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Standard Help Needed with Tapu Koko GX deck

Calanguitoo

Tapu Koko's #1 Fan
Member
* Pokémon - 12
  • * 4 Tapu Koko GX GRI
  • * 1 Jolteon EX GEN
  • * 2 Voltorb EVO
  • * 2 Electrode EVO
  • * 1 Tapu Lele GX GRI
  • * 1 Oranguru SUM
  • * 1 Carbink FCO
* Trainer Card - 37
  • * 1 Rough Seas PRC
  • * 1 Rescue Stretcher GRI
  • * 2 Lysandre AOR
  • * 4 Professor Sycamore BKP
  • * 3 Aether Paradise Conservation Area GRI
  • * 1 Pokémon Fan Club FLF
  • * 1 Field Blower GRI
  • * 4 Max Elixir BKP
  • * 1 Fighting Fury Belt BKP
  • * 3 N FAC
  • * 2 Choice Band GRI
  • * 4 Ultra Ball ROS
  • * 4 VS Seeker PHF
  • * 1 Professor Kukui SUM
  • * 1 Max Potion GRI
  • * 1 Pokémon Center Lady FLF
  • * 1 Super Rod BKT
  • * 1 Skyla BKT
  • * 1 Hex Maniac AOR
  • * 1 Ace Trainer AOR
* Energy - 11
  • * 11 [L] Energy

I've been playing with this deck for a month and i haven't some good results with it, someone could help me improve this deck?
 
Well your Pokemon line is nearly 1 to 1 with my own, another Lele would be nice but I can understand not having extras irl. The only Pokemon I would highly suggest you add is the Koko Promo, it's a great 1 prize attacker, free retreat, and the spread damage can really help your GX Kokos hit the right numbers for OHKOs.

As for trainers, again you're pretty close to my own list just a few things off.

Definitely swap out Super Rod for Brock's Grit, it's just more bang for your buck and late game you can find much more use out of it.

I prefer 2 FFB and 1 CB as I find much more value out of keeping my Kokos around longer then hitting a little harder, with FFB and Aether Paradise they have to hit for 240 to take you out and not a ton is capable of that. Not to mention it's already hard to hit those OHKO numbers even with a CB+Kukui but the opportunity is still there sometimes so I like to keep one around just in case a good situation like that shows up.

You absolutely need Pokemon Ranger in this deck if you ever come across the mirror or a rouge Jolteon tech you are pretty much screwed. They can just play Jolteon, empty the bench and swing away and there is nothing you can do about it without Ranger. I suggest dropping the Skyla for it, I started with her in the deck but didn't find much use out of her with all your draw and refresh support it's not super necessary.

I play 2 Max Potion in my list but that's all up to personal preference I suppose. With the PCL I guess 2 isn't necessary but I don't run that in my list as I don't consider the healing to be worth much compared to the Max Potion. Ace Trainer is a tech choice I understand and it has good synergy with Electrode, something I'll have to test myself.

Overall it looks pretty solid, good luck with playing the deck always good to see another Koko player. The deck has alot of potential and it's gonna just get better with Burning Shadows and SSU coming back.
 
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