Discussion Jacked Up (Speed Zoroark)

GengarGuys

"Pickle Enthusiast"
Member
Hey this Gengar here with another attempt at making a good Zoroark deck. You see I have been playing it for so long with things like Vespiquen, Seismitoad, Giratina, Yveltal, and I have failed pretty miserably with all of them in my testing. Until now. I had hit a road block trying to find things to play Zoroark with so I just gave up. 5 minutes later I am watching a video on a Vanilla Zoroark (Just Zoroark, Shaymin and nothing else) I thought about trying it out, but lose interest and go take a nap. Now here I am. Writing this article about a deck I have never played before. But here we go anyway. Zoroark/Shaymin/Target Whistle. So the idea is to get some KO's early on against some low HP pokemon so that we can target whistle them back. People will also discare some basics with things like Ultra Ball. So after we get done with a single KO or two we can begin to target whistle while getting Shaymin to draw us more cards setting up more Zoroarks and when one dies we just play Super rod to get it back then we can just use stand in if they don't OHKO (one hit knock out) us. This deck is especially effective to Vespiquen, and Night March. You would also need to play Sky Field to combat Mega Pokemon. You could also play Zoroark BREAK and if you are looking for a little bit more of a tanky build. If you are looking for a faster build I would play Roller Skates or Trainer's Mail Thanks for reading!

...
...
...

Wait I forgot to show you the cards!

XY8_EN_92.png
XY6_EN_106.png
XY8_EN_91.png
XY4_EN_106.png
XY6_EN_89.png
XY7_EN_100.png
 
I'd think you should probably cut shaymin from the lineup and go to Brigette+Unown+Evosoda for your entire Pokemon engine, along with your standard blend of 7-8 Sycamore/Shauna/Birch/Judge/etc. Add in Ariados and you have a recipe for disaster, since after poisoning your own Zoroark you can just "Stand In" another one at no penalty. Target Whistle is a MUST in a deck like this, and personally its a card I love. I used one to two in my Noivern and Charizard decks, since Noivern could pressure people with spread damage, and it helped weaken the at-the-time-popular Night March match ups (and the fact that AOr non-ancient-trait Entei benefits from it) for my Charizard build. I'd even wager that Break is pretty much necessary for it, since using your opponents attacks for just a single energy is about the most brutal thing you could do. Opponent's using Gengar? Muscle Band+Ariados OHKO's it with its own switching move. Combustion Blast Charizard? Same thing. Muscle Band+Ariados kills it. Finish off a weakened Lucario and draw cards. Opponent hiding a near-fainted Shaymin on their bench trying to stall with a bat? Use the bat's 30-damage snipe for easy 2 prizes. Yes, using an opponent's attack is very situational, but we're in a format where there's a TON of different decks being played that could be crippled by facing off a mirror match where they don't even get 2 prizes for a KO, and copying that Mega-Mewtwo's attack could be one of the most broken things imaginable right now. Oh, and that Giratina your opponent loves so much? Hammer their DD energy and use its own grind against it so it can't recover. My personal opinion, Zoroark needs to run as a 4-4-3 line with 4 Unown, 2-2 Ariados, 3 Brigette and 4 Evosoda.
 
Back
Top