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Ho-oh EX Deck (Getting into competitive again)

Shadowleone

Am I really a trainer??
Member
Pokemon: 11

3 Ho-Oh EX
3 Mewtwo EX
2 Terrakion NVI
1 Bouffalant DRX
1 Sigilyph DRX
1 Regigigas EX

Trainers: 36

4 Professor Juniper
4 N
4 Bianca
2 Skyla

4 Pokemon Catcher
4 Switch
4 Energy Switch
4 Ultra Ball
2 Eviolite
1 Max Potion
1 Tool Scrapper
1 Energy Search
1 Computer Search

Energy: 13

4 Double Colorless
4 Fighting
2 Psychic
1 Grass
1 Lightning
1 Darkness

Strategy

Counter the metagame. I haven't played in a while and the last time i went to a league was during a Next Destinies Prerelease. I expect to see some TDK, PlasmaKlang, and Landorus but who knows. This is a generic decklist but I would love if someone would help me think of some counters to the mentioned decks above or some personal tweaks that they like in their own decklists.
 
3 Ho-Oh EX
2 Mewtwo EX
1 Terrakion EX DRX (is just purely amazing, and with 2 energy searches you should be able to get him energized quite frequently)
2 Bouffalant DRX
2 Tornadus EX DEX
1 Keldeo EX BC (look at float stone for explanation)
11


4 Professor Juniper
4 N
4 Skyla
13

3 Pokemon Catcher (a good player NEVER needs 4 catchers, in this game whoever can conserve resources until late game will have the upper hand)
1 Switch (this is just a safety valve, with 2 float stone & 2 skyarrow, you will want a few energy in the discard at all times for your rebirths)
2 Float Stone (paired with keldeo, will get you out of lasers and other hot spots when need be)
4 Energy Switch
4 Ultra Ball
2 Energy Search (crucial for terrakion ex, or when you just flat out need another energy, they also thin out your deck for late game draw)
1 Dowsing Machine (this is better than COMP Search because you can get back switch, a 4th catcher, possible another energy switch that is HUGE, you can get a double energy switch attach 2 extra energy off a rebirth to a catchered pokemon your opponent may have tried to catcher stall and begin attacking, I have done this SOOOO many times and it seals the game in your favor)
1 Super Rod
2 Skyarrow Bridge (never lay this card down first unless you NEED to conserve and energy on the retreat, wait for your opponent to lay their stadium down first and then bump theirs out, you will have the upper hand in a stadium battle)

4 Double Colorless
3 Fighting
1 Psychic
1 Grass
1 Lightning
1 Darkness
1 Fire
1 Metal
2 Water (keldeo can hit 90 damage and ohko ladorus if need be)
15

* 1 other card I would look into throwing in this deck would be 1 random receiver for self explanatory reasons *
I play my ho oh variation with lasers, let me know if you would like to give you a skeleton list of that.
 
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