Hello everyone, Green778 here with another topic concerning the Pokemon franchise.
Hmm... Let me guess... You had played "Genesect/Virizion EX" and you faced a "Victini EX" with victory star or pyroar and lost or immediately conceded. Or you had that turn 2 "Lugia EX" for 3 prizes and had the game sealed in your hands and then you opponent benches the "Dedenne". Or a sudden "Raichu" KO on "Yveltal EX" for 200 damage. Or you were afraid of benching "Darkrai EX" because your opponent could 1 turn KO it with "Hawlucha". Or (lastly - admit it!) you were caught in a Mewtwo war?
Weakness was what defined the Pokemon Franchise in general. It took the easy-to-understand rock,paper,scissors mechanic and turned it into "Weakness". And in the games I am fine with it, in general. But everyone have felt "Why am I even using Shadow Circle in my Yveltal deck? Why do I always have to have a drudiggon FLF to KO a rayquaza? Or a beartic for Landorus EX and pyroar, a card which personally NEVER used in battle, although I had it in my deck.
So lets think of this. What if someone couldn't lose in a tournament because he faced the wrong matchup. A phrase that when I heard it I was like "Man nojonhs!", but when I experienced it I gave a written apology. Why does the game have to be decided in matchups and not plain and brutal strategy? Say you're a Mega Gardevoir player. Is it more fun to play a game versus P Kyogre EX, or Bronzong (metal link) ?
In conclusion, is the "Weakness mechanic" (and resistance) killing the game = taking all the fun out of it? Is it fair to lose by bare luck in a tournament, because of it and not by a brilliant opponent that just outsmarted you? I personally could wipe it out in a single second. I don't like to win by a hammerhead on Darkrai EX, but neither losing from it.
What do you guys think? Is this game mechanism so attached to the game it can't come off, or there are others that feel the same way like me and would agree?
Hmm... Let me guess... You had played "Genesect/Virizion EX" and you faced a "Victini EX" with victory star or pyroar and lost or immediately conceded. Or you had that turn 2 "Lugia EX" for 3 prizes and had the game sealed in your hands and then you opponent benches the "Dedenne". Or a sudden "Raichu" KO on "Yveltal EX" for 200 damage. Or you were afraid of benching "Darkrai EX" because your opponent could 1 turn KO it with "Hawlucha". Or (lastly - admit it!) you were caught in a Mewtwo war?
Weakness was what defined the Pokemon Franchise in general. It took the easy-to-understand rock,paper,scissors mechanic and turned it into "Weakness". And in the games I am fine with it, in general. But everyone have felt "Why am I even using Shadow Circle in my Yveltal deck? Why do I always have to have a drudiggon FLF to KO a rayquaza? Or a beartic for Landorus EX and pyroar, a card which personally NEVER used in battle, although I had it in my deck.
So lets think of this. What if someone couldn't lose in a tournament because he faced the wrong matchup. A phrase that when I heard it I was like "Man nojonhs!", but when I experienced it I gave a written apology. Why does the game have to be decided in matchups and not plain and brutal strategy? Say you're a Mega Gardevoir player. Is it more fun to play a game versus P Kyogre EX, or Bronzong (metal link) ?
In conclusion, is the "Weakness mechanic" (and resistance) killing the game = taking all the fun out of it? Is it fair to lose by bare luck in a tournament, because of it and not by a brilliant opponent that just outsmarted you? I personally could wipe it out in a single second. I don't like to win by a hammerhead on Darkrai EX, but neither losing from it.
What do you guys think? Is this game mechanism so attached to the game it can't come off, or there are others that feel the same way like me and would agree?