Ever since the sudden rotation to HGSS-on, it seems like the game has turned into an unstrategic luck-fest.
The BW rule change has made it so that the player who can win the opening coin flip has a huge advantage, and the incredibly limited card pool ensures that, with few exceptions, there are very few viable deck choices.
Right now we have seven sets, and one of those is more or less a reprint set, another lacks any remotely-playable cards aside from a base set reprint with a different name, and a couple of the others don't really have any playable cards. Plus, the viable decks are about as complex and strategic as starter decks when compared to the decks seen in MD-CL (not to mention DP-on and the mid ex era).
The release of a set that lacks any remotely playable cards aside from a base set reprint with a different name (of course, if they let people use the old ones everyone has 20 of, no one would buy the set) is so much of a sneer at the player base that I am seriously reconsidering staying with this game.
Discuss.
The BW rule change has made it so that the player who can win the opening coin flip has a huge advantage, and the incredibly limited card pool ensures that, with few exceptions, there are very few viable deck choices.
Right now we have seven sets, and one of those is more or less a reprint set, another lacks any remotely-playable cards aside from a base set reprint with a different name, and a couple of the others don't really have any playable cards. Plus, the viable decks are about as complex and strategic as starter decks when compared to the decks seen in MD-CL (not to mention DP-on and the mid ex era).
The release of a set that lacks any remotely playable cards aside from a base set reprint with a different name (of course, if they let people use the old ones everyone has 20 of, no one would buy the set) is so much of a sneer at the player base that I am seriously reconsidering staying with this game.
Discuss.