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Keldeo/Crobat

Fluff Meister

Aspiring Trainer
Member
This is another deck I'm considering for my up-coming Regionals this Sunday. It has good draw power and switching is no problem for the deck, it just craps out and I cant get the Pokemon I want when I want them, plus there feels like the deck could be a little more tightly knit together. Give me your ideas.

3x1x3 Crobat/Golbat/Zubat
2 Mewtwo EX
2x1x2 Blastoise/Wartortle/Squirtle
2 Keldeo EX

3 Rare Candy
2 Super Scoop-Up
2 Catcher
3 E. Retrieval
3 G. Ball
2 U. Ball
1 Super Rod
1 Rocky Helmet
2 Hypnotoxic Laser
1 Virbank Gym
1 Switch
1 Scramble Switch

2 Cheren
2 Cilan
3 Colress

3 D. Colorless
4 Psychich Energy
8 Water Energy

Ok, so the deck revolves around Keldeo and Crobat. Keldeo obviously has the rush in ability and with all water energy on it can deal 190 damage in a single attack. Scramble switch can be used to power up Mewtwo/Keldeo when the active EX takes too much damage. Scoop-Up is used as a heal because with blastoise out I can immediately put all water energy back. Crobat with Virbank adds super poison effectively dealing 160 damage each round, adding Rocky helmet can make it that it takes out most EXs. Also it takes on Sigilyphs and resists fighting type decks. Keldeo also doesnt have to worry over lightning.
 
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