LuxTwo said:
I had a Darkrai/Hydreigon list for a while and have been playing it, but I recently decided on changing it to add Prism-variants. Is this a good start? xP
Pokemon:19
4 Sableye DEX
3-2-3 Hydreigon DGX(Dark Trance)
3 Darkrai EX
1 Shaymin EX
1 Keldeo EX
1 Mewtwo EX
1 Giratina EX/ Landorus EX(I dont know which I want to play)
T/S/S:27
3 Professor Juniper
3 N
2 Bianca
4 Dark Patch
3 Ultra Ball
3 Pokemon Communication
3 Rare Candy
2 Pokemon Catcher
2 Max Potion
2 Random Receiver
Energy:14
6 Dark
4 Prism
2 Blend{G}{R}{P}{D}
2 DCE
The strategy is to play it a Darkrai/Hydreigon, but use the other EXs occasionally as a counter to certain decks. I don't know how good this deck is. I havent play tested it or anything. Any help would be nice.
Thanks in advance =)
-LuxTwo
A couple of things here from my own personal experience with this deck, that I'm hoping will help u out:
1st Pokemon:
1. 3 Sable DEX is better imo, there's still a decent chance of starting with it, but there's no need to run 4 because a couple of those will never even be used and will be rubbish in the deck late game.
2. 3-1-3 Hdrei DRX works better for me, with 3 Candies, Computer Search and 3 Skyla in the list I run, most of the time I set up around turn 2 with Rare Candies and have no need to run 2 of the middle evolution.
3. I run 1 Terrakion NVI [Helps Darkrai EX mirror], 1 Sigi DRX [Huge meta card at the moment], 1 Keldeo EX [Helps the Landorus matchup, a bad matchup for this deck].
4. Landorus EX is bad here, because u wanna be able to start with Sable, not Landorus, u don't want to discard 2 Prism's with the 2nd attack to get a OHKO on Pokemon such as Darkrai EX.
5. Giratina EX is not a card I would advise here, its not a bad card, but there are better attackers out here, and it doesn't help a lot of the matchups that much, other than the Terrakion NVI match, which still requires 4 energies and a triple deck discard to knock out.
>Shaymin EX is a decent choice as a Keldeo EX counter but this deck doesn't have a bad Keldeo EX matchup at all, in particular in the list I run, also whenever I run Shaymin EX I tend to seem to start with it, or be forced to discard it midgame etc, so I'm not a huge fan of it, just personal opinion this one though.
2nd Supporters:
1. 8 Supporters is far too low imo, I know that Supporters are not too important in this deck but I still like to run more to counter a late game N, and cards like Skyla really help this deck set up and grab those all important cards like Max Potion.
2. I run 4 Juniper [useful to counter late game N's, and great for setting up at the start, best supporter around atm imo], 4 N [Allows shuffle draw, and great comebacks in the late game] , 3 Skyla [great for searching out that all important card to win the match, no luck from draws needed].
3rd Items:
1. Minus 1 Dark Patch, there's no desperate need to Dark Patch so much here, Sable DEX can return them if needed, and the attackers in this deck tend not to get knocked out most of the time due to Max Potion healing.
2. Plus 1 Pokemon Catcher, even though this deck is not the most reliant on Catcher's and it has Sable DEX, 3 Pokemon Catcher is still a must as its still one of the best cards in the game even in this deck.
3.
+ 1 Computer Search ACE SPEC [obvious reasons]
+ 1 Super Rod [useful for returning 1 of tech attackers into the deck if it dies]
+ 1 Level Ball [useful for searching out Basic Pokemon]
-3 Pokemon Communication [still a decent search card, but I tend to in particular at the start of the game, not be able to put this card to good use.]
4th Energies:
With the list that I have been using I decided to go with this:
Energies:12
8 Dark
4 Prism
> I decided that within the current metagame attacking with Hdrei DRX was not that important.
>I decided that running more of a focus on Dark Energies allowed for more consistent Dark Patches, and a better Hammertime matchup.
> I would never run something like DCE in HDD, because it can't be moved around, simple as that.