I used to play the game in DP era and recently came back to the game. I am still learning the format and trying to build a competitive deck. Stardust Jirachi-which destroys the archetype-haven't relesed here in Korea yet, so I almost made up my mind to build ToadTina which seemed somewhat strong in expanded format, and still used by some players in standard format.
Quacking punch seems very good especially in Standard since there's so much heavy-seekers-and-compressors decks around here, but I am not sure that the damage output is enough without laserbank. Or should I use Chaos wheel more often compared to QP?
Quacking punch seems very good especially in Standard since there's so much heavy-seekers-and-compressors decks around here, but I am not sure that the damage output is enough without laserbank. Or should I use Chaos wheel more often compared to QP?