His Flameship's card dumping ground

Flame Claw

Blue, dressed in black
Member
Hey all, welcome to the greatest storm...

Seeing as a) I've been making a few new cards of my own lately, and b) my old card thread was posted back when dinosaurs walked the Earth (and many of the life forms still crawling around in it would have potentially experienced several generations of evolution outside of it) I thought I should make a new thread.

Just a heads up: I can't make any promises as to how often this will get updated. PROFESSIONALISM.

honedge_by_flamingclaw-d6cz54o.png

This uses a modified version of Fangking's Acanthite blank. The power level is basically a guesstimate at what the XY cards will be like based on the jump towards the current generation from the previous. For those who don't care for me attempting to fabricate an illusion of intelligence and self-integration, I basically took the BW power level and beefed it up a bit more.

shining_metagross_by_flamingclaw-d6es9x4.png

visionary_dragonite_by_flamingclaw-d6fe6rs.png

These two are using Metagross101's new HL-PK era blank, for which he kindly sent me his .psd file so I could tinker with textures and such. I'm aware of the issue on Metagross* in that I haven't used the correct image border for shining Pokémon; I'll probably fix this in a few days if I can be bothered. As for Dragonite, firstly - SWEET seadra OF BABY JESUS, GET YOURSELF A DRAGONITE reference goes here; secondly - Apocalyptic Meltdown is both a reference to a line from "Man on Fire" by The Megas, and a tad overpowered. Energy Trance is supposed to be a kind of genericised take on Dark Dragonite from EX:TRR's power. With thanks to Xous for both pieces of artwork.

Enjoy, and stuff :')
 
*clap clap* excellent work!

Although I don't see how apocalyptic meltdown is overpowered.
 
Thank you!

I figured it was because the drawback doesn't halt the attack in any way. If it either had a discard energy rule, or a "does x damage to itself" rule then it'd be fine, but this chap can hit for 80 each turn without stopping; but then I'm not the most in touch with the game in all honesty...
 
Flame Claw said:
Thank you!

I figured it was because the drawback doesn't halt the attack in any way. If it either had a discard energy rule, or a "does x damage to itself" rule then it'd be fine, but this chap can hit for 80 each turn without stopping; but then I'm not the most in touch with the game in all honesty...

Well, if you keep slapping away with that attack, it will take at minimum 6 turns before you win, and in those 6 turns, you've already discarded 12 cards and drawn 6, which is already 18 taken from 20. The probability of you getting that card and evolving it and getting energies on it fast enough is already quite low. Let's say it takes, say, 7 turns to draw a dratini. That's already 7/60, then you also need to attach the energies etc. We'll assume by now it's 12/60. Eventually you manage to energy it up, defend it long enough to draw a dragonair, which by this point, it's 20/60. Next you need get that dragonite. Another 6 turns die trying to get that dragonite. That's already 26/60. And let's assume in that time, your opponent made you draw/discard/whatever some of your cards, maybe they got you to shuffle your hand too or whatever, delaying dragonite. So by the time you have a dragonite enegied and evolved, it's already 34/60. Also, we have to count the prize cards you have to put out at the start, so it's now 40/60. Let's say your opponent uses a trainer so you cant retreat. You can't deploy dragonite until it wears off. Say it lasts 2 turns. 42/60. At that point the game must end in a draw assuming your opponent miraculously doesn't lose prize cards and/or has a supermon with 200 hp and/or a healing pokebody.
 
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