I'm coming at this from my own particular deck angle; which might be a tough deck to play...nor have I fully tested this theory. Here is a link to my deck core: http://www.pokebeach.com/forums/threads/buzzoroark-with-some-spice.145539/
In playing my deck, I've been realizing how powerful OCTILLERY is. Being able to lead Brigette, play your hand away in order to get the Octillery up, Abysal Hand for 4 or 5...play those cards out- and THEN on top of that be able to Play a N or Sycamore- I find that when things are going well; they just keep going well and you're getting out either Double Garde or Garde/Gallade.
In the past I've been set to default to 'N' away their opening A. Vulpix Beacon (Regardless of the cards)...I'm having second thoughts on that being the play; yes you disrupted their ideal cards...but they're still in deck, UltraBall still searches for that Octillery, Octillery still will draw up to 5 cards, they'll still have decent odds at finding Candy+Gardy and ontop of that still be able to play a supporter- they'll still be able to Secret Spring & load up energy...I think if they get 2 Gardy's its over.
I wanted to find some witty analogy about dragon slaying and how here you're dealing with the tail (or tenticles as it may be) But- I think the best T2 play is to Guzma & KO the Remoraid, and let my Opp keep his Gardy/Kirlia. And I KO that with a Zoroark. (Up 1-0 in Prizes)... The key here is that my Opponent probably only gets out a single Gardy on their T2...but probably will evolve the other Ralts up.
The Zoroark with 2 Energy- means they'll either have to commit 4& Choice Band to a Garde. (Or they might just go Gallade route and need the DCE) (The odds are that they'll draw into Garde more, and given the choice I think this is what they'll push for?)
So the follow up turn is where I really need to show off the draw power...and now down 2-1. I need to get my Buzz to 3 Energies, CB & Active... Hopefully I wasnt silly in needlessly benching those tools previous to this turn. I should have access to at least 1 trade, Abysal, Puzzles & a draw supporter. If I hit this- I'm now up 3-2 admittedly with a loaded Buzz. But still my opponent needs Gardy, +3 Energy+CB without the help of Octillery....If he whiffs; I think I try to target the Lele with a Guzma & Knuckle Punch. To go up 5-2.
Am I underselling the importance of Octillery?
In playing my deck, I've been realizing how powerful OCTILLERY is. Being able to lead Brigette, play your hand away in order to get the Octillery up, Abysal Hand for 4 or 5...play those cards out- and THEN on top of that be able to Play a N or Sycamore- I find that when things are going well; they just keep going well and you're getting out either Double Garde or Garde/Gallade.
In the past I've been set to default to 'N' away their opening A. Vulpix Beacon (Regardless of the cards)...I'm having second thoughts on that being the play; yes you disrupted their ideal cards...but they're still in deck, UltraBall still searches for that Octillery, Octillery still will draw up to 5 cards, they'll still have decent odds at finding Candy+Gardy and ontop of that still be able to play a supporter- they'll still be able to Secret Spring & load up energy...I think if they get 2 Gardy's its over.
I wanted to find some witty analogy about dragon slaying and how here you're dealing with the tail (or tenticles as it may be) But- I think the best T2 play is to Guzma & KO the Remoraid, and let my Opp keep his Gardy/Kirlia. And I KO that with a Zoroark. (Up 1-0 in Prizes)... The key here is that my Opponent probably only gets out a single Gardy on their T2...but probably will evolve the other Ralts up.
The Zoroark with 2 Energy- means they'll either have to commit 4& Choice Band to a Garde. (Or they might just go Gallade route and need the DCE) (The odds are that they'll draw into Garde more, and given the choice I think this is what they'll push for?)
So the follow up turn is where I really need to show off the draw power...and now down 2-1. I need to get my Buzz to 3 Energies, CB & Active... Hopefully I wasnt silly in needlessly benching those tools previous to this turn. I should have access to at least 1 trade, Abysal, Puzzles & a draw supporter. If I hit this- I'm now up 3-2 admittedly with a loaded Buzz. But still my opponent needs Gardy, +3 Energy+CB without the help of Octillery....If he whiffs; I think I try to target the Lele with a Guzma & Knuckle Punch. To go up 5-2.
Am I underselling the importance of Octillery?