Jumpluff is my favorite pokémon and my favorite deck, so i'm trying to revive it with the new Next destinies cards. Here's my list.
Pokemon 20
4 x Jumpluff HGSS
2 x Skiploom HGSS
4 x Hoppip HGSS
3 x Amoonguss ND
3 x Foongus ND
4 x Pichu HGSS
Trainer/Supporter/Stadium 33
4 x PlusPower
3 x Rocky Helmet
3 x Rare Candy
4 x Junk Arm
1 x Flower Shop Lady
1 x Super Rod
4 x Level Ball
3 x Professor Oak's New Theory
3 x Professor Juniper
1 x Pokegear 3.0
1 x Cilan
2 x Pokemon Collector
2 x Sage’s Training
1 x Seeker
Energy 7
7 x Grass Energy - Basic
The principal objective of this deck is to get jumpluff really fast and start OHKO he enemy pokémon.
The Amoongus is to add damage to jumpluff attacks with it's poke-power and in case u can't OHKO it you can try to prevent it from OHKO you because of the confusion.
Rocky helmet is for those cases that you can't OHKO it for a mere 10 or 20 HP, and with it you can make attacking jumpluff a suicide mission!
Pichu is for a quick start and is the ideal Pokémon to start the game.
My biggest trouble is the trainers line... i think it's a bit unstable but i can't figure out what i should change...
And i was thinking that i should add some rescue energies... but for what?
any advice?
Pokemon 20
4 x Jumpluff HGSS
2 x Skiploom HGSS
4 x Hoppip HGSS
3 x Amoonguss ND
3 x Foongus ND
4 x Pichu HGSS
Trainer/Supporter/Stadium 33
4 x PlusPower
3 x Rocky Helmet
3 x Rare Candy
4 x Junk Arm
1 x Flower Shop Lady
1 x Super Rod
4 x Level Ball
3 x Professor Oak's New Theory
3 x Professor Juniper
1 x Pokegear 3.0
1 x Cilan
2 x Pokemon Collector
2 x Sage’s Training
1 x Seeker
Energy 7
7 x Grass Energy - Basic
The principal objective of this deck is to get jumpluff really fast and start OHKO he enemy pokémon.
The Amoongus is to add damage to jumpluff attacks with it's poke-power and in case u can't OHKO it you can try to prevent it from OHKO you because of the confusion.
Rocky helmet is for those cases that you can't OHKO it for a mere 10 or 20 HP, and with it you can make attacking jumpluff a suicide mission!
Pichu is for a quick start and is the ideal Pokémon to start the game.
My biggest trouble is the trainers line... i think it's a bit unstable but i can't figure out what i should change...
And i was thinking that i should add some rescue energies... but for what?
any advice?