I know Lucario GX has been seeing a decent amount of play recently, but it seems to me that its full potential is simply not being reached. In this thread, I will go over all of the pros and cons of Lucario GX and consider whether it should see more play or not. Let us start with it's first attack, Aura Strike.
30 Damage. If this Pokémon evolved from Riolu this turn, this attack does 90 more damage.
So 120 damage for 1 [F] Energy? Let's see if we can't modify that a little bit.
+20 Diancie Prism Star
+20 Strong Energy
+30 Choice Band
190 Damage for 1 Energy? That sounds a lot better, let's take a look at what we knock out with that:
Buzzwole GX
Ultra Necrozma GX
Tapu Lele GX
Zoroark GX
Tapu Bulu GX
So not only does it 1HKO all three of the BDIFs, but also the best non-BDIF and the best support Pokémon we have right now. If that doesn't warrant a lot of play, I don't know what does.
Cyclone Kick for 3 Energy [F][F][C] is pretty self explanatory, you'll pretty much KO anything with it. At bare minimum (assuming you play 0 basic [F] Energy) this attack will do 170 damage, enough to knock out Tapu Lele. Add a Diancie Prism Star on there and make it 190, enough to take out all of the aforementioned Pokémon. Even though it requires 3 separate Energy attachments over multiple turns, it is still a very viable attack, and if you've ever played Lucario I can guarantee you've used this attack at least once.
Now onto Cantankerous Beatdown GX. A brilliant retaliation attack that does 30 damage for each damage counter on Lucario. This is pretty much "If you don't 1HKO me, I will 1HKO you. And all it requires is a single DCE to execute it. Imagine this scenario quickly:
You have a Riolu (or Lucario, it doesn't matter) on your bench, and your opponent has their Tapu Koko use Flying Flip on it and it deals 20 damage. Cantankerous Beatdown will now deal 60 Base damage. With a Diancie Prism Star on your bench and a Choice Band attached to the attacking Lucario, Cantankerous Beatdown now deals 110 damage. Apply weakness, and you're now hitting 220. So with only 2 damage counters on it, Lucario can easily 1HKO a Zoroark GX or Silvally GX (or any [F] weak Pokémon) and claim what is essentially a free 2 prize cards.
Now we've looked at all of the attacks, let's take a look at the other stats such as HP and weakness.
210 HP. That's pretty standard for a Stage 1 GX, but how easy is it to 1HKO a Pokémon with 210HP? The answer is actually pretty difficult, as other than Buzzwole or Tapu Bulu (which we 1HKO anyway) you'd need to take advantage of it's [P] weakness. The best Pokémon to do this are Espeon GX, Garbodor, Mew EX and Naganadel GX. Let's see how we can counter those.
Mew (copying Riotous Beating from Zoroark) and Naganadel both do 20 damage for each Pokémon (or UB in Naganadel's case, but they play pretty much all UBs aside from Tapu Lele GX anyway) in play. Assuming the opponent doesn't (or can't) attach a Choice Band, the attack will do 120 (6x20) damage. Applying weakness, this will do 240 damage, enough to 1HKO Lucario. However, there are 2 ways to reduce your opponent's bench:
Sudowoodo and Parallel City. Sudowoodo means your opponent can't have more than 4 Pokémon on their bench, and Parallel City limits them (or you) to only having 3. Parallel City does seem like the obvious and better choice, but being a Stadium, it is vulnerable to Field Blower and opposing Stadiums. This is why I believe that Sudowoodo is the better choice, although it is always a good idea to play high counts of Parallel City, as it restricts your opponent a lot more.
Let's now re-evaluate the Mew EX and Naganadel problem, but this time with a Sudowoodo on our bench. Now the opponent can only have 5 Pokémon in play, which means Riotous Beating and Beast Raid will do 200 damage after applying weakness, which is not enough to 1HKO Lucario.
If they attach Choice Band, they will get the KO (even if you play a Parallel City, it will still do 220 with Choice Band) so playing high Field Blower counts is also a must.
Now onto the Espeon and Garbodor problems, and the answer here is fairly simple; high Field Blower counts once again. Not only to escape Garbodor's Ability lock, but also for removing Choice Bands (which will be explained in more detail later) and Parallel Cities.
The majority of Lucario decks are Zoroark/Lucario variants, so let us assume we are playing Zoroark here.
When faced against an Espeon/Garbodor deck, the best option here is to rely (almost) solely on Zoroark to win, as not only can Zoroark 1HKO both Garbodor easily, Espeon struggles to even 3HKO a Zoroark without a Choice Band (which is why the high Field Blower count is so vital) as Psychic (with a DCE attached to Zoroark) will do 100 damage after applying resistance, so even if Espeon manages to dish out two Psychic attacks, they will still only do 200 damage. It is extremely easy for Zoroark to 2HKO Espeon in return, which is why Zoroark/Lucario is the best and only variant worthy of seeing play.
Now we have covered all of the ways to dish out big damage and protect Lucario's weaker points, I ask you this question:
Does this article make you want to play Lucario GX now? If the answer is not yes, then I simply can not see how you would not want to.
Here is a list for you to play if you want, and feel free to make changes. I would add more Field Blowers, but there are simply no cards I can see myself cutting for them. This may change in the future, but for now I like this list the way it is.
4 Zorua (SM83)
4 Zoroark GX (SM84)
3 Riolu (UPR 66)
2 Lucario GX (SM100)
1 Lucario (FAC 47)
1 Binacle (FOL 66)
1 Barbaracle (FAC 23)
2 Tapu Lele GX (GUR 60)
1 Diancie Prism Star (FOL 74)
1 Sudowoodo (GRI 66)
4 Ultra Ball
4 Puzzle Of Time
2 Field Blower
2 Evosoda
3 Choice Band
2 Float Stone
3 Brigette
3 Guzma
3 Cynthia
2 N
1 Mallow
3 Parallel City
4 Double Colorless Energy
4 Strong Energy
Any questions will be answered, and I'd love to hear how you guys get on with this deck. Until then, Nugget Master out!
30 Damage. If this Pokémon evolved from Riolu this turn, this attack does 90 more damage.
So 120 damage for 1 [F] Energy? Let's see if we can't modify that a little bit.
+20 Diancie Prism Star
+20 Strong Energy
+30 Choice Band
190 Damage for 1 Energy? That sounds a lot better, let's take a look at what we knock out with that:
Buzzwole GX
Ultra Necrozma GX
Tapu Lele GX
Zoroark GX
Tapu Bulu GX
So not only does it 1HKO all three of the BDIFs, but also the best non-BDIF and the best support Pokémon we have right now. If that doesn't warrant a lot of play, I don't know what does.
Cyclone Kick for 3 Energy [F][F][C] is pretty self explanatory, you'll pretty much KO anything with it. At bare minimum (assuming you play 0 basic [F] Energy) this attack will do 170 damage, enough to knock out Tapu Lele. Add a Diancie Prism Star on there and make it 190, enough to take out all of the aforementioned Pokémon. Even though it requires 3 separate Energy attachments over multiple turns, it is still a very viable attack, and if you've ever played Lucario I can guarantee you've used this attack at least once.
Now onto Cantankerous Beatdown GX. A brilliant retaliation attack that does 30 damage for each damage counter on Lucario. This is pretty much "If you don't 1HKO me, I will 1HKO you. And all it requires is a single DCE to execute it. Imagine this scenario quickly:
You have a Riolu (or Lucario, it doesn't matter) on your bench, and your opponent has their Tapu Koko use Flying Flip on it and it deals 20 damage. Cantankerous Beatdown will now deal 60 Base damage. With a Diancie Prism Star on your bench and a Choice Band attached to the attacking Lucario, Cantankerous Beatdown now deals 110 damage. Apply weakness, and you're now hitting 220. So with only 2 damage counters on it, Lucario can easily 1HKO a Zoroark GX or Silvally GX (or any [F] weak Pokémon) and claim what is essentially a free 2 prize cards.
Now we've looked at all of the attacks, let's take a look at the other stats such as HP and weakness.
210 HP. That's pretty standard for a Stage 1 GX, but how easy is it to 1HKO a Pokémon with 210HP? The answer is actually pretty difficult, as other than Buzzwole or Tapu Bulu (which we 1HKO anyway) you'd need to take advantage of it's [P] weakness. The best Pokémon to do this are Espeon GX, Garbodor, Mew EX and Naganadel GX. Let's see how we can counter those.
Mew (copying Riotous Beating from Zoroark) and Naganadel both do 20 damage for each Pokémon (or UB in Naganadel's case, but they play pretty much all UBs aside from Tapu Lele GX anyway) in play. Assuming the opponent doesn't (or can't) attach a Choice Band, the attack will do 120 (6x20) damage. Applying weakness, this will do 240 damage, enough to 1HKO Lucario. However, there are 2 ways to reduce your opponent's bench:
Sudowoodo and Parallel City. Sudowoodo means your opponent can't have more than 4 Pokémon on their bench, and Parallel City limits them (or you) to only having 3. Parallel City does seem like the obvious and better choice, but being a Stadium, it is vulnerable to Field Blower and opposing Stadiums. This is why I believe that Sudowoodo is the better choice, although it is always a good idea to play high counts of Parallel City, as it restricts your opponent a lot more.
Let's now re-evaluate the Mew EX and Naganadel problem, but this time with a Sudowoodo on our bench. Now the opponent can only have 5 Pokémon in play, which means Riotous Beating and Beast Raid will do 200 damage after applying weakness, which is not enough to 1HKO Lucario.
If they attach Choice Band, they will get the KO (even if you play a Parallel City, it will still do 220 with Choice Band) so playing high Field Blower counts is also a must.
Now onto the Espeon and Garbodor problems, and the answer here is fairly simple; high Field Blower counts once again. Not only to escape Garbodor's Ability lock, but also for removing Choice Bands (which will be explained in more detail later) and Parallel Cities.
The majority of Lucario decks are Zoroark/Lucario variants, so let us assume we are playing Zoroark here.
When faced against an Espeon/Garbodor deck, the best option here is to rely (almost) solely on Zoroark to win, as not only can Zoroark 1HKO both Garbodor easily, Espeon struggles to even 3HKO a Zoroark without a Choice Band (which is why the high Field Blower count is so vital) as Psychic (with a DCE attached to Zoroark) will do 100 damage after applying resistance, so even if Espeon manages to dish out two Psychic attacks, they will still only do 200 damage. It is extremely easy for Zoroark to 2HKO Espeon in return, which is why Zoroark/Lucario is the best and only variant worthy of seeing play.
Now we have covered all of the ways to dish out big damage and protect Lucario's weaker points, I ask you this question:
Does this article make you want to play Lucario GX now? If the answer is not yes, then I simply can not see how you would not want to.
Here is a list for you to play if you want, and feel free to make changes. I would add more Field Blowers, but there are simply no cards I can see myself cutting for them. This may change in the future, but for now I like this list the way it is.
4 Zorua (SM83)
4 Zoroark GX (SM84)
3 Riolu (UPR 66)
2 Lucario GX (SM100)
1 Lucario (FAC 47)
1 Binacle (FOL 66)
1 Barbaracle (FAC 23)
2 Tapu Lele GX (GUR 60)
1 Diancie Prism Star (FOL 74)
1 Sudowoodo (GRI 66)
4 Ultra Ball
4 Puzzle Of Time
2 Field Blower
2 Evosoda
3 Choice Band
2 Float Stone
3 Brigette
3 Guzma
3 Cynthia
2 N
1 Mallow
3 Parallel City
4 Double Colorless Energy
4 Strong Energy
Any questions will be answered, and I'd love to hear how you guys get on with this deck. Until then, Nugget Master out!