Having to Start Corphish Turn One in Toad/Craw

FoxKin45

Centipede / Eyepatch
Member
Hey guys! Looking for a bit of help or advice here. Currently I have been play testing Toad/Craw and Toad/Bats and the biggest issue are when you need to turn one start Corphish. The annoying thing has one retreat cost and I dont warrant using az or ssu on it being such a healthy way to get it out of the active card slot. Any suggestions?
 
You can always use Rush In/Retreat, but I don't understand here. Do you want to start with Corphish active or not?
 
I am making the list based on the predicted XY-on format, so no Keldeo / Float Stones :(
 
Just use Scoop Ups. That's what they're there for. Though when I played the deck, I cut one for a Switch. Since I'd never want to manually retreat with Seismitoad, I wanted to have a guaranteed switching option in my deck.
 
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