KeyGuys
This is my first RMT posted here. I'm not the best at teambuilding, but hey, I tried!
Kelly (Klefki) (F) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Foul Play
Here's the star of the crew, Dual Screens Klefki! The EVs are spread across the stats that give the best defense for Klefki. The nature helps out the defense as well, since attack isn't Klefki's priority. Light Clay and Prankster give good power to the Dual Screens. Thunder Wave and Foul Play is good just in case.
Pikablu (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power [EDITED]
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Here's Azumarill! Azumarill has good synergy with Klefki, being more attack-focused and with Huge Power. Nature and EVs are focused on a balance between health and attack. Sitrus Berry makes up for the lack of health when Belly Drum is used. Aqua Jet goes first, so that makes up for a lack of speed. Play Rough has a 10% chance to lower the target's attack, which makes up for a lack of defense. Knock Off does 1.5x damage if the foe is holding an item, which is pretty likely, and knocks it off. Gets rid of those pesky Mega Pokémon that happen to be slower .
Knuckles (Excadrill) (M) @ Life Orb [EDITED]
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock
Yep, It's Excadrill! I feel like having a Rapid Spinner/Stealth Rocker on your team is kind of obligitary since I have a Charizard on this team. Stealth Rock helps with taking down those Talonflames and other typings that happen to be 4x weak to rock. Mold Breaker feels better than Excadrill's other abilities. Leftovers are always nice to have if nothing else works. EVs help with extra attack on Earthquake and Iron Head, as well as some health.
Vertica (Cloyster) (F) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
If anything goes wrong with Klefki, Cloyster is here to help! I tried to balance Cloyster between defense and attack, focusing a bit more on attack, hopefully I succeeded. EVs are spread out in stats where Cloyster lacks. Skill Link helps out Rock Blast, so Rock Blast will always hit at maximum. 25 * 5 = 125, so that's 125 power right there. Shell Smash is useful in case of any emergency. You know what they say, offense is the best defense!Actually no one says that. The rest of the moves are just standard attacking moves. Life Orb helps with attack as well.
Jordan (Charizard) (M) @ Charizardite Y
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower [EDITED]
- Solar Beam
- Ancient Power
- Protect
This is Charizard! Charizard is here for even more attack, except he's faster. EVs and nature are there to power up his main spots even more. Heat Wave and Ancient Power are just some standard attacks. Protect helps out with Charizard's lack of defense. M-Evolving Charizard as soon as possible is important, for that easy one turn Solar Beam.Suspect Test when?
Superman (Venusaur) (M) @ Leftovers
Ability: Chlorophyll
Shiny: Yes
EVs: 248 HP / 4 SpA / 252 Spe
Timid Nature
- Sunny Day
- Giga Drain
- Sleep Powder
- Protect
Last but not least, Venusaur! Venusaur is pretty neutral with the EVs, the moves, and nature. Of course, it has Chlorophyll/Sunny Day so I can pump out Sleep Powder as fast as possible. Giga Drain+Leftovers is good for some added health in case anything goes wrong. Protect is also there just in case.
EDIT: Sorry about the low quality picture for Excadrill, I couldn't find one for XY.
EDIT2: Actually sorry for all of the low quality pictures XP
Kelly (Klefki) (F) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Foul Play
Here's the star of the crew, Dual Screens Klefki! The EVs are spread across the stats that give the best defense for Klefki. The nature helps out the defense as well, since attack isn't Klefki's priority. Light Clay and Prankster give good power to the Dual Screens. Thunder Wave and Foul Play is good just in case.
Pikablu (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power [EDITED]
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Here's Azumarill! Azumarill has good synergy with Klefki, being more attack-focused and with Huge Power. Nature and EVs are focused on a balance between health and attack. Sitrus Berry makes up for the lack of health when Belly Drum is used. Aqua Jet goes first, so that makes up for a lack of speed. Play Rough has a 10% chance to lower the target's attack, which makes up for a lack of defense. Knock Off does 1.5x damage if the foe is holding an item, which is pretty likely, and knocks it off. Gets rid of those pesky Mega Pokémon that happen to be slower .
Knuckles (Excadrill) (M) @ Life Orb [EDITED]
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock
Yep, It's Excadrill! I feel like having a Rapid Spinner/Stealth Rocker on your team is kind of obligitary since I have a Charizard on this team. Stealth Rock helps with taking down those Talonflames and other typings that happen to be 4x weak to rock. Mold Breaker feels better than Excadrill's other abilities. Leftovers are always nice to have if nothing else works. EVs help with extra attack on Earthquake and Iron Head, as well as some health.
Vertica (Cloyster) (F) @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
If anything goes wrong with Klefki, Cloyster is here to help! I tried to balance Cloyster between defense and attack, focusing a bit more on attack, hopefully I succeeded. EVs are spread out in stats where Cloyster lacks. Skill Link helps out Rock Blast, so Rock Blast will always hit at maximum. 25 * 5 = 125, so that's 125 power right there. Shell Smash is useful in case of any emergency. You know what they say, offense is the best defense!
Jordan (Charizard) (M) @ Charizardite Y
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower [EDITED]
- Solar Beam
- Ancient Power
- Protect
This is Charizard! Charizard is here for even more attack, except he's faster. EVs and nature are there to power up his main spots even more. Heat Wave and Ancient Power are just some standard attacks. Protect helps out with Charizard's lack of defense. M-Evolving Charizard as soon as possible is important, for that easy one turn Solar Beam.
Superman (Venusaur) (M) @ Leftovers
Ability: Chlorophyll
Shiny: Yes
EVs: 248 HP / 4 SpA / 252 Spe
Timid Nature
- Sunny Day
- Giga Drain
- Sleep Powder
- Protect
Last but not least, Venusaur! Venusaur is pretty neutral with the EVs, the moves, and nature. Of course, it has Chlorophyll/Sunny Day so I can pump out Sleep Powder as fast as possible. Giga Drain+Leftovers is good for some added health in case anything goes wrong. Protect is also there just in case.
EDIT: Sorry about the low quality picture for Excadrill, I couldn't find one for XY.
EDIT2: Actually sorry for all of the low quality pictures XP
Last edited: