Honchkrow with professor junipter

Nope, Honchkrow will never be any good -Gyarados on the other hand, will be a beast with prof Juniper...
 
Well gyarados wont be in standered for a hole lot longer but hounchkrow will be Honchkrow can do more damage than gyarados also.
 
i think its a good idea.
honchkrow can do alot of damage and can be a very fun deck to play
 
If only it didn't take 3 energy to attack. There are plenty of pokemon that can do massive damage for three energy without needing so much setup.
 
Yeah ive thought about this, you would need to run the ball engine (dualball,quickball, etc) to load up on darks for max damage.
 
You could have:
4 SP dark
4 Juniper
4-4 Honchkrow
The rest are random darks.
 
16-honchkrow.jpg


Bad HP
Bad weakness.
Bad retreat
Decent Resistance.
Bad first attack
EVEN WORSE second attack

3 energy 10+10 for each dark pokemon in your deck.
for that to be worth it i guess you need around 8 dark pokemon in your discard to produce 90 damage for 3 energy which is respectable/decent.
120 if you have 3 darkness energy (which then makes it a good attack) but not for the effort.

that mean you need BARE minimum of EIGHT worthless dark pokemon in your deck. plus a trainer/supporter engine based on getting them into your hand. AND and engine (junipers/junk arms) to get them into the discard pile. by then the majoritory of your deck is based around setting up a semi decent attack on a card which EVERYTHING else sucks.

now im definatly not an expert but i dont see how this is REMOTELY good.
 
I admit the hp isnt good on this card but....thats not tottaly a bad thing like when you knock one out there are two more dark pokemon in your discard pile.

I cant see how you could say the weakness and resistance is bad. And you can have a dce attached to honchkrow.
 
thepliskin5005 said:
I admit the hp isnt good on this card but....thats not tottaly a bad thing like when you knock one out there are two more dark pokemon in your discard pile.

I cant see how you could say the weakness and resistance is bad. And you can have a dce attached to honchkrow.

i said resistance was decent.
i just find electric weakness bad especially in current format, (i know its based after though)
 
^lol im surprised anyone would use this in the current format. maybe next format honchkrow will be viable but right now...nowhere close. juse do any dark. do this

4-4 honchkrow
4-2 sharpedo
4-2 weavile
*any other nonsensical dark pokemon*

4 juniper
4 junk arm
4 communication

perfect
 
well liepard is a quick card and its a dark pokemon i would put that in.

You would really hafe to test play to see if it could make the meta game' you could do a lot of damage very quikley with this deck.
 
ill save you the test playing and say no it wont survive in this meta lol. luxray one shots it every time
 
You dont always hafe to attack with honchkrow if that was the case. Just attack with honchkrow some of the times' you can have mightyena for sp pokemon.
 
Mightyena is a poor SP counter which is why no one plays it. Even Machamp doesn't see THAT much play even though SP is quite common (though that's pretty meta specific). In a competitive sense it wouldn't be a very practical deck to run. Gyarados only needs 3 Magikarp in the discard pile to do 90. Honchkrow needs a minimum of 8 pokemon in the discard pile as well as 3 energy (2 with 1 {D} & DCE) to do 80 damage (not including damage modifiers) which is alot of pokemon to dump which would require at the least

4 Sableye SF
2-2 Weavile UD
4-4 Honchkrow UD

Now that isn't too much of a bad pokemon line up. Cramming the deck with random {D} pokemon would be a bad idea. You want something that can help you, Weavile and Sableye do just that - Sableye to set up and Weavile to disupt (you need someway to compensate for the sub-par damage output) And with at least 1 Regice LA a couple Junk Arm and maybe 2 Prof Juniper you've got a decent concept, but competitive? No way.
 
What you guys don't get is that Darkness is not a type that generally likes to run thick lines of one pokemon: it's best used more toolboxy. Tech it into Umbreon along with Mandibuzz from BW. It's not like you won't be losing/pitching pokemon, and by the end of the game it might have the power to win you the game. If not...you only ran 1-1 of it, right? :p
 
Well kitty i dont know how you say that.

I know mightyena isnt a good sp counter.....but it does make them use up there poke turns but it was just a suggestion. And there is also pokemon radar to help out with this idea in the current format and you can get poke radar out of your discard pile with junk arm.
 
thepliskin5005 said:
Well kitty i don't know how you say that.

I know mightyena isnt a good sp counter.....but it does make them use up there poke turns but it was just a suggestion. And there is also pokemon radar to help out with this idea in the current format and you can get poke radar out of your discard pile with junk arm.
In this matchup they don't care about poke turns.
 
I actually tried building a variant of this deck. Though I used 4 Sableye and Impersonated for Sage's Training. It actually works pretty well, and once you're set up you hit for 150-160 damage every time. The problem is Honchkrows low HP and high energy demand. It's a cool deck, but it doesn't work. At least not in this metagame.
 
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