I want to make a control deck for the new standard format using Honchkrow GX and I first want to talk about what people think pairs well with it and how to make up for its low damage before I start making a deck.
The Ability
The locking of tool cards and special energy part of the ability is nice but the real good part is the Stadium lock. Since your opponent can't play any stadiums, they can't remove yours unless they gust up a different Pokemon, use Marshadow, or use Dangerous Drill. This allows you to use stadiums with really good passive effects to gain actual value instead of them just being removed, such as black market and wondrous labyrinth. If anyone has a stadium choice they think would slow down the opponent, please comment.
Stadium Pairings
This is really cool to me and I think making a deck that plays Jirachi and stadium nav with a lot of switching cards would be very consistent in getting honckrow active turn one with a harmful stadium.
Lack of Damage
List of pokemon that could make up the damage by either doing lots of damage or making control even easier.
GX Attack Pairings
"Choose 2 cards to discard from your opponents hand"
(can be used turn one going second)
Pairs with:
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For now, this is it. I just wanted to list everything I think would pair with it so that people can recommend things to me that I didn't think about before I start making a deck. If you have any other Combos using Honchkrow Please comment. Thank you for making it this far.
HP 210 darkness
Ruler of the Night
As long as this Pokémon is your Active Pokémon, your opponent can't play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
[D][C][C] Feather Storm 90
This attack does 30 damage to 2 of your opponents benched Pokemon-GX
[C][C] Unfair GX
Your opponent reveals their hand. Discard 2 cards from it
Ruler of the Night
As long as this Pokémon is your Active Pokémon, your opponent can't play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
[D][C][C] Feather Storm 90
This attack does 30 damage to 2 of your opponents benched Pokemon-GX
[C][C] Unfair GX
Your opponent reveals their hand. Discard 2 cards from it
The Ability
The locking of tool cards and special energy part of the ability is nice but the real good part is the Stadium lock. Since your opponent can't play any stadiums, they can't remove yours unless they gust up a different Pokemon, use Marshadow, or use Dangerous Drill. This allows you to use stadiums with really good passive effects to gain actual value instead of them just being removed, such as black market and wondrous labyrinth. If anyone has a stadium choice they think would slow down the opponent, please comment.
Stadium Pairings
- Black Market Prism Star
- Wondrous Labyrinth Prism Star
- Slumbering Forest
- Cont.
Trainer - Item
Search your deck for a Mismagius, Honchkrow, Chandelure, or Aegislash, including Pokémon-GX, that evolves from 1 of your Pokémon in play, and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can use this card during your first turn or on a Pokémon that was put into play this turn.
Search your deck for a Mismagius, Honchkrow, Chandelure, or Aegislash, including Pokémon-GX, that evolves from 1 of your Pokémon in play, and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can use this card during your first turn or on a Pokémon that was put into play this turn.
Lack of Damage
List of pokemon that could make up the damage by either doing lots of damage or making control even easier.
- Sableye V: Honkhcrow's Feather Storm Hits for 90 and any GX pokemon that Honchkrow hits on the bench are getting 30 damage every turn. Sableye V does 10+ 60 damage per damage counter, so after one Feather Storm, Sableye does 550 to the active (plus the initial 90 for 640 total), or 190 to one of the sniped GX pokemon if gusted (plus the initial 30 for 22o total)
- Beeheyem UNM: Has an attack that does 90 damage, item locks, and shuffles itself back into the deck. This allows Honchkrow's to become the active again, thus your opponent couldn't play item cards, special energy, or stadiums. However, this would be a little clunky.
- Amoongus: Ability to put opponents active to sleep and to poison them from the bench. With slumbering forest this is a very good ability and Honchkrow locks in the stadium.
- Cont.
GX Attack Pairings
"Choose 2 cards to discard from your opponents hand"
(can be used turn one going second)
Pairs with:
- Marnie to put the opponent at 4 cards
- Jessie and James to discard 2 more cards
- Jessie and James discarding 2 wheezing to discard 4 cards
- chip-chip ice axe to make the small hand even worse
- Unreleased Galarian Obstagoon to put the opponent at 4 cards every turn.
- Cont.
END
For now, this is it. I just wanted to list everything I think would pair with it so that people can recommend things to me that I didn't think about before I start making a deck. If you have any other Combos using Honchkrow Please comment. Thank you for making it this far.
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