Hello people, I have been reading threads and I am here today to inform you that Archeops is not game-breaking or broken, because if you look at the card closely, it has a high
retreat cost of 2, its attack needs 3 energies and only deals 60 damage, and it has a weakness to {G}, which brings me to my main point. Archeops has a very powerful ability indeed, but it also says that you can't evolve your Pokemon as well, so that means that both players can't evolve their Pokemon. My one Pokemon that will counter it is Virizion from the Red Collection set. First of all, it can't evolve, which means that it won't be affected by Archeop's ability, secnd, it has an HP of 110 and has a retreat cost of one. And lastly, its attack
will do 80 damage the first time, so it will kill Archeops in 4 turns. while Archeops needs 5 turns to kill Virizion, and also there's good old Pokemon Catcher, which pulls up Archeops for the kill. Now my strategy won't work in every deck, as you need Grass Energy, but a few other Pokemon might work.
retreat cost of 2, its attack needs 3 energies and only deals 60 damage, and it has a weakness to {G}, which brings me to my main point. Archeops has a very powerful ability indeed, but it also says that you can't evolve your Pokemon as well, so that means that both players can't evolve their Pokemon. My one Pokemon that will counter it is Virizion from the Red Collection set. First of all, it can't evolve, which means that it won't be affected by Archeop's ability, secnd, it has an HP of 110 and has a retreat cost of one. And lastly, its attack
will do 80 damage the first time, so it will kill Archeops in 4 turns. while Archeops needs 5 turns to kill Virizion, and also there's good old Pokemon Catcher, which pulls up Archeops for the kill. Now my strategy won't work in every deck, as you need Grass Energy, but a few other Pokemon might work.