HOME TOWN
Pokémon (14):
1 Hop's Cramorant (beatdown)
4 Hop's Zacian ex (beatdown)
2 Hop's Snorlax (beatdown)
1 Fezandipiti ex (draw)
3 Metang (accelerate)
3 Beldum (evolve)
Trainer (32):
2 Boss' Orders (control)
3 Prof. Research (draw)
3 Arven (search)
3 Iono (draw)
4 Hop's Choice Band (beatdown)
3 Buddy Buddy Poffin (search)
1 Prime Catcher (control)
3 Super Rod (retrieval)
3 Ultra Ball (search)
4 Nest Ball (search)
3 Postwick (beatdown)
Energy (14):
14 Metal Energy
MAIN IDEA
Please keep in mind that this is a post-rotation deck. Start with Hop’s Zacian ex. Make sure to have Beldum and Hop’s Snorlax on the bench on the first turn. Attack with Close Cleave and place the bench damage on a Pokémon that needs to have 30 less to be knocked out with Hop’s Cramorant. Next turn, evolve Beldum into Metang to accelerate to Hop’s Pokémon. If Hop’s Zacian ex survives the first turn it should be able to take two to three prizes on its own. Once the opponent took two prize cards weave in Hop’s Cramorant to take one to two prize cards at a low cost and set the opponent on an uneven prize count. Draw the final two prizes with either a second Hop's Zacian ex, or Hop's Snorlax ex to finish the match in four to five turns at most.
SPOILER:
Hop's Zacian ex
Basic Metal Pokémon
HP: 230
[C] Close Cleave: 30
This attack also does 30 damage to 1 of your opponent’s benched Pokémon.
[M][M][M][C] Brave Slash: 240
During your next turn, this Pokémon can’t use Brave Slash.
Retreat Cost: CC
Weakness: R
Resistance: G
Hop's Snorlax
Basic Colorless Pokémon
HP: 150
Ability: Big Belly
The attacks of your Hop’s Pokémon do 30 more damage to your opponent’s active Pokémon. The effect of Big Belly doesn’t stack.
[C][C][C] Dynamic Press: 140
This Pokémon also does 80 damage to itself.
Retreat Cost: CCCC
Weakness: F
Hop's Snorlax
Basic Colorless Pokémon
HP: 150
[C] Fickle Spit: 120
If your opponent doesn’t have exactly 3 or 4 prize cards remaining, this attack does nothing.
Retreat Cost: C
Weakness: L
Resistance: F
Hop's Choice Band
Trainer - Pokémon Tool
When the Hop’s Pokémon this card is attached to uses an attack, that attack costs 1 [C] energy less and does 30 more damage to your opponent’s active Pokémon.
Postwick
Trainer - Stadium
The attacks of Hop’s Pokémon (both yours and your opponent’s) do 30 more damage to the opponent’s active Pokémon.
CARD SHARK
Pokémon:
4 Hop’s Zacian ex: Main attacker and ideal starter since he can attack on the first turn and knock out all defenders on the second turn.
1 Hop’s Cramorant: Ideal second attacker with all boost cards out who also sets the opponent on an uneven prize count.
2 Hop’s Snorlax: Decent additional attacker who also boosts the damage output of the entire team with Big Belly.
1 Fezandipiti ex: Decent draw support after Metal Maker was used and can also attack the bench.
3-3 Metang and Beldum: Looks at the top four cards and acclerates all [M] to the battlefield and shuffle the others to the bottom of the deck.
Supporter:
3-3 Prof. Research and Iono: Two of the best draw supporters in the game.
3 Arven: Search out Hop’s Choice Band and an item card of your choice.
2 Boss’s Orders: Gust out a Pokémon from the bench.
Items and Pokémon Tools:
1 Prime Catcher: Switch and Gust combined in one card.
4 Hop’s Choice Band: Increase damage to all defender and reduce the attack cost by [C].
4-3-3 Nest Ball, Ultra Ball and Buddy Poffin: Search out the Pokémon to ensure a fast offense.
3 Super Rod: Retrieve discarded energies and selected Pokémon to ensure a fast stream of attacks.
Stadium:
3 Postwick: Additional damage boost to enable the main attackers to active ohkos.
Energy:
14 Metal Energy: The increased count is needed to enable Metal Maker to accelerate and thin the deck.
VISUAL DECKLIST
Pokémon (14):
1 Hop's Cramorant (beatdown)
4 Hop's Zacian ex (beatdown)
2 Hop's Snorlax (beatdown)
1 Fezandipiti ex (draw)
3 Metang (accelerate)
3 Beldum (evolve)
Trainer (32):
2 Boss' Orders (control)
3 Prof. Research (draw)
3 Arven (search)
3 Iono (draw)
4 Hop's Choice Band (beatdown)
3 Buddy Buddy Poffin (search)
1 Prime Catcher (control)
3 Super Rod (retrieval)
3 Ultra Ball (search)
4 Nest Ball (search)
3 Postwick (beatdown)
Energy (14):
14 Metal Energy
MAIN IDEA
Please keep in mind that this is a post-rotation deck. Start with Hop’s Zacian ex. Make sure to have Beldum and Hop’s Snorlax on the bench on the first turn. Attack with Close Cleave and place the bench damage on a Pokémon that needs to have 30 less to be knocked out with Hop’s Cramorant. Next turn, evolve Beldum into Metang to accelerate to Hop’s Pokémon. If Hop’s Zacian ex survives the first turn it should be able to take two to three prizes on its own. Once the opponent took two prize cards weave in Hop’s Cramorant to take one to two prize cards at a low cost and set the opponent on an uneven prize count. Draw the final two prizes with either a second Hop's Zacian ex, or Hop's Snorlax ex to finish the match in four to five turns at most.
SPOILER:
Hop's Zacian ex
Basic Metal Pokémon
HP: 230
[C] Close Cleave: 30
This attack also does 30 damage to 1 of your opponent’s benched Pokémon.
[M][M][M][C] Brave Slash: 240
During your next turn, this Pokémon can’t use Brave Slash.
Retreat Cost: CC
Weakness: R
Resistance: G
Hop's Snorlax
Basic Colorless Pokémon
HP: 150
Ability: Big Belly
The attacks of your Hop’s Pokémon do 30 more damage to your opponent’s active Pokémon. The effect of Big Belly doesn’t stack.
[C][C][C] Dynamic Press: 140
This Pokémon also does 80 damage to itself.
Retreat Cost: CCCC
Weakness: F
Hop's Snorlax
Basic Colorless Pokémon
HP: 150
[C] Fickle Spit: 120
If your opponent doesn’t have exactly 3 or 4 prize cards remaining, this attack does nothing.
Retreat Cost: C
Weakness: L
Resistance: F
Hop's Choice Band
Trainer - Pokémon Tool
When the Hop’s Pokémon this card is attached to uses an attack, that attack costs 1 [C] energy less and does 30 more damage to your opponent’s active Pokémon.
Postwick
Trainer - Stadium
The attacks of Hop’s Pokémon (both yours and your opponent’s) do 30 more damage to the opponent’s active Pokémon.
CARD SHARK
Pokémon:
4 Hop’s Zacian ex: Main attacker and ideal starter since he can attack on the first turn and knock out all defenders on the second turn.
1 Hop’s Cramorant: Ideal second attacker with all boost cards out who also sets the opponent on an uneven prize count.
2 Hop’s Snorlax: Decent additional attacker who also boosts the damage output of the entire team with Big Belly.
1 Fezandipiti ex: Decent draw support after Metal Maker was used and can also attack the bench.
3-3 Metang and Beldum: Looks at the top four cards and acclerates all [M] to the battlefield and shuffle the others to the bottom of the deck.
Supporter:
3-3 Prof. Research and Iono: Two of the best draw supporters in the game.
3 Arven: Search out Hop’s Choice Band and an item card of your choice.
2 Boss’s Orders: Gust out a Pokémon from the bench.
Items and Pokémon Tools:
1 Prime Catcher: Switch and Gust combined in one card.
4 Hop’s Choice Band: Increase damage to all defender and reduce the attack cost by [C].
4-3-3 Nest Ball, Ultra Ball and Buddy Poffin: Search out the Pokémon to ensure a fast offense.
3 Super Rod: Retrieve discarded energies and selected Pokémon to ensure a fast stream of attacks.
Stadium:
3 Postwick: Additional damage boost to enable the main attackers to active ohkos.
Energy:
14 Metal Energy: The increased count is needed to enable Metal Maker to accelerate and thin the deck.
VISUAL DECKLIST
Last edited: