Where does Ho-oh fit in today's meta? What about tomorrows? Conceptually, no where... unfortunately for this big rainbow phoenix, no one uses multiple basic energies in decks anymore, or ever really. But this fluffy bird has inspired me. Note, this is a very bare bones list, any techs that can and probably should be added will come later during playtesting phase.
Alright, so here's the decklist:
Pokemon
3 Ho-oh EX (DGX)
4-1-3 Beautifly (DGX)
SuBTotal: 11
Items/Supporters/Stadiums
3 N
3 Juniper
3 Bianca
4 Ultra Ball
3 Energy Search
3 Pokemon Catcher
3 Rare Candy
3 Level Ball
2 Eviolite
2 Random Receiver
2 Pokemon Communication
2 Super Rod
2 Switch
SubTotal: 35
Energy
2{G}
2{W}
2{L}
2{F}
2{R}
2{P}
2{M}
SubTotal: 14
Total: 60
Strategy: Alright, due to the nature of Beautifly and Ho-oh's abilities, the list calls for some serious random energy, and a lot of it. Start with a Wurmple and get the T2 Beautifly with at least a benched Ho-oh or a discarded one from Ultraball/Juniper spamming. 1 coin flip my second turn is the only thing stopping Ho-oh from getting 6 different energies on him, retreating Beautifly then hitting anywhere between 100-160 damage on T3. Sounds nice on paper and maybe it is, Rebirth is flippy however and getting a grass energy on Beautifly is going to take a miracle if I also don't get the T1/T2 Energy Search.
So a lot of variables but this deck is immune to any special energy discarding shenanigans, but it is weak to Kyurem EX. Also this deck is super vulnerable to Mewtwo EX but hopefully with Ho-oh's fighting resistance, the upcoming Terrakion EX/Mewtwo variants wont be such a glaring problem.
Card Translations
Ho-oh EX
Beautifly - Silcoon - Wurmple
Alright, so here's the decklist:
Pokemon
3 Ho-oh EX (DGX)
4-1-3 Beautifly (DGX)
SuBTotal: 11
Items/Supporters/Stadiums
3 N
3 Juniper
3 Bianca
4 Ultra Ball
3 Energy Search
3 Pokemon Catcher
3 Rare Candy
3 Level Ball
2 Eviolite
2 Random Receiver
2 Pokemon Communication
2 Super Rod
2 Switch
SubTotal: 35
Energy
2{G}
2{W}
2{L}
2{F}
2{R}
2{P}
2{M}
SubTotal: 14
Total: 60
Strategy: Alright, due to the nature of Beautifly and Ho-oh's abilities, the list calls for some serious random energy, and a lot of it. Start with a Wurmple and get the T2 Beautifly with at least a benched Ho-oh or a discarded one from Ultraball/Juniper spamming. 1 coin flip my second turn is the only thing stopping Ho-oh from getting 6 different energies on him, retreating Beautifly then hitting anywhere between 100-160 damage on T3. Sounds nice on paper and maybe it is, Rebirth is flippy however and getting a grass energy on Beautifly is going to take a miracle if I also don't get the T1/T2 Energy Search.
So a lot of variables but this deck is immune to any special energy discarding shenanigans, but it is weak to Kyurem EX. Also this deck is super vulnerable to Mewtwo EX but hopefully with Ho-oh's fighting resistance, the upcoming Terrakion EX/Mewtwo variants wont be such a glaring problem.
Card Translations
Ho-oh EX
Ho-Oh-EX – Fire – HP160
Basic Pokemon
Ability: Phoenix
This ability can be used 1 time during your turn if this card is in your discard pile. Flip 1 coin. If heads, attach 3 different Basic Energy cards to this card and play it onto your Bench.
{C}{C}{C} Rainbow Burn: 20+ damage. Does 20 more damage for each different type of Basic Energy attached to this Pokemon.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
Basic Pokemon
Ability: Phoenix
This ability can be used 1 time during your turn if this card is in your discard pile. Flip 1 coin. If heads, attach 3 different Basic Energy cards to this card and play it onto your Bench.
{C}{C}{C} Rainbow Burn: 20+ damage. Does 20 more damage for each different type of Basic Energy attached to this Pokemon.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
Resistance: Fighting (-20)
Retreat: 2
Beautifly – Grass – HP120
Stage 2 – Evolves from Silcoon
[G] Triple Energy: Search your deck for 3 different types of basic Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterwards.
[G][C][C} Drain Shower: 40 damage. Heal 40 damage from each of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
----------------------------------
Silcoon – Grass – HP80
Stage 1 – Evolves from Wurmple
[C] Harden: During your opponent’s next turn, if this Pokemon would be damaged by an attack, that attack’s damage does nothing if it is 60 or less.
[G][C][C] Bug Bite: 40 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
----------------------------------
Wurmple - Grass - HP60
Basic Pokemon
[C] Sleep Poison: Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Stage 2 – Evolves from Silcoon
[G] Triple Energy: Search your deck for 3 different types of basic Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterwards.
[G][C][C} Drain Shower: 40 damage. Heal 40 damage from each of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
----------------------------------
Silcoon – Grass – HP80
Stage 1 – Evolves from Wurmple
[C] Harden: During your opponent’s next turn, if this Pokemon would be damaged by an attack, that attack’s damage does nothing if it is 60 or less.
[G][C][C] Bug Bite: 40 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3
----------------------------------
Wurmple - Grass - HP60
Basic Pokemon
[C] Sleep Poison: Flip a coin. If heads, the Defending Pokemon is now Asleep and Poisoned.
Weakness: Fire (x2)
Resistance: none
Retreat: 1