Pokemon How do you feel about the new type chart? Would you change anything?

Blob55 said:
IMO Fairy should of been weak to Ice instead of Steel, so that Fairy types don't make Ice types COMPLETELY useless.

No, Fairy's weaknesses are perfect. Ice doesn't need any more type advantages, that's not the problem. It's already good against Grass, Ground, Flying, and Dragon, it doesn't really need anything else. It's problem is defensive, it's weak to several types and only resistant against itself. Steel is exactly the opposite, it's more defense oriented and until Fairy, was near useless offensively, its only other type advantages being Rock and Ice, both of which already have tons of weaknesses. It really needed a new type advantage.
 
Without worrying about game balance considerations ...

Ice should resist water. You spray water on ice, you get more ice.

On a completely unrelated note, I think all the attacks based on Light and Sound should be given their own type. Solar Beam seems weird as a Grass attack to me, and Mirror Shot and Flash Cannon are weird as Steel attacks to me. This is, of course, something that will probably never happen.
 
With only 2 weaknesses, Water is a pretty good type defensively (and with such wide access to Ice-type moves, they're provided a great counter to one of them). While Poison got a decent buff with the introduction of Fairies, I'd give Poison attacks SE on Water-types. I think it'd add some more balance, and from a logic standpoint it could work as well (water pollution, the dying oceans, etc.).
 
CMP said:
With only 2 weaknesses, Water is a pretty good type defensively (and with such wide access to Ice-type moves, they're provided a great counter to one of them). While Poison got a decent buff with the introduction of Fairies, I'd give Poison attacks SE on Water-types. I think it'd add some more balance, and from a logic standpoint it could work as well (water pollution, the dying oceans, etc.).

But I could consider the other way, with dilution of toxins.
 
Atadiusti said:
CMP said:
With only 2 weaknesses, Water is a pretty good type defensively (and with such wide access to Ice-type moves, they're provided a great counter to one of them). While Poison got a decent buff with the introduction of Fairies, I'd give Poison attacks SE on Water-types. I think it'd add some more balance, and from a logic standpoint it could work as well (water pollution, the dying oceans, etc.).

But I could consider the other way, with dilution of toxins.

But water pollution, at least in the real world, is winning. The thousands of dead fish washing up in the river by my house wish the toxins could be diluted a bit more.


My focus was more on a balance issue, with the logic portion added as an afterthought. I've never been a fan of the "dilution" argument, either. Dilution only works circumstantially, depending on the type of poison involved. Plus, there are plenty of things in the existing type chart that don't make sense (or have counter arguments); Fighting is NVE against Bug, but I could argue that I can easily squash any bug I come across using my fists and feet, so why isn't Fighting SE? Both of our arguments could be rendered invalid by the other.

Bottom line: if it makes even the smallest amount of sense and would bring balance to the type chart, there ya go.
 
Blob55 said:
IMO Fairy should of been weak to Ice instead of Steel, so that Fairy types don't make Ice types COMPLETELY useless.

I think they're weak to Steel at least in part from the old myths, where Fairies were vulnerable to iron.
 
My preference in type balance would be the following:

Normal Type:
No strengths, no weaknesses, no resists and get rid of the Fighting weakness. The Normal Type for me is more like a default type that has no strengths, yet no weaknesses. It would also down the overpowered Fighting Type for a good degree.

Ice Type:
Should be super effective on Water, upping its usefulness in combating 4 types to 5 types. This should make sense because Ice freezes Water - its common science and depowers the Water-type somewhat. For resists, Ice should resist, aside itself, Ground, Water, Dragon, Grass, and Flying, if not Fairy along with it, at least. Makes it more defensive and more useable. It can keep its known weaknesses to Fire, Rock, Steel and Fighting, although in a way, Fighting should be removed as a weakness as well, because martial artists can't just simply crack a glacier unless it was in a fictional world where these guys can chop through anything. Instead of Fighting, Ice should gain a resistance to it, and Electric should take the Fighting type's place to be effective on Ice. This would make it a balanced type in my mind.

Overall its type would be this:

Super effective:
Flying, Grass, Ground, Dragon and Water - 5 Strengths

Resistant against:
Ice, Flying, Grass, Ground, Dragon, Fighting, Water and Fairy - 8 Resists

Weak Against:
Electric, Steel, Rock, Fire - 4 Weaknesses (Electric makes sense more than Fighting, as Electric carries heat and heat melts ice. That and a lightning strike, for a short time, is many times hotter than the surface of the sun, so it makes even more sense.)

Poison Type:
Mainly needs more offensive coverage, needing to be effective on both Water and Fighting, as fish die in polluted water, and Fighting type, as they are martial artists, poisoning them would decrease their effectiveness. Makes a lot of sense here. Its resists should be completed with a resist to Fighting. Through this, it would gain strengths to Grass, Fairy, Water, and Fighting, making it more of a useable type than ever. To make it even more sexier, give it a move akin to the Fire Blast/Blizzard/Thunder type of attacks, such as Radiation/Nuclear Bomb and give it a Weather/Terrain effect move like Acid Rain/Swamp Terrain

Steel Type:
Doesn't need that much of a improvement, but to make up for its loss in resistance to Ghost and Dark, it should gain a new strength in the form of being super effective on Grass. Now before you say "But Grass already has too many weaknesses!" yeah I get that, but in the sense of making sense, Steel is metal, and what is made of metal often? Yes, weapons such as axes and other cutting tools. In short, Steel should be super effective on Grass, as metal weapons can cut through wood and other sorts of plants with relative ease.

If this was done, then the type chart would have been much better, but in my own eyes anyways.

And yeah, before anyone notices, yes, I effectively would have nerfed the Fighting Type through this.
 
G-Panthera said:
My preference in type balance would be the following:

Normal Type:
No strengths, no weaknesses, no resists and get rid of the Fighting weakness. The Normal Type for me is more like a default type that has no strengths, yet no weaknesses. It would also down the overpowered Fighting Type for a good degree.

Ice Type:
Should be super effective on Water, upping its usefulness in combating 4 types to 5 types. This should make sense because Ice freezes Water - its common science and depowers the Water-type somewhat. For resists, Ice should resist, aside itself, Ground, Water, Dragon, Grass, and Flying, if not Fairy along with it, at least. Makes it more defensive and more useable. It can keep its known weaknesses to Fire, Rock, Steel and Fighting, although in a way, Fighting should be removed as a weakness as well, because martial artists can't just simply crack a glacier unless it was in a fictional world where these guys can chop through anything. Instead of Fighting, Ice should gain a resistance to it, and Electric should take the Fighting type's place to be effective on Ice. This would make it a balanced type in my mind.

Overall its type would be this:

Super effective:
Flying, Grass, Ground, Dragon and Water - 5 Strengths

Resistant against:
Ice, Flying, Grass, Ground, Dragon, Fighting, Water and Fairy - 8 Resists

Weak Against:
Electric, Steel, Rock, Fire - 4 Weaknesses (Electric makes sense more than Fighting, as Electric carries heat and heat melts ice. That and a lightning strike, for a short time, is many times hotter than the surface of the sun, so it makes even more sense.)

I think thats gone kinda overboard :L

The way you've done it, I'd nerf it with the following: (yes, nerf Ice)
-SE on Fly, Grass, Ground and Dragon - I think the Ice/Water relationship would be better off as a mutual resistance
-Resistant to: Ice, Water, Ground, Dragon - this gives it great resistances to common metagame moves
-Weak to Fighting, Steel and Fire - the Electric reasoning is too linked to Fire for my liking - saying something that generates heat should beat Ice isn't the best reason... Most animals can generate body heat, should they beat Ice?. Rock can go because balancing and taking away their SR weakness would be amazingly beneficial to the point where stuff like Articuno could see higher tiers.
And Fighting's strengths (well, to Rock, Steel and Ice) are about their huge physical strength being able to break most anything - by your logic, Fighting should lose it's strength to Rock for the same reason.
Can a martial artist break a massive rock in the middle of the desert?
 
P.DelSlayer said:
G-Panthera said:
My preference in type balance would be the following:

Normal Type:
No strengths, no weaknesses, no resists and get rid of the Fighting weakness. The Normal Type for me is more like a default type that has no strengths, yet no weaknesses. It would also down the overpowered Fighting Type for a good degree.

Ice Type:
Should be super effective on Water, upping its usefulness in combating 4 types to 5 types. This should make sense because Ice freezes Water - its common science and depowers the Water-type somewhat. For resists, Ice should resist, aside itself, Ground, Water, Dragon, Grass, and Flying, if not Fairy along with it, at least. Makes it more defensive and more useable. It can keep its known weaknesses to Fire, Rock, Steel and Fighting, although in a way, Fighting should be removed as a weakness as well, because martial artists can't just simply crack a glacier unless it was in a fictional world where these guys can chop through anything. Instead of Fighting, Ice should gain a resistance to it, and Electric should take the Fighting type's place to be effective on Ice. This would make it a balanced type in my mind.

Overall its type would be this:

Super effective:
Flying, Grass, Ground, Dragon and Water - 5 Strengths

Resistant against:
Ice, Flying, Grass, Ground, Dragon, Fighting, Water and Fairy - 8 Resists

Weak Against:
Electric, Steel, Rock, Fire - 4 Weaknesses (Electric makes sense more than Fighting, as Electric carries heat and heat melts ice. That and a lightning strike, for a short time, is many times hotter than the surface of the sun, so it makes even more sense.)

I think thats gone kinda overboard :L

The way you've done it, I'd nerf it with the following: (yes, nerf Ice)
-SE on Fly, Grass, Ground and Dragon - I think the Ice/Water relationship would be better off as a mutual resistance
-Resistant to: Ice, Water, Ground, Dragon - this gives it great resistances to common metagame moves
-Weak to Fighting, Steel and Fire - the Electric reasoning is too linked to Fire for my liking - saying something that generates heat should beat Ice isn't the best reason... Most animals can generate body heat, should they beat Ice?. Rock can go because balancing and taking away their SR weakness would be amazingly beneficial to the point where stuff like Articuno could see higher tiers.
And Fighting's strengths (well, to Rock, Steel and Ice) are about their huge physical strength being able to break most anything - by your logic, Fighting should lose it's strength to Rock for the same reason.
Can a martial artist break a massive rock in the middle of the desert?

Perhaps you have a point there. However, I'm still in with the idea of Ice beating Water. Otherwise, the move Freeze Dry would be redundant, and I can just argue that Water and Ice are the same and should be one type, instead of having them seperate, as water and ice are basically the same, since ice is just frozen water.

Also Rock is a good weakness for Ice, as Rock is solid and can't be frozen, atleast not as easy, hence why its effective. Also Electric works well for Ice as a weakness, atleast for me. Especialy since Electric could use another buff in my eyes. Saying "Electric is too linked to Fire" is really just saying "There shouldn't be a Electric type because there's Fire already.".

Regardless, aside Ice, Poison should have been effective on Water and Fighting. As much I love the Water type, and is my favorite of all 18, it really needs a nerf, followed with Fighting, both more so then Ice.

Again though, this is just my preferred way. I would have done it so if I had been the one making the types and such, but unfortunately, I'm not. After all, its all fictional, especially Pokémon, so anything really goes, and for me, this setup seemed the most natural to my eyes if it were true.
 
G-Panthera said:
Super effective:
Flying, Grass, Ground, Dragon and Water - 5 Strengths

Resistant against:
Ice, Flying, Grass, Ground, Dragon, Fighting, Water and Fairy - 8 Resists

Weak Against:
Electric, Steel, Rock, Fire - 4 Weaknesses (Electric makes sense more than Fighting, as Electric carries heat and heat melts ice. That and a lightning strike, for a short time, is many times hotter than the surface of the sun, so it makes even more sense.)

Poison Type:
To make it even more sexier, give it a move akin to the Fire Blast/Blizzard/Thunder type of attacks, such as Radiation/Nuclear Bomb and give it a Weather/Terrain effect move like Acid Rain/Swamp Terrain


And yeah, before anyone notices, yes, I effectively would have nerfed the Fighting Type through this.

I mainly agree with you on your whole section about the ice types, but 8 resistances? That's a little much. I'd remove flying, grass (though i see your logic and it makes perfect sense to me), and either fighting or water. Eight resistances are just too many, that's nearly half the types in existence.

I really like your ideas on poison type attacks, I drooled there a little.
 
Axell Starr said:
G-Panthera said:
Super effective:
Flying, Grass, Ground, Dragon and Water - 5 Strengths

Resistant against:
Ice, Flying, Grass, Ground, Dragon, Fighting, Water and Fairy - 8 Resists

Weak Against:
Electric, Steel, Rock, Fire - 4 Weaknesses (Electric makes sense more than Fighting, as Electric carries heat and heat melts ice. That and a lightning strike, for a short time, is many times hotter than the surface of the sun, so it makes even more sense.)

Poison Type:
To make it even more sexier, give it a move akin to the Fire Blast/Blizzard/Thunder type of attacks, such as Radiation/Nuclear Bomb and give it a Weather/Terrain effect move like Acid Rain/Swamp Terrain


And yeah, before anyone notices, yes, I effectively would have nerfed the Fighting Type through this.

I mainly agree with you on your whole section about the ice types, but 8 resistances? That's a little much. I'd remove flying, grass (though i see your logic and it makes perfect sense to me), and either fighting or water. Eight resistances are just too many, that's nearly half the types in existence.

I really like your ideas on poison type attacks, I drooled there a little.

LOL, thanks. yeah I went a bit overboard, but hey, its all fantasy of what it could have been.:D I think by removing Fairy and Fighting, I'd get six resists. That looks better actually.
 
For the radiation you'd be better off with electric or even fire, poison is not exactly applicable in that case.

I would make this:

Normal = normal, plain, anything not fully covered by the other types
WEA -
INM - ghost (GFs choice)
RES -
STR -

Grass = plants, life, fungus
WEA - fire (fire burns plants), bug (bugs eat plants), ice (ice kills plants)
RES - electric (easy grounding), grass (duh), water (plants feed on water)
STR - water, grass, rock = 3

Fire = fire, heat, sun
WEA - water, ground (dirt also can kill fires), flying (air can kill fires)
INM -
RES - grass (fire burns plants), fire, steel (metal melts at high temperatures), fairy (GFs chioce), bug (fire kills bugs)
STR - grass, bug, poison, steel = 4

Water = water, fish
WEA - electric (water conducts electricity), grass (plants feed on water), ice (cold freezes water/water conducts easily the cold)
INM -
RES - fire, steel (rust), water, ground (dirt and sand lose cohesion in water)
STR - fire, ice, ground = 3

Electric = electricity, light, radiation
WEA - ground, rock (similar composition as ground, also, rock is usually grounded)
INM -
RES - electric, steel
STR - water, ice, flying, ghost = 4

Ice = ice, cold
WEA - fire (fire melts ice), steel (harder than ice), water (water at regular temperature merges with ice and melts it), electric (good conductor)
INM -
RES - fighting (cold muscles perform worse), ice
STR - grass, water, flying, bug = 4

Flying = birds, air elemental, flying or soaring creatures
WEA - electric (ever seen a bird hit by lighning?), rock (two birds? one stone? get it?), ice
INM - ground
RES - bug (birds eat bugs), fighting (GFs choice)
STR - fire, bug, fighting = 3

Bug = insects, arachnids, all arthropods in general
WEA - fire, flying (birds eat bugs), poison (poison kills bugs), ice (extreme temperatures kill bugs)
INM -
RES - psychic (freaks them out, they lose focus), grass (bugs eat plants), ground (GFs choice)
STR - grass, psychic, dark = 3

Poison = poisonous creatures, contamination, corruption, harm, death
WEA - psychic (renders poison useless and prevents it's spread or whatever), fire (burns the noxious substances)
INM -
RES - poison (inmunity), fairy (corruption), grass (poison can be harmful to plants, but I don't see it enough to be worthy of a weakness), fighting (the physical strength and will are hampered)
STR - bug, fairy = 2

Psychic = the powers of the mind, kinetic abilities, precognition, space, both outer space and the dimension
WEA - dark (a common phobia), bug (common phobia), ghost (common phobia)
INM - fairy (the rational mind is blind to magic)
RES - fighting (brain beats brawn), normal (the normal against the extraordinary)
STR - poison, fighting, rock = 3

Fighting = physical strength and prowess, will, honor, justice
WEA - psychic (brain beats brawn), fairy (GFs choice; also, it's funny), flying (GFs choice)
INM -
INM -
RES - dark (trickery always loses to JUSTICE), rock (tough m********s, the fighting type), fighting (who knows better how to counter fighting than fighting?)
STR - rock, steel, dark = 3

Ground = earth, dirt, sand, mud, deserts
WEA - water (dirt loses cohesion in water), grass (feeds off the ground)
INM - electric (inmediate dispersion)
RES - rock (they are pretty much the same), ground, poison (kinda hard to poison the ground), fire (can the ground burn?)
STR - fire, electric = 2

Rock = rock, minerals, gemstones, mountains, terrain, bitchin' guitar shredding
WEA - steel (steel is harder than rock, usually), grass (same reasons as ground), psychic (rock is easy to break for someone that can manipulate matter), fighting (strength beats hardness)
INM -
RES - fire (fire can't normally burn rock), normal (regular ol' hardness), poison (same with ground, rock is inanimate),, flying (rock resists air and birds), bug (rocks are harder than ground for bugs to use), rock (rock is composed of similar minerals to the ground, and is often grounded)
STR - electric, flying = 2

Steel = metals, artificial, mechanical
WEA - fire (fire melts metals), electric (good conductor), fighting (GFs choice)
INM - poison (steel is impregnable by poison, also, many times it might not be exactly "alive", per se)
RES - normal, grass, ice, flying, bug, dark, dragon, fairy, steel
NEU - ground (GFs choice, nerfed), psychic (same reasoning as rock, but harder to pull off), fighting (GFs choice, nerfed), ghost (physical barriers and technology can't stop the supernatural), water (water rusts metal),
STR - ice, fairy = 2

Ghost = ghosts, supernatural, possessions, BOO!
WEA - ghost (ghosts can touch ghosts), electric (being beings of energy, energy can hit them), dark (GFs choices), ghostbusters! nanananana nananananana nananana nanananana who you gonna call? ghostbusters!
INM - normal (can't touch 'em), fighting (same reason)
RES -
STR - psychic, ghost = 2

Dark = darkness, night, trickery, evil, cruelty
WEA - fairy (good beats bad), fighting (honor beats trickery), bug (bugs are good in the dark)
INM - psychic (freaks them out, lose focus. also, it's hard to manipulate something you can't see)
RES -
STR - psychic, ghost = 2

Dragon = dragons, fierce and mythic creatures, legends, dinosaurs, lizards
WEA - dragon (dragon can beat dragon), ice (cold blooded), fairy (magic can beat dragons)
INM -
RES - grass (GFs choice), water (GFs choice), fire (GFs choice), flying (rounding up the whole elemental theme), ground (same reason)
STR - dragon = 1

Fairy = fairies, magic, non-fierce legends, supernatural not quite fitting for psychic and ghost
WEA - steel (something about fairies being weak to iron), poison (corruption)
INM - dragon (GFs choice)
RES - psychic (magic is not affected by rationality), dark (GFs choice), fighting (GFs choice)
STR - fighting, dragon = 2

And that's it. if you think something is unbalanced, tell me, I think it makes sense, modifying a few things GF came up with.
 
G-Panthera said:
P.DelSlayer said:
I think thats gone kinda overboard :L

The way you've done it, I'd nerf it with the following: (yes, nerf Ice)
-SE on Fly, Grass, Ground and Dragon - I think the Ice/Water relationship would be better off as a mutual resistance
-Resistant to: Ice, Water, Ground, Dragon - this gives it great resistances to common metagame moves
-Weak to Fighting, Steel and Fire - the Electric reasoning is too linked to Fire for my liking - saying something that generates heat should beat Ice isn't the best reason... Most animals can generate body heat, should they beat Ice?. Rock can go because balancing and taking away their SR weakness would be amazingly beneficial to the point where stuff like Articuno could see higher tiers.
And Fighting's strengths (well, to Rock, Steel and Ice) are about their huge physical strength being able to break most anything - by your logic, Fighting should lose it's strength to Rock for the same reason.
Can a martial artist break a massive rock in the middle of the desert?

Perhaps you have a point there. However, I'm still in with the idea of Ice beating Water. Otherwise, the move Freeze Dry would be redundant, and I can just argue that Water and Ice are the same and should be one type, instead of having them seperate, as water and ice are basically the same, since ice is just frozen water.

Also Rock is a good weakness for Ice, as Rock is solid and can't be frozen, atleast not as easy, hence why its effective. Also Electric works well for Ice as a weakness, atleast for me. Especialy since Electric could use another buff in my eyes. Saying "Electric is too linked to Fire" is really just saying "There shouldn't be a Electric type because there's Fire already.".

I wasn't saying that Electric is too linked to Fire, I said the reasoning behind it being SE on Ice was.
saying that "generates heat" = SE to Ice can give an excuse for almost everything to hit it SE. Plain animals generate heat and could melt Ice with their body heat, is Normal SE to Ice?
You could even go further and say that Flying involves Flying at high speeds = body gains heat = Flying SE on Ice.
But anyway, Electric is fine balanced as it is. 2 SE, 3 resists (including to the most defensive type) and 1 weakness.
If anything, it needs another weakness!

And Ice in Pokemon isn't about 'frozen water'. It's about cold, snow and freezing things. Ice gets the point across straight and easy, and let's face it, Cold type would seem to vague for a type (why not go the whole way and make it the Temperature Type?). I can't actually explain why Snow Type wouldn't be a good idea, but all I can imagine is that GF didn't choose it for whatever reason.
Ice gets the point across fine.
 
professorlight said:
Dragon = dragons, fierce and mythic creatures, legends, dinosaurs, lizards
WEA - dragon (dragon can beat dragon), fairy (magic can beat dragons)
STR - dragon = 1

Fairy = fairies, magic, non-fierce legends
STR - fighting, dragon = 2

Cropped out everything that wasn't relevant to what i want to say. For some reason these two parts made "magic must defeat magic" play in my head. Dammit uncle, go back to drinking your garlic juice.
 
P.DelSlayer said:
G-Panthera said:
Perhaps you have a point there. However, I'm still in with the idea of Ice beating Water. Otherwise, the move Freeze Dry would be redundant, and I can just argue that Water and Ice are the same and should be one type, instead of having them seperate, as water and ice are basically the same, since ice is just frozen water.

Also Rock is a good weakness for Ice, as Rock is solid and can't be frozen, atleast not as easy, hence why its effective. Also Electric works well for Ice as a weakness, atleast for me. Especialy since Electric could use another buff in my eyes. Saying "Electric is too linked to Fire" is really just saying "There shouldn't be a Electric type because there's Fire already.".

I wasn't saying that Electric is too linked to Fire, I said the reasoning behind it being SE on Ice was.
saying that "generates heat" = SE to Ice can give an excuse for almost everything to hit it SE. Plain animals generate heat and could melt Ice with their body heat, is Normal SE to Ice?
You could even go further and say that Flying involves Flying at high speeds = body gains heat = Flying SE on Ice.
But anyway, Electric is fine balanced as it is. 2 SE, 3 resists (including to the most defensive type) and 1 weakness.
If anything, it needs another weakness!

And Ice in Pokemon isn't about 'frozen water'. It's about cold, snow and freezing things. Ice gets the point across straight and easy, and let's face it, Cold type would seem to vague for a type (why not go the whole way and make it the Temperature Type?). I can't actually explain why Snow Type wouldn't be a good idea, but all I can imagine is that GF didn't choose it for whatever reason.
Ice gets the point across fine.

Regardless, what I had in my mind was just really my idea and opinion. The whole reason behind my idea why Ice should be effective on Water is self-explainatory at best, otherwise, again, Freeze Dry wouldn't exist as a ice move that happens to be super effective on Water. And again, my reasoning was purely fictional at best, and not something I had been fully basing on real life facts, other than the Water/Ice relationship and perhaps the Electric part.

In the end, it sounded good to me, it doesn't to you. I respect that, so no need to argue against it.

Lets stop here and leave our own ideas to our own imagination without trying to get real life facts into the mix.:cool:
 
Atadiusti said:
I think Grass should have a resistance to Fairy, in the same way that Fire and Steel do.

YES. I came in here just to say this. Grass resisting Fairy would have made my entire year. It just needs another resistance.
 
6th gen does provide an interesting new method to help the type chart as well. The move Freeze Dry was introduced, which is an Ice type moves that has an added advantage against Water. I think this is an interesting idea which has more potential with other types. Normal and Dragon in particular are types that could benefit from this, they both lack useful type advantages, but cannot gain any more for practical reasons (Normal because it's a default, beginning of the game type and Dragon because most of its members are legendaries or pseudo legends). There's some other things they can do as well, such as creating a new weakness for Electric.
 
Bolt the Cat said:
There's some other things they can do as well, such as creating a new weakness for Electric.

I agree. Electrics only being weak to Ground kind of stinks (especially when you get Ground-types with Levitate!).

My first thought is Water; the water attack essentially shorts out the Electric Pokemon. I also think it'd be cool to have a mutually weak pair of types as opposed to just types weak to themselves (Ghost and Dragon).

My next thought is Fire, since heat impedes electrical flow. By that token, I think they should resist Ice, since Ice improves electrical flow (see superconductivity).
 
FoxFire said:
Bolt the Cat said:
There's some other things they can do as well, such as creating a new weakness for Electric.

I agree. Electrics only being weak to Ground kind of stinks (especially when you get Ground-types with Levitate!).

My first thought is Water; the water attack essentially shorts out the Electric Pokemon. I also think it'd be cool to have a mutually weak pair of types as opposed to just types weak to themselves (Ghost and Dragon).

My next thought is Fire, since heat impedes electrical flow. By that token, I think they should resist Ice, since Ice improves electrical flow (see superconductivity).

Heat incresases electrical resistance, but it doesn't prevent electrical flow; if it did, no electronic would work past less than 1 second from being turned on.

The rest, I've got you covered.
 
FoxFire said:
My first thought is Water; the water attack essentially shorts out the Electric Pokemon. I also think it'd be cool to have a mutually weak pair of types as opposed to just types weak to themselves (Ghost and Dragon).

Having Electric and Water be mutually weak to each other would benefit Water a bit too much, then Electric types become less of a viable counter and you have to rely on Grass and whatever learns Freeze Dry. If it's a special kind of Water move that can counter Electric, then maybe, but if you mean to actually edit the type chart so that Water is strong against Electric, then that would be too imbalanced (and it means you missed the entire point of what I just said).
 
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