Pokemon: (16)
Trainer: (32)
Energy: (12)
Strategy
This is a deck I thought about recently. The strategy follows...
Emboar is your engine, Heatran EX is the main attacker, and Dusknoir aids in that matter. This is a focus on Heatran's last attack Dynamite Press, which gets essentially 20 more damage on it for each damage counter on the Defending Pokemon. You get damage out there, and then move it around as necessary with Dusknoir for guaranteed knockouts. What makes Heatran interesting as well is the fact the first attack can be a deterrent from lasers or something, unless they want 120 damage back at them. The Leafeon is there to counter the deck's weakness, being Blastoise.
Do you guys think there is a shred of viability in a deck like this? If so, I could use some tips to make it better.
Edited to fit format regulations.~KA
- 3-1-3 Emboar (Inferno Fandango)
- 1-0-1 Dusknoir (Sinister Hands)
- 3 Heatran EX
- 2-2 Leafeon (PLF)
Trainer: (32)
- 4 Professor Juniper
- 4 N
- 2 Skyla
- 1 Colress
- 1 Computer Search
- 4 Heavy Ball
- 2 Level Ball
- 4 Rare Candy
- 2 Virbank City Gym
- 4 Hypnotoxic Laser
- 2 Switch
- 2 Escape Rope
Energy: (12)
- 3 Plasma Energy
- 9 Fire Energy
Strategy
This is a deck I thought about recently. The strategy follows...
Emboar is your engine, Heatran EX is the main attacker, and Dusknoir aids in that matter. This is a focus on Heatran's last attack Dynamite Press, which gets essentially 20 more damage on it for each damage counter on the Defending Pokemon. You get damage out there, and then move it around as necessary with Dusknoir for guaranteed knockouts. What makes Heatran interesting as well is the fact the first attack can be a deterrent from lasers or something, unless they want 120 damage back at them. The Leafeon is there to counter the deck's weakness, being Blastoise.
Do you guys think there is a shred of viability in a deck like this? If so, I could use some tips to make it better.
Edited to fit format regulations.~KA