Hey guys I just got back into Pokemon after a hiatus and decided I really liked the PorygonZ/Plasma engine and tried constructing a deck out of it. After browsing old threads on http://google.com/ and such I came up with this decklist and posted to diff places for advice:
Pokemon (16):
3 Porygon PLB
1 Porygon2 PLB
3 Porygon-Z PLB The engine of the deck
3 Tornadus EX PLF - main attacker and receiver of plasma energies so hes the only attack in here at 3
2 Thundurus - Utility card but one you'd like to see more of, used to grab plasma energies back and cover a thunder type to exploit enemy pokemon weaknesses
2 Dialga - Another main attacker, I'd like to bump him to 3. Mill is a slight bonus, I wouldn't count on it to save the day. Dragon type means he's helpful against alot of pokemon.
1 Genesect - Another utility pokemon, mainly used for his ability to catcher things out. His grasstype means we can switch him in to cover more types.
1 Deoxys - Only here for the little extra damage and possible type coverage. Will mostly stay on the bench along with genesect.
Trainers (32):
4 Professor Juniper
3 n
3 colress - Jun, N and Colress are all here for the draw and consistency
3 Skyla - Helpful for rounding out the trainers and supporters by being a searcher for the searchers.
2 Shadow Triad - I used to run 3 but I think 2 is enough, can clog early game after all. Often times you'll only use it to get plasma energies too. Unless you want to grab a plasmaball/colress machine back early game to accelerate faster.
3 Rare Candy - You want your 'Gons out asap.
4 Colress Machine - I started with 2, went to 4, back to 3 and now back to 4. You'll most likely draw 1-2 plasma energies making at least 2 of tehse cards dead throughout the game but the importance of having all 4 energies out as early as turn 1 or 2 is too important.
3 Max Potion - Used in conjunction with Porygon to make keep your pokemon alive for turns on end.
3 Team Plasma Ball
2 Level Ball
2 ultra ball - 2 Level ball is just the right number to see your porygons early in the game. I struggled with the right number of Plasma balls and ultra balls. Intially I had 4 plasma and 3 ultra which was by far too many. I opted for more plasma than ultra since plasma does everything ultra does but without the discard in this deck.
Energy (12):
4 Plasma Energy
4 Double Colorless Energy
4 Prism
Cards Im considering:
Lugia EX, Heatran EX and additional copies of Deoxys/Genesect/Dialga. However I need some input on how good these cards actually are.
After some advice, a player suggested I add in some new cards
NEW LIST
Pokemon (15): 3 Porygon PLB
1 Porygon2 PLB
3 Porygon-Z PLB
3 Tornadus EX PLF
2 Thundurus
1 Lugia
1 Dialga
1 Genesect
Trainers (32):
4 Professor Juniper
3 N
3 colress
1 Wally
1 Lysandre
1 AZ
1 Hex maniac
2 Shadow Triad
2 Rare Candy
4 Colress Machine
3MaxPotion
3 Team Plasma Ball
2 Level Ball
2 ultra ball
Energy (12):
4 Plasma Energy
4 Double Colorless Energy
4 Prism
Its at 59 cards atm. I took out Deoxys since even with 2 he/she would only provide 20 damage and take up 2 spots on the bench. Regarding the damage, I'm having a bit of trouble with the benchmarks (220, 240). My Tornadus is my main attacker (so hes at 3) and can reach 180 with 4 plasma energy and more with a muscle band and so on. Hes first attack is a subpar Shaymin EX which is why I decided not to add in shaymin ex which was suggested since I run ultra ball.
For the damage benchmarks problems, I opted to 2HKO consistently by keeping my pokemon alive longer instead of making OHKO more consistently by adding in more Deoxys. For this reason I added 1 Lugia as an 'ender'. The loss of Plasma energy seems to slow the deck down fast to the point it puts you on the backfoot but I think the tradeoff with a powerhouse like Lugia is worth it. I kept Genesect for his catcher effect and his power. As for Dialga....I kept one to test, Im just scared of the other many dragons.
For the trainers...I need some help with ratios and whats important. Wally is faster and helps where I can't evolve pokemon. Im pretty scared of item lock so Lysandre and Hex maniac are there, plus their effects arent too bad so having 1 can be useful anyway.
I really want to find space for possibly pokemon fan club Muscle bands, stadiums and most of all VS Seekers. Shadow triad seems so useful in getting back plasma energies but maybe with Thundurus and VS Seeker to grab it back I can take it down to 1? For rare candy I feel bad taking it down to even 2, will it be ok not being at 3? Finally for level, plasma and ultra ball. Should I cut level ball or ultra ball? Plasma ball technically does what ultra ball since all my things are plasma. I think cutting level ball is smarter since ultra ball can search for anything but I am unsure.
For muscle band, should I bother with it? Adding 20 only takes my lugia to 140, my gene to 120 and my tornadus to 200 (thats with all 4 plasmas attached to it too). If so how many? Also for stadiums I was thinking either Plasma Frigate or Aspertia but I dunno if either is worth it. Running 1 would mean Id never see it but 2 might seem too much.
Sorry for the long read. I understand this deck isn't very competitive tier wise but I'd still like to optimize it and make it as good as it can be for competitive play.
Thanks!
Pokemon (16):
3 Porygon PLB
1 Porygon2 PLB
3 Porygon-Z PLB The engine of the deck
3 Tornadus EX PLF - main attacker and receiver of plasma energies so hes the only attack in here at 3
2 Thundurus - Utility card but one you'd like to see more of, used to grab plasma energies back and cover a thunder type to exploit enemy pokemon weaknesses
2 Dialga - Another main attacker, I'd like to bump him to 3. Mill is a slight bonus, I wouldn't count on it to save the day. Dragon type means he's helpful against alot of pokemon.
1 Genesect - Another utility pokemon, mainly used for his ability to catcher things out. His grasstype means we can switch him in to cover more types.
1 Deoxys - Only here for the little extra damage and possible type coverage. Will mostly stay on the bench along with genesect.
Trainers (32):
4 Professor Juniper
3 n
3 colress - Jun, N and Colress are all here for the draw and consistency
3 Skyla - Helpful for rounding out the trainers and supporters by being a searcher for the searchers.
2 Shadow Triad - I used to run 3 but I think 2 is enough, can clog early game after all. Often times you'll only use it to get plasma energies too. Unless you want to grab a plasmaball/colress machine back early game to accelerate faster.
3 Rare Candy - You want your 'Gons out asap.
4 Colress Machine - I started with 2, went to 4, back to 3 and now back to 4. You'll most likely draw 1-2 plasma energies making at least 2 of tehse cards dead throughout the game but the importance of having all 4 energies out as early as turn 1 or 2 is too important.
3 Max Potion - Used in conjunction with Porygon to make keep your pokemon alive for turns on end.
3 Team Plasma Ball
2 Level Ball
2 ultra ball - 2 Level ball is just the right number to see your porygons early in the game. I struggled with the right number of Plasma balls and ultra balls. Intially I had 4 plasma and 3 ultra which was by far too many. I opted for more plasma than ultra since plasma does everything ultra does but without the discard in this deck.
Energy (12):
4 Plasma Energy
4 Double Colorless Energy
4 Prism
Cards Im considering:
Lugia EX, Heatran EX and additional copies of Deoxys/Genesect/Dialga. However I need some input on how good these cards actually are.
After some advice, a player suggested I add in some new cards
NEW LIST
Pokemon (15): 3 Porygon PLB
1 Porygon2 PLB
3 Porygon-Z PLB
3 Tornadus EX PLF
2 Thundurus
1 Lugia
1 Dialga
1 Genesect
Trainers (32):
4 Professor Juniper
3 N
3 colress
1 Wally
1 Lysandre
1 AZ
1 Hex maniac
2 Shadow Triad
2 Rare Candy
4 Colress Machine
3MaxPotion
3 Team Plasma Ball
2 Level Ball
2 ultra ball
Energy (12):
4 Plasma Energy
4 Double Colorless Energy
4 Prism
Its at 59 cards atm. I took out Deoxys since even with 2 he/she would only provide 20 damage and take up 2 spots on the bench. Regarding the damage, I'm having a bit of trouble with the benchmarks (220, 240). My Tornadus is my main attacker (so hes at 3) and can reach 180 with 4 plasma energy and more with a muscle band and so on. Hes first attack is a subpar Shaymin EX which is why I decided not to add in shaymin ex which was suggested since I run ultra ball.
For the damage benchmarks problems, I opted to 2HKO consistently by keeping my pokemon alive longer instead of making OHKO more consistently by adding in more Deoxys. For this reason I added 1 Lugia as an 'ender'. The loss of Plasma energy seems to slow the deck down fast to the point it puts you on the backfoot but I think the tradeoff with a powerhouse like Lugia is worth it. I kept Genesect for his catcher effect and his power. As for Dialga....I kept one to test, Im just scared of the other many dragons.
For the trainers...I need some help with ratios and whats important. Wally is faster and helps where I can't evolve pokemon. Im pretty scared of item lock so Lysandre and Hex maniac are there, plus their effects arent too bad so having 1 can be useful anyway.
I really want to find space for possibly pokemon fan club Muscle bands, stadiums and most of all VS Seekers. Shadow triad seems so useful in getting back plasma energies but maybe with Thundurus and VS Seeker to grab it back I can take it down to 1? For rare candy I feel bad taking it down to even 2, will it be ok not being at 3? Finally for level, plasma and ultra ball. Should I cut level ball or ultra ball? Plasma ball technically does what ultra ball since all my things are plasma. I think cutting level ball is smarter since ultra ball can search for anything but I am unsure.
For muscle band, should I bother with it? Adding 20 only takes my lugia to 140, my gene to 120 and my tornadus to 200 (thats with all 4 plasmas attached to it too). If so how many? Also for stadiums I was thinking either Plasma Frigate or Aspertia but I dunno if either is worth it. Running 1 would mean Id never see it but 2 might seem too much.
Sorry for the long read. I understand this deck isn't very competitive tier wise but I'd still like to optimize it and make it as good as it can be for competitive play.
Thanks!
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