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I'm Not Emo, I'm Goth(itelle)

Aiballa

Holla Holla Get Pony
Member
3 Gothita (EP 43)
1 Gotholita (EP 46)
3 Gothitelle (EP 47)
4 Pichu (HGSS 28)
2 Voltorb (TR 83)
2 Electrode (TR 93)
2 Jirachi (CL 11)
2 Mismagius (UL 5)
2 Misdreavus (UD 57)
2 Solosis (BW 55)
1 Duosion (BW 56)
2 Reuniclus (BW 57)
18

3 Twins (TR 89)
4 Rare Candy (UL 82)
4 Pokemon Communication (HGSS 98)
2 Pokemon Reversal (HGSS 99)
2 Junk Arm (TR 87)
4 Professor Oak's New Theory (HGSS 101)
3 Professor Juniper (BW 101)
22

12 Psychic Energy (BW 109)
12


Deck strategy is to lock my opponent's trainers and pretty much beat them down from there. Electrode to charge energies and fall behind in prizes, then use Twins to get out any cards I need. Mismagius as both a backup attacker and an energy mover, Jirachi to help give me {P} energy to move, Seeker to reuse them, and Copycat for when they have huge hands due to Trainer lock.
 
-2 Pichu (not a good starter for this deck and helps your opponent way too much)
-2 Misdreavus
-2 Mismagius (too clunky and honestly they just aren't good)
-2 Seeker (you aren't going to be getting a ton of OHKOs with this deck so you are giving them an opportunity to heal, especially if they run low retreaters or dodrio)
-4 Copycat (they aren't going to keep large hands because of trainer lock, they will just refresh with PONT, junipers, judge, etc)

+3 Collector
+2-1-2 Reuniclus (you have no healing right now and Gothitelle will go down fast)
+2 PONT
+2 Max Potion

Using all of the energy engines is ill advised in this deck. Choose 1 and stick with it, aka choose Jir/shay or electrode, but don't run both. Which one you use is up to you. Also drop the DCE imo for 1/2 more psychic and 1/2 rescue, but that is just my preference with how the deck should be played. If you can, work in a SSU or 2 if you REALLY want the pick up ability.
 
U don't need Reuniclus or Max Potion... Gothithelle is to lock trainers, so that means they won't do a fast set-up and that gives u time to do urs. Add 1 Cleffa. It's much better than Pichu. Why u have twins? Ur deck should focus on consistency and speed, i mean 4 Rare Candy, 4 PONT and another Hand Resfresher (or Juniper) excluding Judge (cuz it will help ur opponent). 4 of all Set-Up cards. 4 Collector also. U should have a back-up attacker and ZPS counter, like 2-2 or 3-3 Zoroark. I hope I helped, and remember: Gothithelle it's all about speed and consistency.
 
Hagane said:
U don't need Reuniclus or Max Potion... Gothithelle is to lock trainers, so that means they won't do a fast set-up and that gives u time to do urs. Add 1 Cleffa. It's much better than Pichu. Why u have twins? Ur deck should focus on consistency and speed, i mean 4 Rare Candy, 4 PONT and another Hand Resfresher (or Juniper) excluding Judge (cuz it will help ur opponent). 4 of all Set-Up cards. 4 Collector also. U should have a back-up attacker and ZPS counter, like 2-2 or 3-3 Zoroark. I hope I helped, and remember: Gothithelle it's all about speed and consistency.

Have you ever playtested a single gothitelle deck ever?
 
I suggest running more energy so electrode has higher probability of success. Jirachi is still a good idea, but you should use another discard engine besides Junk Arm. Juniper is incredibly efficient as it will drop plenty of energy and refresh your hand.
Twins is really good for the opening, but only for the opening, every other time it will end up dead in hand.
-4 Copycat
+2 Juniper
+2 PONT (for refreshing your hand when you have stuff you don't want to lose.)
-3 Twins
+3 Collector (collector is just more consistent)

-2 Mismagius
-2 misdreavus (I agree with Hagane, they're too clunky, instead try weavile UD)
+2 Sneasle
+2 Weavile UD (This way you can further lock them by getting rid of their supporters or any evolutions.)

-2 Pichu (helps the opponent when you want to cripple them)
+2 seeker (you'll be seeking more with weavile in play)

-2 DCE (You want more psychic on gothitelle anyways, only use it for a pinch.)
+2 super scoop up (for when you need to reuse jirachi/weavile and already supported.

The general Idea is to set up gothitelle and then lock/ disrupt. Set up weavile to get rid of their supporters and give them a dead hand. In the mean time power up gothitelle by whatever means necessary and then lay waste to them. (nifty tip: seeker, then discard their basic with weavile.)

I hope this helps
 
Captoats said:
-2 Pichu (not a good starter for this deck and helps your opponent way too much)
-2 Misdreavus
-2 Mismagius (too clunky and honestly they just aren't good)
-2 Seeker (you aren't going to be getting a ton of OHKOs with this deck so you are giving them an opportunity to heal, especially if they run low retreaters or dodrio)
-4 Copycat (they aren't going to keep large hands because of trainer lock, they will just refresh with PONT, junipers, judge, etc)

+3 Collector
+2-1-2 Reuniclus (you have no healing right now and Gothitelle will go down fast)
+2 PONT
+2 Max Potion

Using all of the energy engines is ill advised in this deck. Choose 1 and stick with it, aka choose Jir/shay or electrode, but don't run both. Which one you use is up to you. Also drop the DCE imo for 1/2 more psychic and 1/2 rescue, but that is just my preference with how the deck should be played. If you can, work in a SSU or 2 if you REALLY want the pick up ability.

OWWW!!! My brain kinda hurts now...

I'm not going to start talking about a deck I know very little about, but I will point out a few things.

First the point of Seeker is not meant to get KOs (at least from what I can tell) it should be used to pick up a Jirachi/Shaymin to reclaim/redistribute energy to help set up another Gothitelle, Seeker does have it's draw backs, but it does pick up one of the set ups easily and allows for them to played back down without a coin flip.

Next up is the Reuniclus and Max Potion, and I get what you're getting at, redistribute damage, and heal with Max Potion, but there are a few problems. One Reshiram deals 120, and the only way remove that much damage is to have a second Goth with no damage to place damage on, the obvious problem is that your back up Goth should be charging as you have your main one active, and thus should always have energy which with the use of Max Potion would discard it. I'm not saying it's a bad combo, just that there should be a better way to handle it (like a bulky basic to throw damage on)

I won't go any further since I don't particularly know much about the deck, other than add more Shaymin.
 
I played with a couple friends tonight, and this deck was extremely consistent. Nothing could one hit KO Gothitelle with Reuniclus in play, and Pichu really made this deck shine; I most definitely prefer Pichu to Collector. If I wanted to reuse Twins, I could KO my own Pokemon with Reuniclus, so max Twins is no burden. I definitely prefer Mismagius to Shaymin as I don't have to use Seeker/Scoop Up to reuse the effect, and Mismagius made it easy to move energy when I didn't have an opening Gothita. The DCEs could be replaced for psychic and since I cut the Shaymin, I can do without the Seeker, I usually have a spot or two open on my bench anyways. I do need more draw power, but aside from that, this deck was really good. With the changes I made when I got home, this is my new list. Editing OP to reflect changes.
 
Did ur opponent's deck have Yanmega? If yes and u win, u were very lucky, or atleastthey don't know what to do. Reuniclus is a bad idea with the amount of Yanmega out there. some snipes and done KO, and since Gothithelle doesn't 0HKO Yanmega, he can swarm Yanmegas until u have none Reuniclus. Also Magnezone Prime 0HKO Gothithelle.

And Captoats, I did played a Gothithelle deck.
 
As cool as a pokemon that only makes your opponent trainer locked sounds, I just can't see Gothitelle doing very well against the meta. For one it takes at least three energies to set this stage two up to do anything and even with that you're only doing 100 versus a possible reshiram turn two 120. It just can't stand up to the speed in the current metagame. Do I wish I could play this card? Yes, most definitely. But you'll find gothitelle will be snipped faster than you can pronounce it's name by yanmegas and catchered up for some beatings from Donphan turn 2. Keep working at it because honestly it would be an annoying match up in a tournament. Post rotation this could very well be one of the best decks out there but until then you should keep working on it outside of tournament play. Catcher makes fast decks play more conservatively and slow decks barely play at all; keep that in mind.
 
@Hagane I don't believe you, considering you just said gothitelle can't OHKO yanmega prime, which is just plain wrong. And Yanmega can't OHKO reuniclus on the bench, that is just an asinine thing to say. You can OHKO all 3 of their Yanmegas it would take to KO your Reuniclus, and you can just move the damage off of him with his ability anyways. And you won't leave Solosis out on the bench for long nor would you drop just 1 at a time. Also, your grammar is atrocious.

@jesusaintnodj Your math is as bad as your theorycrafting. Gothitelle is a speed deck and sets up just as fast as any other deck in the meta.

@Mew, you haven't playtested the deck while I have. I've done easily at least 100+ practice hands and 10-20 games. Seeker < SSU in this deck if you can't get the OHKO on your opponent, and with his list I didn't see it happening. Max Potion shouldn't be overlooked, either.

@OP you said you used Reuniclus in your post, but the op doesn't have him in there. Also it looks as if nothing actually changed at all. I assume you actually haven't edited the OP yet.
 
jesusaintnodj said:
As cool as a pokemon that only makes your opponent trainer locked sounds, I just can't see Gothitelle doing very well against the meta. For one it takes at least three energies to set this stage two up to do anything and even with that you're only doing 100 versus a possible reshiram turn two 120. It just can't stand up to the speed in the current metagame. Do I wish I could play this card? Yes, most definitely. But you'll find gothitelle will be snipped faster than you can pronounce it's name by yanmegas and catchered up for some beatings from Donphan turn 2. Keep working at it because honestly it would be an annoying match up in a tournament. Post rotation this could very well be one of the best decks out there but until then you should keep working on it outside of tournament play. Catcher makes fast decks play more conservatively and slow decks barely play at all; keep that in mind.

Just because it's Stage 2, Psychic, and Trainer Lock doesn't make it slow. This is a very fast deck, and is more than capable of hitting 110 Turn 2 with Electrode, and 130 Turn 3 (enough to ko that pesky Reshiram), along with Psychic being one of the best weaknesses to have in the current metagame, next to Steel and Grass. I have to disagree with you on this one.
 
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