An idea I had to counteract my deep and not fully rational fear of PlasmaKlang decks against my Darkrai Deck. And you know what, Plasma Ape is amazing!
Pokemon: 12 (Basic 8)
3 Darkrai EX
2 Sableye
3-1-3 Infernape (PLS) [Nothing notable on Chimchar, Monferno has a catcher like attack][Infernape{Team Plasma}: {R} Stage 2, 130 HP.
{C} Torment:30:Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
{R}{C} Malevolent Fire 120: Discard all Energy attached to this Pokémon.
Weakness {W} Resistance {} Retreat {}(Yay, free retreat with or without darkrai)] (Essentially destroys any metal types, which normally would wall my previous build entirely with Klinklang (PLS)'s ability that blocks all damage from EXes on all metal pokemon once it is out. Also trades fairly well with EXes in general, especially with the ability to seal off their attacks.)
Supporters: 11
4 N
3 Skyla
3 Professor Juniper
1 Colress
Trainers: 24
Computer Search
3 Pokemon Catcher (junk huntable, so 3 is fine)
3 Rare Candy
3 Dark Patch
3 Ultra Ball
3 Energy Switch (Move energy to Infernape in order to Malevolent Fire consecutively.)
2 Hypnotoxic Laser (I love this card, and it sets up kos on 170 Hp EXes after one torment if they choose to stay in and attack.)
2 Dark Claw (I prefer this to Eviolite, but that is also an option.)
1 Level Ball (Skyla for Sableye, Chimchar or Monferno)
1 Energy Retrevial (get fire energy back directly to re-power infernape)
1 Energy Search (Skyla option for Energy)
1 Super Rod
Stadium: 1
Virbank City Gym [Increases poison damage by 20 per turn.] (Counter stadium to plasma frigate and skyarrow bridge, increases Hypnotoxic Laser's power to allow for easier KOs on big stage 2s or EXs)
Energy:1312 (I can't maths)
7 Darkness Energy
5 Fire Energy
What I'd like to include but couldn't make room.
Energy Search
Mewtwo EX. (Not overly necessary, because Infernape actually seems to handle mewtwo fairly well)
Maybe some type of Ether engine, if anyone can figure out how that can work well.
Broken Time Space, oh, wait.
Potential alternative:
Replace infernape with ninetales. (Pros: No need for rare candy, no need to discard energy, built in catcher. Cons, needs a heads on hypnotoxic Laser in order to kill the EXes klingklang runs, lower HP, retreat cost.
So, thoughts, comments, concerns?
P.S. If you read the title and didn't start singing Hellfire from The Hunchback of Notre Dame, I pity you.
Pokemon: 12 (Basic 8)
3 Darkrai EX
2 Sableye
3-1-3 Infernape (PLS) [Nothing notable on Chimchar, Monferno has a catcher like attack][Infernape{Team Plasma}: {R} Stage 2, 130 HP.
{C} Torment:30:Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
{R}{C} Malevolent Fire 120: Discard all Energy attached to this Pokémon.
Weakness {W} Resistance {} Retreat {}(Yay, free retreat with or without darkrai)] (Essentially destroys any metal types, which normally would wall my previous build entirely with Klinklang (PLS)'s ability that blocks all damage from EXes on all metal pokemon once it is out. Also trades fairly well with EXes in general, especially with the ability to seal off their attacks.)
Supporters: 11
4 N
3 Skyla
3 Professor Juniper
1 Colress
Trainers: 24
Computer Search
3 Pokemon Catcher (junk huntable, so 3 is fine)
3 Rare Candy
3 Dark Patch
3 Ultra Ball
3 Energy Switch (Move energy to Infernape in order to Malevolent Fire consecutively.)
2 Hypnotoxic Laser (I love this card, and it sets up kos on 170 Hp EXes after one torment if they choose to stay in and attack.)
2 Dark Claw (I prefer this to Eviolite, but that is also an option.)
1 Level Ball (Skyla for Sableye, Chimchar or Monferno)
1 Energy Retrevial (get fire energy back directly to re-power infernape)
1 Energy Search (Skyla option for Energy)
1 Super Rod
Stadium: 1
Virbank City Gym [Increases poison damage by 20 per turn.] (Counter stadium to plasma frigate and skyarrow bridge, increases Hypnotoxic Laser's power to allow for easier KOs on big stage 2s or EXs)
Energy:
7 Darkness Energy
5 Fire Energy
What I'd like to include but couldn't make room.
Energy Search
Mewtwo EX. (Not overly necessary, because Infernape actually seems to handle mewtwo fairly well)
Maybe some type of Ether engine, if anyone can figure out how that can work well.
Broken Time Space, oh, wait.
Potential alternative:
Replace infernape with ninetales. (Pros: No need for rare candy, no need to discard energy, built in catcher. Cons, needs a heads on hypnotoxic Laser in order to kill the EXes klingklang runs, lower HP, retreat cost.
So, thoughts, comments, concerns?
P.S. If you read the title and didn't start singing Hellfire from The Hunchback of Notre Dame, I pity you.