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Help me with my magnechomp deck.

Fartman2000

Team Rogue
Member
3 magnezone prime
3 magneton
3 magnemite
2 garchomp c
2 garchomp c x
2 chinchou
2 lanturn prime
2 luxray gl
2 luxray gl x
21 pokemon
3 palmers
3 cyrus's conspiracy
3 bebe's search
3 energy gain
3 poke turn
2 sp radar
4 pokemon com.
2 energy exchanger
23 trainers
3 rescue energy
2 DCE
11 electric energies

The goal of this deck is to get a bunch of energy in play to use magnezone/lanturn's attacks. These attacks can do anywhere between 80-150 damage. The sp build is just a sidetrack. Is this deck good? I won 3 br's and got in second at one with jumpluff. Is this better.
 
You're going to need the Division and the Event you plan on playing this for in the Title. Thanks.

dmaster out.
 
No offense..but I would take out the comp/luxray (1-1 luxray if any) Feraligatr prime is much better and more consistent especially if you have spiritombs to aid set-up. you would need water energy (10 or so) and then 5 lightning. In my opinion..if you Really have luxray, garchomp etc..build Luxchomp..as most likely that would help you win/do better in tournaments.

Also take out lanturn..it's Bad..as I said ^..put in 2-2-2 gatr prime..you caa use its power to drop a ton of waters per turn..especially with interviewer's question and then just lost burn 2-3 a turn to KO. your opponent

if you want My gatr/zone list PM me and we can go from there
 
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