energy
5 Dark
4 Special Dark
9 energy

This Variant focuses more on long-term battles. Houndoom is obviously the main attacker, forcing your opponent to discard a card from their hand while doing a steady 50 damage, maxing out to 90 with 2 SDE and an expert belt.
With seeker in the format it makes this deck ten times better now since you can pick up your Weavile, your main tech next to Slowking, and claw snag again that same turn. This also gives you the option of discarding whatever card your opponent picks up with seeker, or to just get rid of an important card in their hand.
Jirachi lets you abuse your TRT or Cyrus Int. to kill their hand even more, with VS seeker having a similar role. Judge is nice because it lets you cut down the amount of cards your opponent may have in his hand, mix up your opponents top-deck if Slowking's second sight isn't enough, or even just refresh your own hand. As just mentioned, Slowking is very important by preventing your opponent from top decking a copycat, PONT or uxie and refreshing their hand again so you can continue wreaking havoc on the playing field, while still disrupting their hand and deck to ensure the win.
So let me know your opinions, ideas, and other variants and techs that will compliment the deck, Thanks!!!
 
RE: Handoom Revised- Houndoom UL

i use giratina in my handoom deck. its a bit of a passive discard but can be helpful for your opponents turn, they cant use what they top deck and if you're controlling what they get via slowking then if then need to attack you're deciding what they're discarding. so maybe a 1-1 giratina. also by using giratina (let loose) you can get their hand down to 4 quickly and pick it off from there.
 
RE: Handoom Revised- Houndoom UL

Ya but why not just use judge? then impersonate, claw snag and/or just dark roar to kill some more cards
 
RE: Handoom Revised- Houndoom UL

you could. but giratina will let you use another supporter instead of judge and if you get the lvlx set up they cant attack unless they get rid of a card. so if yoiu get there hand down to nothing and control their topdeck the game is yours
 
RE: Handoom Revised- Houndoom UL

You're going to need the Division and the Event in the Title. Thanks.

dmaster out.
 
RE: Handoom Revised- Houndoom UL

I love this idea. I have a deck like this too. I won a battle roads with it too.

You might want to tech in a single Chatot G. Several times you can get your opponent to 0 cards in their hand, and if you do, then if you drop Chatot G, you can control their next few turns.

One thing I also do is in the event I have to attack with Weavile, I tech in Memory Berry to use Beat Up on Sneasel.

Have fun, because this is a really fun deck.
 
RE: Handoom Revised- Houndoom UL

I really dont think chatot is the best idea because you can only use it once unless you waste deck space on running poketurns but slowking is way more efficient and you can continually disrupt their top-deck. But i really like the Giratina idea, i think ill put that in.
 
I agree, you should run Chatot G, it adds more disruption,and I certainly helped me al lot with a similar list.
 
3-3 Weavile is too much. 2-2 is better, considering you already run most to all of the search engines in the format. Now you can max out your Sableye for an almost guaranteed start.
 
RE: Handoom Revised- Houndoom UL

24 Pokemon

3-3 Houndoom
2-2 Weavile
2-2 Slowking
1-1 Giri
1 Floatzel
1 Smeargle
2 Jirachi RR
1 Chatot G
2 Uxie
1 unown q

TSS 23

2 Collector
3 Bebe
3 Seeker
3 Team Rocket Trickery
2 BTS
2 Judge
2 Cyrus Init.
1 Palmer
1 Expert Belt
1 Memory berry
3 SSU

Energy 13
6 Dark
4 SP Dark
3 Warp
 
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