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KF (Kyurem/Feraligatr)

ArceusIsTheBest

Aspiring Trainer
Member
So this is my Kyurem/Feraligatr Prime Deck

Pokemon:

4 Kyurem
4-2-3 Feraligatr Prime
1 Cleffa

14

Trainers/Supporters:

3 PONT
4 Communication
4 Junk Arm
4 Collector
3 Juniper
3 Rare Candy
3 Eviolite
3 Catcher
2 Switch
2 Sage's
1 Super Rod
1 Energy Retrieval
1 Revive

34

Energies:

12 Water

So with this deck, you want to start off with Kyurem, get Feraligatr out ASAP and to hopefully fully charge Kyurem as quickly as you can to start spreading damage like crazy. Feraligatr is great for attacking too, as it's attack allows you to do the minimum of 60 Damage and deals 10 more Damage for each Damage Counter on the defending Pokémon.
 
RE: KKF (Kyurem/Kingdra/Feraligatr) Deck Help

You need Catcher. What it does is stall so you have a chance to spread more. I would take out the Kingdra, because IMO Catcher and a Pluspower is better, and Kingdra will just slow you down with your opponent going to get rid of it as soon as possible.

-2-1-2 Kingdra Prime
-1 Water (don't need 13)

+3 Catcher
+1 Eviolite
+1 Revive
+1 Energy Retrieval (faster Energy recovery)

I would also consider switching out the 1 Twins and 1 or 2 PONT for Sage's Training for more Consistency.
 
RE: KKF (Kyurem/Kingdra/Feraligatr) Deck Help

Okay, so straight up Kyaligatr then. I think I'll just take out Twins and 1 PONT for 2 Sage's, because PONT still has some of the best draw power and it can keep me from Decking Out. Thanx for your help.
 
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