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Help! :) Zoroark/Cincinno Deck Idea!

TVSuicune

Suicune Collector
Member
I'm more of a collector but I want to start Playing the TCG can anyone give me a few good Decks and what they contain! Thanks!

Deck Idea(Zoroark/Cincinno)
-Pokemon-
- 4 Zorua
- 3 Zoroark
- 2 Vullaby
- 2 Mandibuzz
- 4 Mincinno
- 3 Cincinno
- 2 Tornadus
-T/S/S-
- 4 Pokemon Communication
- 3 Pokemon Catcher
- 4 Pokemon Collector
- 3 Switch
- 3 Junk Arm
- 2 Professor Juniper
- 3 Sages Training
- 3 Pluspower
- 4 Professor Oaks New Theory
-Energy-
- 7 Dark Energy-
- 4 Double Colorless Energy
What else should I add?

Goal of the Deck: The goal of this deck is to setup pretty quickly. That's why I chose Zoroark and Cinccino as my main attackers because they only need a DCE to start attacking. Also I chose pokemon with low retreat cost to prevent an opponent from taking any easy prize cards.

Strategy: One strategy that I was thinking about is, if possible set up Zoroark while I'm setting up Mandibuzz on my bench. That way I attack with Zoroark, hopefully retreating next turn than finishing up the enemy with the extra damage that Mandibuzz can do.
 
Whats the strategy of the deck? Also DCE is energy not TSS. Your collector line would benefit if you added more. I'm not a fan of Cheren. Max potion seems out of place/unnecessary to me. Take out Bouffalant for another Zoroark and Cinccino/
 
Brendan said:
Whats the strategy of the deck? Also DCE is energy not TSS. Your collector line would benefit if you added more. I'm not a fan of Cheren. Max potion seems out of place/unnecessary to me. Take out Bouffalant for another Zoroark and Cinccino/

To get a quick start? Sorry I'm new to this. Ooops. Sounds good. Thanks for the advice.

Added Goal and Strategy! What do you think People! :)
 
OK, I checked this up quickly and you only have 47 cards, since you listed DCE twice. To fill in those 13 spaces...

+4 Professor Oak's New Theory
+2 Professor Juniper
+3 Sage's Training
+3 PlusPower
+1 Pokémon Communication

These additions, aside from PlusPower, helps with the deck's consistency. They allow you to get more Pokémon much more easily, give you draw power, and allows you to go through the cards in your deck. PlusPower simply helps you get more prizes, since with cards such as Yanmega, Zekrom, and Reshiram, you are only 10 away from knocking them out with Cinccino and Zoroark.
 
Gliscor said:
OK, I checked this up quickly and you only have 47 cards, since you listed DCE twice. To fill in those 13 spaces...

+4 Professor Oak's New Theory
+2 Professor Juniper
+3 Sage's Training
+3 PlusPower
+1 Pokémon Communication

These additions, aside from PlusPower, helps with the deck's consistency. They allow you to get more Pokémon much more easily, give you draw power, and allows you to go through the cards in your deck. PlusPower simply helps you get more prizes, since with cards such as Yanmega, Zekrom, and Reshiram, you are only 10 away from knocking them out with Cinccino and Zoroark.

This really helped Thanks! :)


Thanks for the help guys! Keep the advice coming!
 
U want to know what the good decks are? Or u want just help with this deck (that is a great start, btw)? Anyway I'll give u my suggestions to this deck, and if u want to know the best decks I can tell u too. :D
Mandibuzz isn't really doing much in there. U can take it out for another 1-1 Cinccino, 1 Pokémon Catcher and 1 Junk Arm. This will help ur consistency and early easy prizes.
 
Hagane said:
U want to know what the good decks are? Or u want just help with this deck (that is a great start, btw)? Anyway I'll give u my suggestions to this deck, and if u want to know the best decks I can tell u too. :D
Mandibuzz isn't really doing much in there. U can take it out for another 1-1 Cinccino, 1 Pokémon Catcher and 1 Junk Arm. This will help ur consistency and early easy prizes.

Thanks for the advice! Do you think a Yanmega Prime would help out?

EDIT: Also I want to know other decks and what they contain Thanks! :)
 
Alright, if u wanna hear about best decks I will tell u about them:
MegaJudge (Magnezone/Yanmega): This deck focus on early disruption and easy prizes with Yanmega Prime, aswell hitting hard with Magnezone in late game. This deck has some techs that can be used, but the best and most common is Kingdra/Jirachi combo. It helps against mirror match, Reshiram7Typhlosion and Donphan decks. The best way to counter this deck is to run Donphan in ur deck. It will be hard for ur opponent to KO ur Donphan Prime.

Stage 1 Rush (Donphan7Yanmega/Zoroark): This is the kind of deck that focus on disruption and pressure early in the game. It Ko's many basics with Donphan + Catcher, aswell usingYanmega for easy prizes. This deck is all about speed and disruption. The only way to counter this deck is to be faster and using Catcher smartly. Yanmega helps against this deck too.

Typhlosion/Reshiram: This deck is probably one of ur hardest matchup, as they can 1HKO everything in ur deck and u can't 1HKO anything on their side of the field. If they run Ninetails as mainly Drawing Engine, just Catcher him up and 1HKO him. This way it will slow their deck down. The way to play on this matchup is to set-up Cinccino in your turn 2 of the game. Then start catchering up their Cindaquil to KO them before they get Typhlosion. U can add Donphan to help against this deck, because he won't get 1HKO'ed by Reshiram so he can do some good damage to their game.

Magneboar (Emboar/Magnezone): This deck is really slow to set-up, and u can take advantage of that. Use catcher to take many early prizes, and always KO the basic that they have less on the field. For example, if they have 1 Magnemite and 2 Tepigs kill the Magnemite, but if they have 2 Magnemite and 1 Tepig kill the Tepig. If they manage to set-up an Emboar, just catcher him up and if u have Yanmega snipe around it. This kind of deck focus more on hitting hard. Once they set-up, they can easily turn the game around with the help of RDL. Also Magnezone has fightning weakness, so Donphan is great. The best ways to counter this deck is having Donphan or Yanmega, or maybe both.

Trainer Lock decks (Gothitelle/Reuniclus or Donphan/Dragons/Reuniclus/Vileplume): These decks are tricky to win, but u can do that if u play smartly. They use Trainer lock to block Catcher and use Reuniclus to not let their pokémon to get KO'ed. It's really hard to get out of that lock if u get inside it. The only way to get out of that lock, is killing the trainer locking Pokémon pre-evolutions. U have to kill Gothita and Oddish, but if u run Yanmega don't kill Gothita, kill Solosis with Yanmega Linear Attack. The best ways to counter this decks are... well, none. Just play ur best and test this matchup alot.

Well, this are the principal decks. I dont know if I forgot any, but if I did I'll explain it later. If u want u can add Donphan or Yanmega. They are both very useful. If u want to add one of them and u know wich is tell me so I help u cuz right now I don't have much time. Well, I hope this helped u. :D
 
Alright, first of all welcome to the competitive side of the TCG! I hope you may find it a wonderful experience, and that you will enjoy playing the game. Well then, let's look at what we got here.

Your deck choice is quite good to start playing; Zoroark/Cinccinno have great synergy, so you've got a good ''base'' to expand from. The thing to keep in mind is that your main force relies on two things:

1). Cinccinno requires you to have 5 benched Pokémon in order to hit for maximum damage.

and

2). Zoroark is great to fetch you cards from your deck, but is otherwise totally dependant on what your opponent throws at you.

Not only that, both of your main Pokémon really, REALLY hate opponents like Donphan and/or Machamp. Because they both are weak to those cards, you can't ignore that or your deck will fall apart against such a deck. You already run 2 Tornadus, so that's a good thing. However, depending on what else you are going to put inside your deck, you might want to include at least 3 though. Don't worry, we'll get to that later on.

Now, seeing we already have a 3 Pokémon base for our deck, we should be bringing some more toys to play with during a match. For these kind of decks, I personally always suggest 3 cards:

1). Donphan prime: Jup, the bad boy you despise yourself. While he is a totally other typing and requires a different type of energy to be run (or at least Rainbow Energy), he's also a fast stage 1 that can start kicking T2 for a good beating on your opponent, while tanking in a lot of damage (it can soak up some beatings with it's 120HP and an auto -20 damage vs anything thanks to it's body). Donphan can also be the saving angel against some matchups, as Zekrom and Magnezone never like to see this bad boy across the table.

Pros:
+ Fast stage 1
+ 120HP combined with an awesome body
+ Smacks hard for little energy
+ Type coverage

Cons:
- BIG retreat of 4
- does 10 recoil to all your benched Pokémon (which are probably a lot in this deck)
- Doesn't really do more than 60 base damage (your rarely use Heavy Impact), which isn;t that much mid/late game

Yanmega prime: You mentioned this guy yourself already, and if you are including at least a 2-2 line of this guy you won't need more Tornadus as Yanmega also resists Donphan, and unlike Tornadus Yanmega can 3-shot the elephant (which is still good as it becomes an even prize-trade). Free retreat and a decent enough 110HP for a stage 1 makes Yanmega one of the most versatile attackers at the moment. Once again beefed up by a wonderful body, Yanmega can outspeed nearly anything when combined with the right support.

Pros:
+ Fast stage 1
+ Free attacking
+ Free retreat
+ Optional sniping attack
+ 110HP combined with Fighting resistance

Cons:
- Requires the same hand size for both players to work (needs cards like Copycat and Judge in your decklist to do this often)
- Low 50HP basic
- Hard to get (I know this doesn't influence it's performance in the deck, but it does influence wether you can play it or not, and how many)

Weavile: For some reason seem to overlook this little gem of a card. While it doesn't do a lot of damage, and it can't really take a beating, Weavile can also snipe a little, and boasts free retreat. But not one of those reasons would be the main attraction of the card; Snag Claw, it's power, is where it's all at. While discarding a single card might not look that big, also notice how you get to see all their cards, meaning you know what their next move might be, plus you discard the card which would help them the most at that moment, or that would hamper you the most. And depending on your own line up of Pokémon, Weavile can always be presented active solely to have a free retreater when it is needed.

Pros:
+ Look at your opponent's hand
+ Discard one card of your choice from your opponent's hand
+ Free retreat
+ Can snipe
+ The Basic form also has free retreat

Cons:
- Low HP
- Power works only on the drop (once if you can't retrieve Weavile into your hand)
- Is not really that useful anymore after you have used the power
- Is also weak to Fighting type Pokémon

Well then, I personally suggest to use these pokémon with Zoroark/Cinccinno, which would mean your deck will look more like a ''Stage 1 rush'' or a ''Stage 1 Toolbox'' deck. I listed the pro's and cons (or at least most of them) of each of the options, and it's up to you which one you would like to use. I'd suggest something like this:

Pokémon: (24)
4-3 Cincinno
4-3 Zoroark
2-2 Donphan/Yanmega (pick one)
2-2 Weavile
2 Tornadus

T/S/S: (22)
4x Collector
3x Copycat
3x Judge/PONT (pick one depending on your choice of either Yanmega or Donphan)

3x Junk Arm
3x Pokémon Catcher
3x Pokémon Communication
3x Plus Power

Energy: (14)
4 Sp Dark Energy
4 DCE
4 Dark Energy
2 Grass Energy/Rainbow Energy (Grass for Yanmega, Rainbow to help Donphan)

I hope I helped, and good luck with the deck! Feel free to PM me if you want to discuss the deck some more!
 
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