Hello Friends,
I built a Zekrom deck, and I wanted to see if I am on the right track to constructing it. I have not tested this version yet, and I will build the deck later tonight or tomorrow and start working with it right away. The deck has each card explained in parenthesis next to it. Tell me what you think of it, and if any adjustments should be made, please tell me why.
Thank you for all your support.
SC001
4 zekrom (the main hitter in the deck)
1 Tyrogue (great damage output and can help with a baby “donk”)
2 Shaymin (needed to shift energy)
2 Patchrisu (needed to quickly attach energy)
3 cleffa (great hand refresh, great starter)
2 mayby (burns Donphan prime)
2 seeker ( return Shaymin and/or Patchirsu)
4duall ball (does not use up supporter and can help accelerate through my deck)
1 collector ( it’s more of an added Dual ball line because I maxed out Dual Ball)
4 reversal (no basic Pokemon is safe—unless from tails)
2 junk arm (brings back reversal, plus power, super scoop up, and maybe get to use them again)
2 sages training ( a great card that does not shuffle a band hand into my deck)
2 pont ( an excellent way to refresh a hand)
3 juniper (after exhausting my resources to pull-off a T1 zekrom, my hand is very low and ready for seven more cards)
4 Super scoop-up ( return an injured Zekrom, bad start, Pachirsu and/or shaymin)
4 plus power (Helps me 1-shot big bad 140-HP monsters, and Donphan)
1 switch ( Saymin and Patchrisu starts can happen, these cards help me recover)
1 flower shop ( it’s either this or revive; however, I get energy back this way)
1 energy retrieval
13 lighting (I’d say this is a fair amount to power my Zekrom)
2 rescue energy (helps recover Zekrom and Tyrogue)
Side notes: the high baby Pokemon count also help promote a good start, I would like to play energy retrieval with more Professor Juniper .
I built a Zekrom deck, and I wanted to see if I am on the right track to constructing it. I have not tested this version yet, and I will build the deck later tonight or tomorrow and start working with it right away. The deck has each card explained in parenthesis next to it. Tell me what you think of it, and if any adjustments should be made, please tell me why.
Thank you for all your support.
SC001
4 zekrom (the main hitter in the deck)
1 Tyrogue (great damage output and can help with a baby “donk”)
2 Shaymin (needed to shift energy)
2 Patchrisu (needed to quickly attach energy)
3 cleffa (great hand refresh, great starter)
2 mayby (burns Donphan prime)
2 seeker ( return Shaymin and/or Patchirsu)
4duall ball (does not use up supporter and can help accelerate through my deck)
1 collector ( it’s more of an added Dual ball line because I maxed out Dual Ball)
4 reversal (no basic Pokemon is safe—unless from tails)
2 junk arm (brings back reversal, plus power, super scoop up, and maybe get to use them again)
2 sages training ( a great card that does not shuffle a band hand into my deck)
2 pont ( an excellent way to refresh a hand)
3 juniper (after exhausting my resources to pull-off a T1 zekrom, my hand is very low and ready for seven more cards)
4 Super scoop-up ( return an injured Zekrom, bad start, Pachirsu and/or shaymin)
4 plus power (Helps me 1-shot big bad 140-HP monsters, and Donphan)
1 switch ( Saymin and Patchrisu starts can happen, these cards help me recover)
1 flower shop ( it’s either this or revive; however, I get energy back this way)
1 energy retrieval
13 lighting (I’d say this is a fair amount to power my Zekrom)
2 rescue energy (helps recover Zekrom and Tyrogue)
Side notes: the high baby Pokemon count also help promote a good start, I would like to play energy retrieval with more Professor Juniper .