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Haxourus/Dodrio

Minty88

Aspiring Trainer
Member
I'm having alot of fun with this deck. I haven't seen much discussion of this deck at all, so I want to start with a deck skeleton.

Pokemon : 12

3-1-3 Haxourus
2-2 Dodrio
1 Starter

Trainers : 26

4 Pokemon Collector
4 Pokemon Communication
4 Rare Candy
8 Draw Supporters
3 Catcher
3 Plus Power

Energy: 12
4 Double Colorless Energy
8 Basic Energy

This leaves 20 open slots for the deck.

The deck's ideal setup is two Haxourus and a Dodrio. You alternate between the two attacking for 120. Haxourus has no weakness, so it's hard to outright counter this strategy. Dragons have to drop a double plus power, and few other cards can OHKO this beast.

From this point, you have to address a few things.

1. Picking a starter - This is a big deal actually. This deck can use any starter you can possibly imagine, because one of the things this deck wants to do is set up at least one dodrio. This gives starters like Dunsparce UL, and Smeargle UD some kind of place, since their retreat cost will go away. Being able to use other starters besides cleffa will reduce the possibility of being donked by Tyrogue (which... I.... Hate....).

2. Thickening the lines. The skeleton has 3-1-3 and 2-2 Haxourus and Dodrio respectively, but.... The least you can get alway with is 4-2-3, 3-3. This allows you to set up two Haxourus and usually two Dodrio. Having two dodrio in play is pretty key, because it can reduce your opponents willingness to catcher-stall, since everything will have zero retreat cost, even the other dodrio. That said. I think I'm going to move to a 4-2-4 just for more consistency.

3. Energy Acceleration. Haxourus is colorless. This means that ANY energy accelerator in modified format can be used. Celebi, Floatzel, Emboar, Typhlosion, Jirachi, Mismagius, Shaymin, Electrikk, Pachirisu, Skarmory... Granted some of these are not ideal, but I'm just throwing the fact out there that it can use any of these, or none. With a DCE, it only takes two energy drops.... but that can be far too slow sometimes.

4. Fliptini. Dodrio and Haxourus have attacks that require coin flips. These are not the attacks you want to use, but neither attack is horrible (especially haxourus') Sometimes in clutch situation, these attacks are necessary. Simply including one fliptini can make these situations more manageable.

5. Trainerlock Techs. Anything that lets you deal with trainer lock. And trust me, this can be anything, again because of the colorless nature of the main attacker. Here I will list as many options as I can think of to deal with Trainer-Lock:

a- Weezing HS/CL: adding a 2-2 line eats Gothitelle alive... not as usefull in other match-ups, but it retreats for free with dodrio, and its first attack poisons, which can help in some matchups, and can also one shot a RDL
b- Darkrai-Cresselia Legend TM: Dropping this at the right time can destroy a Trainerlocking-Reuniclus deck.
c- Black Belt TM: Difficult to use, but its there
d- Roserade: dropping a rainbow on Roserade will mess up a donphan, Gothitelle, or any other active poke in a trainer lock deck, and let Haxourus hit 130 damage.
e- Venomoth TM: Flip a coin- Heads poisons the opponent and lets Haxourus hit 130 damage, If tails you simply retreat out of it.
f- Kingdra UL: Probably too clunky for this deck, but still possible
g- Houndoom UD: burn
h- Magby TM/CL: burn
i- Carnivine TM or Bellsprout TM - Carnivine is your better choice because he gets free retreat with Dodrio and has twice the HP of bellsprout
k- Torkoal UL: burn.... eh, i guess

That's all I can think of really, some make more sense than others.

6. Big Basics. Again, because of the colorless nature of the deck... almost anything can fit here, Thunderous, Landourus, Tornadus, Zekrom, Cobolion, Terrakion?, Virizion, Kyurem. These are useful because it can give you some offensive ability outside of Haxourus. This aspect of your deck would need to match your form of energy acceleration if any.

Okay, so, with all that stated, Here is my 50+ card list.

Pokemon: 23
4-2-3 Haxourus NV
3-3 Dodrio UD
2-2 Venomoth TM
3 Smeargle
1 Virizion

Trainers: 26
4 Pokemon Collector
4 Pokemon Communication
3 Rare candy
4 PONT
2 Juniper
1 N
2 Superrod
3 Plus Power
3 Catcher

Energy: 11
4 Double Colorless Energy
7 {G}

This list is not final in anyway, but Venomoth helps out against google and Gothitelle

Virizion can save get rid of any annoying Archeops, and is generally a decent starter/early attacker.

Smeargle serves two functions: one, it lets me set up by potentially giving me a second supporter each turn, and is much less a liability because of it gaining free retreat. Additionally, it lets me run fewer draw supporters, because I can use my opponents throughout the course of the game, but especially at the begining.

3 instead of 4 Rare Candy's is an experiment... not sold on it yet.

Another list has me running
-2-2 Venomoth
-1 Virizion
-7 {G}

+2-2 Weezing HS
+6 {P}
+2 Rescue Energy

This list beats gothitelle flat out, but weezing isn't very useful in other matchups

I like this deck, but I just don't know if its going to be any good yet. Let me know what you think.
 
hmm interesting i'd go with fliptini to help with hax's first attack add about two just for consistency plus cut back on the ponts to about two, one at the least, and add a couple junk arms to get rid of dead weight and get back catchers and candies
 
Why not run Rocky Helmet? A huge flaw with Hax is that it's attack does 120 which can't KO Reshiram, Zekrom, Kyrem, and others. But with Rocky Helmet, If you use Giga Impact on a dragon, they'll think twice about attacking you, because the rocky helmet would knock their dragon out. Just my two cents, and possibly worth a try. I don't really like N in this deck either. You could take it out for a fourth candy, thus adding to your consistency. I also agree to adding Junk Arms, and maybe Victini. I also think 4 Rescue energy would help this deck a lot. (maybe not THAT many, but some.) Good luck!
 
Actually I have two junk arm in my list.... i was typing it from memory... so I really am not sure what i messed up to leave the junk arms out, but I am running two JA.

Also, rocky helment is y to pluspower, because it gives your opponent too much choice. Also, it generally lets your opponent get two attacks with a dragon. Pluspower and Venomoth are better at adding damage. Also, a high plus power count gives me a better chance of taking down Gatr, typhlosion, magnezone, or other 140 hp pokemon in a single turn.

If there was space.... two rocky helments would be nice, but I just dont see the space right now.
 
I think that Roserade might be better than Venomoth since it isn't 50-50. I also think that 7 {G} is a bit much for one Virzion. You will proberbly draw more than neccesary with Double Draw. I suggest doing like this:
-2 Venomoth
-2 Venonat
-3 {G}

+2 Roserade
+2 Roselia
+3 {P}

only three {P} because you don't need Roserade in the beginning of the game, and Double Draw might get you some.

@T-Peezy
If you want to KO Dragons with help from Rocky Helmed, then it wouldn't be a good idea to first give 120 dmg and then let them KO themself. If I had 120 dmg on a Dragon I would OHKO the Haxourus with Outrage, because I would be KO'ed anyways, and Dragons are often quicker at setting up than I believe a Haxourus are. You should first let the Dragon hit you and get 20 dmg and then KO it.
 
I think I'm going to do some testing with Roserade. It might prove better. I would want at least 2 rainbow for him though... i guess
 
Rainbow could work, since it also let Virzion attack, but you if you put in the {P} then I believe that it will be alright...
 
rainbow would poison and confuse the defending pokemon stage twos and dragons with no energy would be awesome to drag out for this cause even if you couldn't knock out the pokemon with giga impact you still could slow down your opponent by making them waste a switch or a junk arm to get a switch as well as waste energy drops just to get the pokemon out of the way
 
Seems like I forgot to tell, that I thought of only {P} because no more are needed to OHKO Dragons and Gothitelle, which covers 3 of 4 of the most played decks atm.

Minty88
I don't know how it works for you, but personally I don't like Smeargle, because you don't know what your opponent got in his/her hand. You might have ei. Haxourus and be forced to use Professor Juniper... Also if you want to be able to use Virzion as starter more than around 11% of the games you play, you might want to use more than one.
 
Just wondering, but why so many Smeargle? Because you run no Switch you could only use it when a Haxorus is knocked out.
 
Weazing if you read the card does not hit for weakness, then again it could read just the damage that weezing does to itself im checking.
 
It does hit for weakness. It doesn't hit itself for weakness, but it does hit the opposing pokemon.

@alexfm2
The idea is to start with smeargle. If you look at older list with dedicated starters like spiritomb AR, they include a higher number to have a better chance of starting with it. Smeargle will be easy to start with or switch into on turn one. From that point you use it to help set up Dodrio, which gives it a retreat cost of zero, and multiple Haxourus. Smeargle retreats for free when I'm ready to attack. In this way you get to use two supporters in a turn (most turns) and not miss any energy drops. That makes sense now?

@Cubox
You just have to be careful about 'portrait', do everything with your had that you can before you portrait, remember what was in your opponents hand from the last 'portrait', and of course I run two super rods, and I've thought about running a singleton FSL as well.
 
Dodrio is so easily killed by Catcher due to its low HP, you need Switch as a back up for Switching your Haxorus out. I think you should drop the Smeargles, they take up bench space, and there is always a chance you wouldn't hit a Supporter, or worse, you might hit a Juniper you don't want to. I used to play Smeargle, trust me, it isn't worth the space.

-3 Smeargle
+1 Cleffa (hand refresh, free retreat is excellent after a Switch)
+2 Switch

I was going to suggest playing Junk Arm as well, but I couldn't find anything to take out, this is a very tight list, and it looks really nice the way it is, hope these suggestions help.

Edit: haha these comments are like copy and paste what has already been said above. Oh well, maybe my "elegant?" wording will change your mind.
 
If you are thinking about running weezing you might want to run a few defenders to keep from koing itself.
 
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