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Jumpluff (Seniors, any)

MDL

Formerly Roronoa Zoro
Member
Hi readers, this is my Jumpluff deck and I will aprecciate any suggestions.

Pokémon (19):
4-3-4 Jumpluff HGSS
2-2 Sunflora HGSS
1-1 Landmin PL
1 Crobat G
2 Uxie LA
1 Azelf LA
1 Unown Q MD

Energys (8):
6 Grass Energy
2 Rescue Energy

T/S/S (33):
3 BTS
3 Rare Candy
4 SSU
4 Pokémon Collector
3 Expert Belt
4 Pokémon Communication
1 Luxury Ball
2 Bebe's Search
2 Judge
3 Seeker
1 Palmer's Contribution

Strategy:
Set up a Sunflora and start swarming with Jumpluff, hitting for at least 70 per turn. Uxie for drawpower, Azelf for seeing prizes and get any Pokémon there. Unown Q is there for free retreat. Poké Drawer + is there to speed up the deck and I think no need to explain the rest.


PS: I am considering taking out a Seeker for a Crobat G.
 
Nice decklist at the moment but I would take out
-1 Seeker
-1 Rare candy
as 4 candy is overkill and replace both of them with
+2 Crobat G
for the obvious +10 damage
 
^Eehhhhhh. 1 Crobat at most. And the 3 Seeker are great. But I would agree with taking out the Rare Candy...
-2 Rare Candy
+1 Crobat G
+1 Smeargle! You already have Unown Q. When your Jumpluffs get knocked out, why not just completely abuse Portrait?
 
Eh, I wouldn't neccessarily add Smeargle. It's very overrated IMO. if your opponent has nothing, you can free retreat yes, but remember, you are FORCED to use their supporter. So if they have only a judge or some other shuffle card, you're pretty much screwed.

I would also add 2 Crobat G. If you play SP, and your 1 is prized, all they have to do is power spray Azelf. Good Luck after wards.

I would do:
-1 Seeker
-1 Rare Candy
+2 Crobat G

-4 PokeDrawer+
-1 Expert Belt
+1-1 Shaymin Lv. X (the one that gives +40 HP). I like the extra 40, beefs Jumpluff up to 130 Max HP, 150 with Expert belt, and makes it very hard to kill. This is an opinion, and it isn't neccessary, but it is nice to have.
+2 PokeTurn (for the Crobat G's)
+1 Professor Oak's New Theory

If you don't have a Shaymin lv. X, you can do:
+1 Mesprit LA
+2 Judge (2 judge in place of the 1-1 Shaymin line, and the 1 Mesprit instead of Prof. Oak's New Theory.) The random disruption is pretty cool, and it can slow your opponent down just enough to get a quick lead over them. (Not to mention Seeker.)
 
I am going to do some changes:

-4 Poké Drawer +
-1 Rare Candy

+1-1 Landmin
+2 Judge
+1 Crobat G

With all the Seekers I don't think it's necessary to put Pokéturn.
 
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