I have no idea what to use. Can any one tell me what the best metagame decks are. Im pretty sure I can use a few of them.
pvtGramps said:I think Garde/Gallade is going to be a good match against it, if only for power lock. Who knows though. It has the potential to stop it I think.
Lou Cypher said:Unable to achieve a T2 Plox? Broken Time Space and Kirlia might want a word about that.
Free Pluspower? When Psychic Lock is in effect? Something isn't adding up here.
'Course, GG still has problems getting set up. Not saying the matchup is easy, far from it.
PokeChamp said:One of the biggest threats at the moment is Cursegar. It revolves around the usage of Gengar (Platinum: Arceus). They start with Spiritomb and slowly set up. When they're ready, they bring in Cursegar and use "Shadow Skip" to hit and run while spreading your bench and hitting your active. They can also use "Compound Pain" to draw prizes like mad with your spreaded targets. With "Curse", they essentially have access to a Pluspower every turn! Whatever you play, if it can't deal with Cursegar, you won't stand a chance. What makes Cursegar such a beast is that it literally has no bad matchups. It can deal with almost anything, and counters to it are few. That's not to say there isn't a counter for it, but people have yet to find a consistent one.
Seth1789110 said:That whole spread idea you speak of, that one card-uh-Nidoqueen deals with that easily. People run 1-1-1 Nidoqueen for a reason, and thats to deal w/ the whole Spiritomb thing, whether it be on one side or the other. And here is a way to win against Cursegar:
Lock Spiritomb active. I would think Flygon variants have a good match up against it. If you cant play trainers, fine, so be it, Flygon will just beat the snot out of those weak Spiritombs. You cant keep recovering them forever, and the moment you do, Flygon slaps down memory berry and starts to lock. And Spiritomb under a memory berry lock is autoloss. There is no way out of it. Cursegar(Crapgar) is ok, but it can be defeated. I have done it before, and come states, I will do it again. . But do be prepared for it, it can be a problem.
I do not think that tomb can kill himself you would have to have something on the bench to evolve toPokeChamp said:Shutting off the spread is an annoyance. It does not shut off the deck. The main point of Cursegar is to hit and run. Anything else it can do is basically just an added extra.
As for locking Spiritomb, you do realize it can kill itself, right? It will take six turns to do so, but when the lock is broken, I can come back harder.
Muddy68 said:However, you may have either Donphan or Machamp (depends on the type of Flygon) coming up to help on the Bench, and you've gotten rid of a lot of their deck cards, just pull of the Claydol and stall. That is how you win.
Tristan said:I do not think that tomb can kill himself you would have to have something on the bench to evolve to
I also think that you forgot that the gar from PA cannot use DCE there for it takes 3 turns to set up. Also for the gardy matchup if it get T 2 lock then I can just Ko every tomb you send up for some nice prizes.
How can it hit for 110 a turn?
I also think that I know that you might use cursegar in states
T