Another day, another deck. This one is the deck that I've tested the most lately, thus I'm pretty sure about its functioning and its consistency. I'm pretty confident it will be one of the biggest after rotation hits. Take a look and let me know.
Pokemon (13)
3 Tapu Bulu GX (BUS)
3 Grubbin (SM)
3 Vikavolt (SM)
1 Zeraora GX (THS)
2 Oranguru (SM)
1 Tapu Lele (GUR)
Trainer Cards (34)
3 Guzma
4 Cynthia
4 Sightseer
1 Lillie
1 Volkner
3 Choice Band
4 Rare Candy
3 Minor Ball
4 Ultra Ball
1 Field Blower
1 Rescue Stretcher
2 Energy Recicler
3 Eather Paradise Conservation Area
Energy Cards (13)
8 Grass Energy
5 Lightning Energy
Deck Strategy
3 Tapu Bulu GX
It is your main attacker, you relay mostly on nature's judgement to OHKO basics and stage 1s (180 or 210 with CB, discarding all energy). The gx attack allows you to ohko somthing like a Tapu Lele or a Dawn Wings Necrozma GX (with CB) while healing all the damage on bulu.
3-0-3 Vikavolt line
It is the engine of the deck. It allows you to attach consistently 2 energies to Tapu Bulu each turn, so that you can spam nature's judgement. The chhoice of 3 grubbin and no charjabug is due to the fact that usually you'll need just one Vikavolt on the bench (rarely 2) to make your strategy work.
1 Zeraora GX
It is the perfect tech for the deck. Great synergy with the overall strategy, it helps substituting float stones, has a strong attack (even if it does not hit anythig relevant for weakness) and the GX attack recover the energy discarded through nature's judgement, attacching them directly to the field.
2 oranguru
Draw engine. I Play 2 just to make sure it isn't in the prizes.
1 Tapu Lele GX
Anyboby would say i'm totally crazy playing just one, but believe me, I tested a lot this deck and it works smoothly in this way. You don't play Bridgette/Fan Club, thus you don't need turn one lele (maybe for lillie or Volkner for candies)
3 Guzma
self explainatory
4 Cynthia
sel explainatory
4 Sightseer
replaces sycamore
1 Lillie
for turn one, maybe i'll remove it for another lightning energy
1 Volkner
replace Skyla
3 Minor Ball
replace Bridgette
2 Energy recycler
necessary to keep the energies flow
3 Eather Paradise Conservation Area
Makes both Tapu Bulu and Zeraora bulkier, that sometimes prevents ohko
Pokemon (13)
3 Tapu Bulu GX (BUS)
3 Grubbin (SM)
3 Vikavolt (SM)
1 Zeraora GX (THS)
Zeraora-GX – Lightning – HP190
Basic Pokemon
Ability: Electric Zone
Each of your Pokemon that has any [L] Energy attached to it has no Retreat Cost.
[L][L][C] Plasma Fists: 160 damage. This Pokemon can’t attack during your next turn.
[L] Full Voltage GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2
Basic Pokemon
Ability: Electric Zone
Each of your Pokemon that has any [L] Energy attached to it has no Retreat Cost.
[L][L][C] Plasma Fists: 160 damage. This Pokemon can’t attack during your next turn.
[L] Full Voltage GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2
1 Tapu Lele (GUR)
Trainer Cards (34)
3 Guzma
4 Cynthia
4 Sightseer
Sightseer – Trainer
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Draw cards from your deck until you have 5 cards in your hand. Before drawing, you may discard any number of cards from your hand.
You may play only 1 Supporter card during your turn (before your attack).
1 Volkner
3 Choice Band
4 Rare Candy
3 Minor Ball
4 Ultra Ball
1 Field Blower
1 Rescue Stretcher
2 Energy Recicler
3 Eather Paradise Conservation Area
Energy Cards (13)
8 Grass Energy
5 Lightning Energy
Deck Strategy
3 Tapu Bulu GX
It is your main attacker, you relay mostly on nature's judgement to OHKO basics and stage 1s (180 or 210 with CB, discarding all energy). The gx attack allows you to ohko somthing like a Tapu Lele or a Dawn Wings Necrozma GX (with CB) while healing all the damage on bulu.
3-0-3 Vikavolt line
It is the engine of the deck. It allows you to attach consistently 2 energies to Tapu Bulu each turn, so that you can spam nature's judgement. The chhoice of 3 grubbin and no charjabug is due to the fact that usually you'll need just one Vikavolt on the bench (rarely 2) to make your strategy work.
1 Zeraora GX
It is the perfect tech for the deck. Great synergy with the overall strategy, it helps substituting float stones, has a strong attack (even if it does not hit anythig relevant for weakness) and the GX attack recover the energy discarded through nature's judgement, attacching them directly to the field.
2 oranguru
Draw engine. I Play 2 just to make sure it isn't in the prizes.
1 Tapu Lele GX
Anyboby would say i'm totally crazy playing just one, but believe me, I tested a lot this deck and it works smoothly in this way. You don't play Bridgette/Fan Club, thus you don't need turn one lele (maybe for lillie or Volkner for candies)
3 Guzma
self explainatory
4 Cynthia
sel explainatory
4 Sightseer
replaces sycamore
1 Lillie
for turn one, maybe i'll remove it for another lightning energy
1 Volkner
replace Skyla
3 Minor Ball
replace Bridgette
2 Energy recycler
necessary to keep the energies flow
3 Eather Paradise Conservation Area
Makes both Tapu Bulu and Zeraora bulkier, that sometimes prevents ohko