Is the game going downhill?

.::n00bmuffin::.

I want to change my username.
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Ever since the sudden rotation to HGSS-on, it seems like the game has turned into an unstrategic luck-fest.

The BW rule change has made it so that the player who can win the opening coin flip has a huge advantage, and the incredibly limited card pool ensures that, with few exceptions, there are very few viable deck choices.

Right now we have seven sets, and one of those is more or less a reprint set, another lacks any remotely-playable cards aside from a base set reprint with a different name, and a couple of the others don't really have any playable cards. Plus, the viable decks are about as complex and strategic as starter decks when compared to the decks seen in MD-CL (not to mention DP-on and the mid ex era).

The release of a set that lacks any remotely playable cards aside from a base set reprint with a different name (of course, if they let people use the old ones everyone has 20 of, no one would buy the set) is so much of a sneer at the player base that I am seriously reconsidering staying with this game.

Discuss.
 
I don't think the game is getting bad, atleast wait until Noble Victories to see if that set changes the game, also the only HGSS-on tournaments we've had so far were Nationals and Worlds, the worst that could happen is the format remaining stale and repetitive for a few months.
 
I honestly like this format a lot more, because there is no BDIF, everything has a counter and the long drawn out games make it more fun :p
 
the aura is with me8 said:
I don't think the game is getting bad, atleast wait until Noble Victories to see if that set changes the game, also the only HGSS-on tournaments we've had so far were Nationals and Worlds, the worst that could happen is the format remaining stale and repetitive for a few months.

Noble Victories being released doesn't change one of the main problems in the format: Playing Trainers on the first turn. As stated, going first gives too much of an advantage. The best thing Noble Victories adds to the game is less of a luck factor, with Fliptini, but that's only in terms of attacking, and about it for changing the format.
 
Honestly, if that first-turn T/S/S problem is fixed, the game will be great. We have a nice Rock/Paper/Scissors format going on, so the cards aren't as much of a problem as the rules.
 
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