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[HELP] Mew Prime/Yanmega/Zoroark

oscarxoscar

Aspiring Trainer
Member
Hello ~! Need some help here for my deck ~

Pokemon - 17
4 Mew Prime TR
2 Zoroark BW
1 Jumpluff HGSS
1 Chandelure ND
3 Yanmega Prime TR
4 Yanma TR
1 Cleffa
1 Terrakion NV

Supporter - 12
4 Juniper
4 PONT
2 N
2 Copycat

Item Card - 19
4 Dual Ball
3 Junk Arm
3 Catcher
2 Communication
3 Plus Power
2 Revive
2 Pokegear

Energy - 12
4 Prism energy
4 Double Colourless energy
4 Psychic energy

Strategy : Use Mew see off Zoroark , Chandelure or Jumpluff and start attacking on T2.. Use Zoroark if opponent have heavy attacker , Chandelure to snipe Cleffa , Tynamo , and Jumpluff's mass attack can easily hit up to 100. All pokemon has no retreat cost , Use Yanmega if there is not correct energy for Mew. This deck has pretty good matchup Against Mewtwo , Celebi Deck. One dce + plus power can KO a Mewtwo with catcher.
Added Terrakion to counter Zekrom/Magnezone

Need some help/advice from you guys ~!! Appreciated !!
 
I haven't tested any Mew decks that don't run Vileplume, but I suspect you would do well to add 1 or 2 Terrakion (NVI) to help with all the Eelektrik deck match-ups. This is especially nice since you can afford to run switches and already have 4 prism energy.

As well, I consider a combination of Judge & Copycat a must whenever you use Yanmega Prime. Otherwise a smart player can build up an un-matchable hand and leave you with just 4 attackers in your deck! N works to a certain extent, but if you manage to take a lead, it will no longer help you match hands.
 
leonardbatfish said:
I haven't tested any Mew decks that don't run Vileplume, but I suspect you would do well to add 1 or 2 Terrakion (NVI) to help with all the Eelektrik deck match-ups. This is especially nice since you can afford to run switches and already have 4 prism energy.

As well, I consider a combination of Judge & Copycat a must whenever you use Yanmega Prime. Otherwise a smart player can build up an un-matchable hand and leave you with just 4 attackers in your deck! N works to a certain extent, but if you manage to take a lead, it will no longer help you match hands.

I put 1 terrakion since I have revive in my deck.. and what should i take out and put switch ?
N works well.. I changed my deck list. now have copycat inside ~ check it out ~


Jirachi said:
What about muk? It would help to catcher their pokemon and poison them.

Nowadays many people play switch. they have at least 2-3 in their deck.. They can junk arm and reuse ! I tried with crobat severe poison but still slow.. poisoning is risky
 
Yanmega is great for free retreat and I've been testing with it but I've recently also been considering Accelgor, serves a similar purpose but your hands don't have to be matched. Granted you can't snipe basics anymore and you do 10 less damage for 1 energy. Free retreat is still there, just an idea I've considered but haven't tested yet.
 
^ Yanmega is a lot better IMO. Sniping the bench is what it is used most for I think and finishing them off with the 70 damage. It also has higher hp.
 
Fair enough, I won't even waste my time testing otherwise :)

Off topic but Jirachi, Mew Prime is what I've decided to run for states by the way. If you wanna help me with my deck list that'd be cool.
 
oscarxoscar said:
I put 1 terrakion since I have revive in my deck.. and what should i take out and put switch ?
N works well.. I changed my deck list. now have copycat inside ~ check it out ~



Nowadays many people play switch. they have at least 2-3 in their deck.. They can junk arm and reuse ! I tried with crobat severe poison but still slow.. poisoning is risky



Yes, I don't think Muk can be effective without Vileplume. Switch is too popular in the most popular decks in the current format for Sludge Drag to work.

I think you could drop a plus power and/or a Juniper for switches. Without switches, starting with Terrakion is probably going to screw you pretty badly by stopping your see-off set-up. But at the same time, running 2 item cards just to support a one-of Pokemon seems sort of absurd as well.
 
leonardbatfish said:
Yes, I don't think Muk can be effective without Vileplume. Switch is too popular in the most popular decks in the current format for Sludge Drag to work.

I think you could drop a plus power and/or a Juniper for switches. Without switches, starting with Terrakion is probably going to screw you pretty badly by stopping your see-off set-up. But at the same time, running 2 item cards just to support a one-of Pokemon seems sort of absurd as well.

Ya this is the problem.. 2 switches just for a Terrakion.. Actually I am thinking just let the Terrakion die and use revive, sacrifice 1 prize..

Btw do you guys think adding Relicanth is a good idea ? since mew has to sacrifice after lost link a pokemon.. Why don't give this job to Relicanth , can draw 3 cards somemore
 
Well, it is a good idea in case you don't have any time to lost zone any pokemon but usually you would only have time to lost zone 1 pokemon. It is certainly an option seeing that you can also use it to draw cards to set up faster.
 
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