Is there anychance for an Eeveelution deck?

xaaronbrox

Aspiring Trainer
Member
So as I'm sure you know, they released all the Eeveelutions with the latest set and I'm wondering if there is any chance on making a decent deck with at least one of them. anything? I searched on here for an hour and I either failed or just found nothing.
please make my dreams come true
 
Sets are usually not very kind to the Eeveelutions. They just become subpar gimmick cards that really only serve for binder decoration. Granted, sometimes very good Eeveelution cards are released - this was especially the case in DP-block, with both the Majestic Dawn and Rising Rivals collections being extremely kind to them (with the MD-set, you could make a deck with most of the 7 all together).

After that? Not so much. You're referring to the Dark Explorers releases, correct? Let's analyze them.

Leafeon and Glaceon here are absolutely terrible. Their damage output is so low and their effects aren't worth it at all.
Flareon's okay with a {C} Sand-Attack for 20 but beyond that it doesn't have much use. Vaporeon's Muddy Water is very similar. (There's a Stunfisk to be released in a future set that also has Muddy Water with the same damage output, except it costs {F} and Stunfisk has 100 HP - 10 shy of Vaporeon.)
Jolteon could function decently in an Eels deck, doing a potential 60 damage for 1 Energy and fueling Dynamotor (plus free retreat helps), but the problem with that is that Eel decks have tons of possible techs that all work better. Pin Missile's okay, but we already have Zapdos.
That leaves Espeon and Umbreon. Espeon has a rather interesting ability, preventing anything with Energy from other opponent's attack effects against them that don't involve damage, and the attack is nifty, but Espeon is mostly a tech benchsitter. Umbreon has 2 incarnations here, and both are pretty good; the former drains opponent's HP to heal itself, and the latter can confuse and do 20 for {C} or possibly deny the opponent's Energy completely with a larger attack.

I personally think your best bet for running one of these guys would be to use the Umbreon with Shadow Drain, and run that alongside a Dark Toolbox deck, complete with Dark Claws, Dark Patches, and the works; Shadow Drain needs very little setup, since with only one Double Colorless Energy and a Dark Claw, you are doing 50 damage and healing just as much - which means you're healing half your max HP each time you use it. And Slashing Strike is always good to go for those quick knockouts.
 
There's already an Eeveelution deck but it's somewhat crappy for a meta deck. Daybreak and Nightfall, theme decks of HS - Undaunted.
 
Right after the last rotation (Post DP Arceus, Pre B&W Emerging Powers), Umbreon from UD was very good because it shut down DonChamp and Primetime decks. Leafeon (UD or CoL)/Roserade (UL) was a decent deck.
 
There still is Espeon Prime which is a good card, and the best Eeveelution, as it can use multiple attacks, but other than that, all of the Eeveelutions are useless.
 
You are all forgetting Leafeon UD. With proper support, it can hit for 150 for 1 energy turn 2. That's definitely up to snuff, people. I ran Leafeon/Amoonguss/Houndoom for months, and it's an incredibly solid deck that will blow you away if you're not prepared for it.
 
Puff said:
You are all forgetting Leafeon UD. With proper support, it can hit for 150 for 1 energy turn 2. That's definitely up to snuff, people. I ran Leafeon/Amoonguss/Houndoom for months, and it's an incredibly solid deck that will blow you away if you're not prepared for it.

I mentioned Leafeon.:p
 
The best possible eeveelution deck you can build right now is exactly what puff said, Leafeon/Amoonguss/Houndoom.
 
Puff said:
You are all forgetting Leafeon UD. With proper support, it can hit for 150 for 1 energy turn 2. That's definitely up to snuff, people. I ran Leafeon/Amoonguss/Houndoom for months, and it's an incredibly solid deck that will blow you away if you're not prepared for it.

Two words: Pokemon Catcher. It wrecks this deck, as all of the cards can be OHKOd by Zekrom, Zoroark, Darkrai and Reshiram just to name a few.
 
Blui129 said:
Two words: Pokemon Catcher. It wrecks this deck, as all of the cards can be OHKOd by Zekrom, Zoroark, Darkrai and Reshiram just to name a few.
Since when is Pokemon Catcher considered an acceptable reason not to run a deck?
 
Deus: Nightmare Autarch said:
Since when is Pokemon Catcher considered an acceptable reason not to run a deck?

Unless you can get Amoongus back into your hand the turn you play it, Houndoom & Amoongus are Catcher bait and Leafeon has only 90HP, it was a good deck and is fun to play with at league, but can't cut the speed and can't match the stamina of several Meta game decks.
 
Yeah, that's the only real issue with the deck. If you run 4 seeker and some SSU, getting amoonguss back into your hand isn't a problem. and houndoom has a tiny retreat, so if it gets catchered you can just retreat out of it.
 
You're supposed to run Leafeon+Amoonguss+Vileplume. I don't know why you think Houndoom is a good idea; it's just overkill and it's clunky to boot.
The only things that need 150 or more to kill are EX cards, and besides, you're confusing them anyway.
 
Blui129 said:
Unless you can get Amoongus back into your hand the turn you play it, Houndoom & Amoongus are Catcher bait and Leafeon has only 90HP, it was a good deck and is fun to play with at league, but can't cut the speed and can't match the stamina of several Meta game decks.

Eels are catcher bait, and yet it's the biggest meta deck in the format. Catchers are never a reason not to run a deck. Never. Ever.

DNA is right too. Vileplume would help with this. Roserade can be used too, although since Lefeon Lv. X got rotated, it became less effective.
 
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