It's clutch time - one Pokemon left and one to go. Your Sharpedo is faster than your opponent's Metagross, who is locked into Earthquake by its Choice Band. If you don't take out Metagross with this last move, you will lose.
You only have one attack capable of getting the job done: Hydro Pump. You select it, hold on to your lucky coin, kiss a picture of Michael Jackson, and...
It misses.
This happened to me several times yesterday. It got me thinking about whether these high-damage-questionable-accuracy moves were benefiting the team more than their less powerful, more reliable counterparts could (Surf, Flamethrower)... there are obviously many team/tier specific factors that could influence you to choose one option over the other, but I'm just curious to hear some general discussion about the topic (i.e. which way do you tend to lean towards (reliability/damage) and why?).
You only have one attack capable of getting the job done: Hydro Pump. You select it, hold on to your lucky coin, kiss a picture of Michael Jackson, and...
It misses.
This happened to me several times yesterday. It got me thinking about whether these high-damage-questionable-accuracy moves were benefiting the team more than their less powerful, more reliable counterparts could (Surf, Flamethrower)... there are obviously many team/tier specific factors that could influence you to choose one option over the other, but I'm just curious to hear some general discussion about the topic (i.e. which way do you tend to lean towards (reliability/damage) and why?).