I need this to see if a deck is viable or not. It was made for my dad so everything is dumbed down without names to make it less confusing for him. He says the odds are not in my favor (like the Hunger Games), I say this is due to him not being able to use math to calculate the rate of using VS Seeker and Battle Compressor at the same time.
Here's the math problem from hell.
I have 16 pokemon I can't start with 5 of them by the rules. I draw 7 cards at the beginning and I have to start with one of the 11 other cards. After that 6 cards are added to my prizes so I can't use them. When I start my first turn I draw one card.
I want to start my game with a pokemon I have 4 of. And then play a card I have 4 of to evolve my optimal starter, I have 3 of the evolution in my deck, this is a trainer card. I have 4 cards that allow me to draw 2 cards and discard one, this is to allow me to get that card to evolve sooner this is a trainer card. I also have 4 cards that allow me to look at the top 4 cards of my deck, chose one of the four in the event that it is one of 34 trainer cards and put it into my hand. It cannot get another copy of this cars via its effect. I have 2 of a card that can search for 2 energy cards in my deck, I can search out up to 8 different energy cards in my deck via this card. It is a trainer card. I have 2 of a card that will allow me to discard up to 3 cards in my deck. I have 4 of a card that allows me to use the card that allows me to instantly evolve my optimal starter if it is in the discard, it is a trainer card. I have 2 of a pokemon card that when put onto my bench via my hand allows me to draw until I have 6 cards in my hand. I have 10 total energy cards, only 8 can be searched for. The other two can only be attached to the pokemon that needs 3 energy to attack.
I have 3 of the pokemon I want to have my optimal starter evolve into. I need an energy card (any energy) attached to it to use its attack. Its attack searches for a pokemon I have 3 of, and 2 energy cards to attach to it. I have to add a third energy to the just searched for pokemon to attack. If I don't start with my optimal starter I have 3 cards to switch back into it should I start with anything else. I have two of a pokemon whose evolution must be in play when I have the pokemon with 3 energy on it ready to attack. I have two of its evolution. I can evolve it at any time using a stadium trainer card that is in play once I have it in my hand. And I can use the card that evolves my optimal starter to evolve it, but only on turns after I use it to evolve my optimal starter.
What is the percent chance that I can get my optimal starter evolved, attach an energy card to it, and get out the pokemon that needs 3 energy to attack + 2 energy cards via the evolved pokemon's attack on my first turn, then getting out the second evolving pokemon on my second turn?
I can go into specifics, with card names if you want me to to make this easier and less brain crying for you guys. PLEASE HELP.
Pokemon:
Here's the math problem from hell.
I have 16 pokemon I can't start with 5 of them by the rules. I draw 7 cards at the beginning and I have to start with one of the 11 other cards. After that 6 cards are added to my prizes so I can't use them. When I start my first turn I draw one card.
I want to start my game with a pokemon I have 4 of. And then play a card I have 4 of to evolve my optimal starter, I have 3 of the evolution in my deck, this is a trainer card. I have 4 cards that allow me to draw 2 cards and discard one, this is to allow me to get that card to evolve sooner this is a trainer card. I also have 4 cards that allow me to look at the top 4 cards of my deck, chose one of the four in the event that it is one of 34 trainer cards and put it into my hand. It cannot get another copy of this cars via its effect. I have 2 of a card that can search for 2 energy cards in my deck, I can search out up to 8 different energy cards in my deck via this card. It is a trainer card. I have 2 of a card that will allow me to discard up to 3 cards in my deck. I have 4 of a card that allows me to use the card that allows me to instantly evolve my optimal starter if it is in the discard, it is a trainer card. I have 2 of a pokemon card that when put onto my bench via my hand allows me to draw until I have 6 cards in my hand. I have 10 total energy cards, only 8 can be searched for. The other two can only be attached to the pokemon that needs 3 energy to attack.
I have 3 of the pokemon I want to have my optimal starter evolve into. I need an energy card (any energy) attached to it to use its attack. Its attack searches for a pokemon I have 3 of, and 2 energy cards to attach to it. I have to add a third energy to the just searched for pokemon to attack. If I don't start with my optimal starter I have 3 cards to switch back into it should I start with anything else. I have two of a pokemon whose evolution must be in play when I have the pokemon with 3 energy on it ready to attack. I have two of its evolution. I can evolve it at any time using a stadium trainer card that is in play once I have it in my hand. And I can use the card that evolves my optimal starter to evolve it, but only on turns after I use it to evolve my optimal starter.
What is the percent chance that I can get my optimal starter evolved, attach an energy card to it, and get out the pokemon that needs 3 energy to attack + 2 energy cards via the evolved pokemon's attack on my first turn, then getting out the second evolving pokemon on my second turn?
I can go into specifics, with card names if you want me to to make this easier and less brain crying for you guys. PLEASE HELP.
Pokemon:
- 4 Larvesta AO
- 3 Volcarona AO
- 3 Machamp EX
- 2 Shaymin EX
- 2 Ariados
- 2 Spinarak
- 4 Wally
- 2 Shauna
- 2 Professor Birch's Observations
- 4 Acro Bike
- 4 Trainers' Mail
- 4 VS Seeker
- 2 Battle Compressor
- 2 Professor's Letter
- 2 Switch
- 1 Escape Rope
- 2 Muscle Band
- 3 Fighting Stadium
- 2 Forest of Giant Plants
- 7 Fighting Energy
- 2 Strong Energy
- 1 Fire Energy