Some of the people on this site might know that i ran a hippowdon deck and came 3-1 with it. When i first looked at this, i thought of teching in a bunch of good fighting type cards (well, the ones we're left with anyway). So a friend of mine thought the same idea and came up with a list. I forgot what it is. This is a first edition of the list, slightly incomplete but i will comment later what i'll put in.
Anyway:
pokemon:15
1 Zygarde Ex (will change to 2 later)
1 Zygarde.
2 regirock ex (soon to be 3)
3-3 hippowdon
3-2 carbink break (2 safeguard 1 energy keeper)
trainers, items:24
4 ultra ball
2 level ball
4 vs seeker
2 special charge
4 trainers mail
4 puzzle of time
1 super rod
3 float stone
trainers, stadiums
1 sky field
2 scorched earth
trainers, supporters:8
4 sycamore
2 n
1 hex maniac
1 lycandre
energy:10
6 basic fighting
4 strong energy
Now too explain some card choices:
No pokemon ranger:
personally, i think the only reason i would run this is because of glaceon/jolteon and ex lock. But i run pokemon instead to deal with that. Zygare/carbink is to deal with glaceon, hippowdon/carbink break is to deal with jolteon and ex lock.
1 Sky field, 2 scorched earth.
The first is so i can increase set up, keep lines of hippowdon and utilise it for regirock. The scorched earth is prefearably for mid/early game to add some draw power and help setup with carbink break.
1 Zygarde.
Now this personally depends on if you use it's dog form or it's 50% form. The 50% can be used slightly for stally reasons as it can keep something up in the active, and the only way they can solve the problem would be too use pokemon ranger, which is mainly a one off in most decks. 30 damage at first might seem little, but with string energy/regirock it can be massivly increased. The dog form again can be quite stally, as it can be used against popular decks like rainbow road and yveltal, and but them between a rock and a hard place. Personally, i might run 1 of each if i had the space.
1 energy keeper carbink.
This one might need a bit of explaining. If you look at my energy count, most of it is basic, and with only puzzles/carbink break and super rod to get them back, they could be quite needed. Any questions just ask
Anyway:
pokemon:15
1 Zygarde Ex (will change to 2 later)
1 Zygarde.
2 regirock ex (soon to be 3)
3-3 hippowdon
3-2 carbink break (2 safeguard 1 energy keeper)
trainers, items:24
4 ultra ball
2 level ball
4 vs seeker
2 special charge
4 trainers mail
4 puzzle of time
1 super rod
3 float stone
trainers, stadiums
1 sky field
2 scorched earth
trainers, supporters:8
4 sycamore
2 n
1 hex maniac
1 lycandre
energy:10
6 basic fighting
4 strong energy
Now too explain some card choices:
No pokemon ranger:
personally, i think the only reason i would run this is because of glaceon/jolteon and ex lock. But i run pokemon instead to deal with that. Zygare/carbink is to deal with glaceon, hippowdon/carbink break is to deal with jolteon and ex lock.
1 Sky field, 2 scorched earth.
The first is so i can increase set up, keep lines of hippowdon and utilise it for regirock. The scorched earth is prefearably for mid/early game to add some draw power and help setup with carbink break.
1 Zygarde.
Now this personally depends on if you use it's dog form or it's 50% form. The 50% can be used slightly for stally reasons as it can keep something up in the active, and the only way they can solve the problem would be too use pokemon ranger, which is mainly a one off in most decks. 30 damage at first might seem little, but with string energy/regirock it can be massivly increased. The dog form again can be quite stally, as it can be used against popular decks like rainbow road and yveltal, and but them between a rock and a hard place. Personally, i might run 1 of each if i had the space.
1 energy keeper carbink.
This one might need a bit of explaining. If you look at my energy count, most of it is basic, and with only puzzles/carbink break and super rod to get them back, they could be quite needed. Any questions just ask