Idk what to do because that's the deck I started out with a month ago. Before Guardians Rising, I was winning 60% of games (most of which were without Elixirs, Shaymins), which is tournament worthy. I just can't seem to strike the right combo of cards for a consistent Volcanion deck right now. It draws dead a lot for me. And Turtonator doesn't help most often. It's easy for the opponent to play around regarding Shell Trap. Never have been able to pull off it's GX attack.
I also run into the dilemma of not having bench space for the Hoopa or Shaymins, and to fill my bench with Volcanions. On one hand, Sky Field is great for that, but Scorched earth can help give me draw power. And I also run into the problem of having too many items which makes Garb an auto loss.
I tell myself there is Darkrai, but who am I kidding? It plays sorta the same way so i'd likely be the same way. I have never been to a locals or anything but i want to have a deck i can feel good with and win with. It's very frustrating.
I also run into the dilemma of not having bench space for the Hoopa or Shaymins, and to fill my bench with Volcanions. On one hand, Sky Field is great for that, but Scorched earth can help give me draw power. And I also run into the problem of having too many items which makes Garb an auto loss.
I tell myself there is Darkrai, but who am I kidding? It plays sorta the same way so i'd likely be the same way. I have never been to a locals or anything but i want to have a deck i can feel good with and win with. It's very frustrating.