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Heavy Lifeage (M Venusaur EX / Floette) final deck M V EX/ Cherrim

Bumbleblogn

Aspiring Trainer
Member
BATTLE READY


Competitive play

x3 Venusaur EX
x3 M Venusaur EX (Main attacker)(needs 4 energy)
x2 Virizion EX (Energy acceleration) (needs 2 energy)
x1 Celebi EX
Cherrim evo line( 4-4 )
(support pokemon, allows old moves to be used) (no energy needed)(I found that it is better to set up more Cherrim to heal more damage per turn, then it is to use and old move that hardly heals any damage at all.)

supporter/items/gyms


x3 skyla
x3 N
x2 juniper
x2 colress

heavy ball x3
level ball x3
ultra ball x2
evosoda x4

switch x4
lysandre x2
super rod x2

energy

grass energy x8

53 IMPORTANT CARDS

YOU CAN SWITCH THE EXTRA CARS WITH EITHER OF THE 2 "SIDE DECKS"

Virbank city gym x2
grass energy x2
snover x2
abomasnowx2
(take out a supporter)
or

dark circle x2
blend energy x4
celebi x1


FIRST CONCEPT IDEA
Heavy Lifeage​
Pokemon

  • x3 Venusaur EX
    x2 M Venusaur EX (Main attacker)(needs 4 energy)
    x2 Virizion EX (Energy acceleration) (needs 2 energy)
    x2 Celebi EX (support pokemon, allows old moves to be used) (no energy needed)
    x3 Floette (added hp)(no energy needed)
    x3 Flabebe (evolution) (no energy needed)
Trainers/Supporters/Stadiums

  • x2 Virbank City Gym (added poison damage)
    x3 Evosoda (to evolve Floette and M Venusaur EX)
    x3 Heavy Ball (to get M Venusaur EX and Venusaur EX on the field)
    x3 Level Ball (to get Flabebe and Floette on the field)
    x1 Ultra Ball
    x3 Switch
    x2 Lysandre
    x2 Super Rod
    x4 Max Potion
    x3 Hard Charm
    x3 N
    x2 Colress
    x1 Juniper
    x3 Skyla
Energy

  • x10 Grass (very tight on energy, needs at least 2 more imo?)
Strategy:


OK so the goal is to create a HP Tank out of M Venusaur EX. Using both hard charm and floette's ability "flower vail" to add up to 100 HP to the already 230 HP Venusaur (making it now a max of 330, but I’m sure more of an average of 270-290). Before any of this though, we need to get energy on venusaur FAST. The best way I have figured out to do this is to use virizion as an energy accelerator. Normally, virizion is used as a support pokemon to avoide special conditions, but in this case, he is more of a sacrificial pawn to accelerate the energy process. With virizions move emerald slash you can both do 60 damage to an opposing pokemon AND add 2 grass energy from your deck to 1 pokemon. Now instead of 1 energy per turn you can have a max of 3 energy per turn. Finally, your main objective is to keep venusaur in play as long as possible. So after you have him powered up, and on the rare chance it takes damage, you are going to need to heal him. This is where celebi comes in. With celebi’s ability you can use moves from previous evolutions as long as you have the required energy to use it. This is perfect for M Venusaur EX because it can now go back, and instead of only using crisis vine, it can now also use jungle hammer( dealing 90 damage and healing 30 to itself).
On top of all of this, virbank city gym will be in play to add 2 damage counters moe for poisoned pokemon. So crices vine really does 150 damage per turn cycleon top of poisoning and paralyzing the pokemon! (so easy 2 hit K.O.’S)


That’s my idea for the deck! Please feel free to nit pick it!
My Random Thoughts:
This is the tightest deck I have ever built. As it is now, im super tight on space and really need to get at least 2 more grass energy in there…some how. Now, the main weakness in this deck is obviously fire, and with charizard and pyroar decks becoming really popular, I feel like I should put some kind of counter in here. But what? Tropious? Kangaskan? Although, with mega Venusaur’s HP going to be at an average of 270 and a max of 330, and the fact that I will hope to have 2 on the field at a time to switch back and forth in case one takes too much damage I figures it be ok. I’m not sure on what to do there. Also, with this concept, should I run a type of hammer card for discarding energy, or is their just no room? The only thing I could think of that could make this better would be to add a card that makes it impossible for your opponent to retreat…. But I cant think of a grass type that does this… or is the paralices enough?


Edited to coincide with the rules! :D ~Kecleon
 
RE: "Heavy Lifeage" M EX venusaur /Floette

What's your counters to Pokeon Catcher's, Lisandres, and other opponent switches??
 
RE: "Heavy Lifeage" M EX venusaur /Floette

TangelaKnot said:
What's your counters to Pokeon Catcher's, Lisandres, and other opponent switches??



I knew I forgot something!!!!! Hahaha I will probably run switch as well, and also play the ace spec spike shield (does 60 damage to opposing Pokemon to discourage attacking)

Any other ideas?
 
RE: "Heavy Lifeage" M EX venusaur /Floette

You still don't have your specific counts of cards in there. Could you do that for me, please, so we can all help you better?
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

So ive been thinking about this deck idea, and i realized, it doesnt matter how much HP you have if an ability, like rush in, shuts down your stratogy. With that said, would garbotoxin garbodor be better for this deck? That would eleminate the fire weekness and alow me to add another heavy attacker (like mewtwo). What do yall think?
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Garbodor doesn't eliminate weakness. It eliminates all other abilities including Floette's, effectively shutting down your own synergy. So no, Garbodor wouldn't be a good inclusion.

Hope this clears up any confusion about Garbodor DRX,
LoneWolf2113
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

LoneWolf2113 said:
Garbodor doesn't eliminate weakness. It eliminates all other abilities including Floette's, effectively shutting down your own synergy. So no, Garbodor wouldn't be a good inclusion.

Hope this clears up any confusion about Garbodor DRX,
LoneWolf2113

No I mean I'm thinking about replacing Floette with garbodor, changing the strategy and eliminating my fire weakness.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

As he said, Garbodor eliminates abilities not weakness. Although, it does make your Virizion / Genesect matchup a whole lot better, it doesn't cover your fire weakness. Now, you do suffer an uphill matchup to Charizard due to all the switching cards that are in that list, but that's fine, I think, for I do not see many of them being played.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Kecleon-X said:
As he said, Garbodor eliminates abilities not weakness. Although, it does make your Virizion / Genesect matchup a whole lot better, it doesn't cover your fire weakness. Now, you do suffer an uphill matchup to Charizard due to all the switching cards that are in that list, but that's fine, I think, for I do not see many of them being played.

so in your opinion, you think I should get rid of the switch cars? and add something like renulcus? ( green blob with ability to move damage)
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

If your going to use an ability to manipulate damage. Your best bet would be to use Dusknoir with sinister hand. With that, then Venusaur could technically lock your opponent by continuously moving damage away from the active so venusaur never knocks anything out and paralysis. This also allows you to focus down Virizion Ex that are hiding on the bench without needing a lysandre.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

You are not going to get rid of your switching cards. If one of your pokemon gets pulled out especially the venesaurs that pokemon will be stuck out there beacuse of there high retreat cost. Fire decks are just going to be a tough match up for you. You could add in some herb energy ( heals 30 damage from pokemon) as well as training stadium to help you heal and increase your HP. Aside from not being able to pooision and paralyze against vir/ gen decks it dosent seem to be that bad of a match up for you, you are still doing large amounts of damage, garbador is really not a great addition for you. Garbador will actually only hurt your strategy.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Ironman131 said:
You are not going to get rid of your switching cards. If one of your pokemon gets pulled out especially the venesaurs that pokemon will be stuck out there beacuse of there high retreat cost. Fire decks are just going to be a tough match up for you. You could add in some herb energy ( heals 30 damage from pokemon) as well as training stadium to help you heal and increase your HP. Aside from not being able to pooision and paralyze against vir/ gen decks it dosent seem to be that bad of a match up for you, you are still doing large amounts of damage, garbador is really not a great addition for you. Garbador will actually only hurt your strategy.

Whereas I kind of agree with your switching revelation, I actually disagree wholeheartedly with the rest of your post. Garbodor/Venusaur, against VirGen, is a positive matchup when you get set up where it would otherwise be an autoloss due to Virizion's ability. Whereas you run your own Virizion to accelerate and his ability is turned off due to Garbodor, you don't always have to use it every game. But either way, you can't just take a hard autoloss to a deck as popular as VirGen. There's a reason it was two thirds of the top cut in Germany (I think?) -- it's popular, and it's good.

Herb Energy is also unreleased for the moment, and if he would ever want to go to Nats with said deck, he wouldn't be able to play said Japanese cards.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

I had to look at mega venesaur again i thought its attavck did 150 damage. Now i belive garbador is a good option in the deck. As far as the japanesse cards they will be relesed soon in america and not much of this deck will be rotated after nationals so they could play the deck still.

if you do go with garbador i would also add in abomasnow or raichu so you have something to deal with fire type pokemon. You may also want to reduce the max potion count because it takes alot of energy for yoyr pokemon to attack.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Ironman131 said:
I had to look at mega venesaur again i thought its attavck did 150 damage. Now i belive garbador is a good option in the deck. As far as the japanesse cards they will be relesed soon in america and not much of this deck will be rotated after nationals so they could play the deck still.

if you do go with garbador i would also add in abomasnow or raichu so you have something to deal with fire type pokemon. You may also want to reduce the max potion count because it takes alot of energy for yoyr pokemon to attack.

I think I've decided I'm going to play M EX Venusaur/Churribi(heals 20 damage per cheribi per turn) I do agree with the garbodor and item comment tho. Garbador can be good, but in this deck at least, its really only hindering its potintial . if I just run a virbink city gym, with M Venusaur main attach, it will 1 shot it.

As for the max potion thing, until the new special grass energy's come out, I think I need to keep them in to heal my M Venusaur. But once they come out, I'll take 2 out, replace it with those, and then replace 2 normal energy with the also.

What abomosnow are y'all talking about tho? Idk of a good one that is out o_O


Ironman131 said:
I had to look at mega venesaur again i thought its attavck did 150 damage. Now i belive garbador is a good option in the deck. As far as the japanesse cards they will be relesed soon in america and not much of this deck will be rotated after nationals so they could play the deck still.

if you do go with garbador i would also add in abomasnow or raichu so you have something to deal with fire type pokemon. You may also want to reduce the max potion count because it takes alot of energy for yoyr pokemon to attack.

I think I've decided I'm going to play M EX Venusaur/Churribi(heals 20 damage per cheribi per turn) I do agree with the garbodor and item comment tho. Garbador can be good, but in this deck at least, its really only hindering its potintial . if I just run a virbink city gym, with M Venusaur main attach, it will 1 shot it.

As for the max potion thing, until the new special grass energy's come out, I think I need to keep them in to heal my M Venusaur. But once they come out, I'll take 2 out, replace it with those, and then replace 2 normal energy with the also.

What abomosnow are y'all talking about tho? Idk of a good one that is out o_O
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

The abomasnow from plasma blast is the one I was talking about. Its not great but it could help you against fire decks.

I have actually run mega venesaur with cheribi and it dosent work out that great because there are alot of cards that can one shot venesuar and mega venesaur.


The max potions will make it so you need at leat 3-4 turns before you can build the mega Venesaur up again.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Ironman131 said:
The abomasnow from plasma blast is the one I was talking about. Its not great but it could help you against fire decks.

I have actually run mega venesaur with cheribi and it dosent work out that great because there are alot of cards that can one shot venesuar and mega venesaur.


The max potions will make it so you need at leat 3-4 turns before you can build the mega Venesaur up again.



WHAT ON EARTH CAN 1 SHOT M VENUSAUR!!!(230 HP w/ Healing about 80 damage per turn????)
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Ironman131 said:
Anything fire. Fire pokemon are popular right now. Yveltal.
Most fire Pokemon that are popular right now (excluding charizards) only do a max of 120-180, like pyroar for example. Can you think of any competitive Pokemon other then that who can? The only other good one I can think of is embor or delfox and even then they are more of a support Pokemon then main attackers.

Yveltal I don't think I need to worry about(same with mewtwo). My goal is to be set up in 2-5 turns. In 3 turns (avarage) they will only have 3 energy attached, and I will have 4 so the final result would be a 2 shot by yveltal (and a 1 shot for Venusaur)
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Pyroar can do 240 with a silver bangle and discarding an energy to a fire weak ex. Reshiram can blue flare for 240. delphox is starting to attack more now beacuse of pyroar. Magmortar will be able to do 320 to a fire weak pokemon.

I was just telling you that cheribi did not work well for me because there are pokemon that can one shot that mega venesaur.
 
RE: Heavy Lifeage (M Venusaur EX / Floette)

Bumbleblogn said:
Ironman131 said:
Anything fire. Fire pokemon are popular right now. Yveltal.
Most fire Pokemon that are popular right now (excluding charizards) only do a max of 120-180, like pyroar for example. Can you think of any competitive Pokemon other then that who can? The only other good one I can think of is embor or delfox and even then they are more of a support Pokemon then main attackers.

A fire Pokemon that does 120 1HKOs Mega Venusaur...

Yveltal probably won't be loaded with energy to the point where it can 1HKO Mega Venusaur, but it's definitely possible. Also, any Dark deck can have way more than 3 Energy in play on turn 3, at least until Dark Patch is gone.
 
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