• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Kill and Heal (Sceptile / Genesect EX)

Ryokoichi

Aspiring Trainer
Member
Pokemon: 16

  • 3 Treecko
    1 Grovyle
    3 Sceptile (PRC)
    4 Genesect EX
    3 Virizion EX
Trainers/Supporters/Stadiums: 30

  • 4 Professor Juniper
    4 N
    3 Skyla
    1 Lysandre's Trump Card
    1 Teammates
    1 Lysandre
    1 Pokemon Fan Club

    1 G-Booster
    1 Colress Machine
    1 Professor's Letter
    3 Rare Candy
    2 Energy Retrival
    2 Muscle Band
    1 Starling Megaphone
    3 Ultra Ball
    2 VS Seeker
    1 Switch
Energy: 14

  • 10 Grass Energy
    4 Plasma Energy

Strategy:
Virizion EX is great in early game but it gets weaker by the game goes on. Sceptile is good mid-game accelerator with healing options to follow up. If you have two Sceptile on the field, you can make live Genesect from nowhere. So you don't lose your tempo during game.

4-2-4 Sceptile line up because I want to have two Sceptile on the field regulary. Sceptile is rather weak to pokemon catcher effects so I wanted to have as many as possible.

3 Rare Candy because I want to reduce my item necessity to min. This is also a reason for 4-2-4 line-up.

2 Virizion EX because after second turn Sceptile got the accelerator job so she can just sit on the beach and nulify special conditions.

I am not a Moba player but when building this deck the snergy between Genesect and Sceptile seemed so alike to support and ADC.? I am not sure but it amused me :D

Pros
*Power-Up Genesect EX in one turn
*Healing and having Stage-2 pokemon Options
*Fast Acceleration means you keep your tempo dont fall away from the gamee

Cons
*Silent Lab to some point (it doesnt stop Sceptile)
*Losing Sceptileş to Pokemon Catcher Abilities slows you (if you have back-up, it can put you ahead in price race though)
*Type Disadvantage is pretty hard to keep up especially if opponent's pokemon has high HP

Maybeboard
*Frozen City to counter stadiums
*Plasma Frigate for same reason
*Pokemon Center Lady for more tanking
*More Switch? Only Sceptile and Grovyle have 2 retreat cost. Other has only 1.

Change Board
-1 Treecko
-1 Grovyle
-1 Sceptile
-2 Colress
+1 Virizion-EX
+1 Skyla
+1 Lysandre's Trump Card
+1 Pokemon Fan Club
+1 Professor's Letter
 
I think just straight VirGen is just faster and overall better. Mostly because the way VirGen usually works is. Turn 2 Emerald slash, take out 2 energy. Turn 3 attach, and emerald slash 2 more energy. Thats already 7 out of 9/10. There really isnt much energy left in the deck to use sceptile efficently. And if you are going to go for Sceptile first. you are just slowing your deck down and probably expecting a turn 3/4 Megalo cannon anyway.

You may think that you can set up future Genesects faster with Sceptile. Though after 2 emerald slashes, you pretty much set up all of your attackers. Instead of having to manually attack energy later game.
 
Ivy_Profen said:
I think just straight VirGen is just faster and overall better. Mostly because the way VirGen usually works is. Turn 2 Emerald slash, take out 2 energy. Turn 3 attach, and emerald slash 2 more energy. Thats already 7 out of 9/10. There really isnt much energy left in the deck to use sceptile efficently. And if you are going to go for Sceptile first. you are just slowing your deck down and probably expecting a turn 3/4 Megalo cannon anyway.

You may think that you can set up future Genesects faster with Sceptile. Though after 2 emerald slashes, you pretty much set up all of your attackers. Instead of having to manually attack energy later game.

I'm thinking maybe approached to this way focused on sceptile. After all this deck wants to open like that but has Sceptile as a back-up plan. Like if Virizion gets knocked out in 2 hits situations. I will tinker around the numbers a little to add speed.

Darkrai The Ruler 77 said:
Maybe a Training center to add hp maybe some herb energies

Training Center is stadium option but I have discarded it cause Sceptile is never meant to be on the active spot. But if it's gets knocked out instead of an EX, i think it's fine. Sceptile turns every grass energy into herbal energy so I don't want to lower that number, too.
 
Well from my experience wtih VirGen. I think multiple switches are needed. Energy switch is also a really nice card to have. It makes the deck much more consistent for turn 2 emerald slash. Also i dont think you need 4 Genesects. Maybe run 3-3 Virizion/Genesect.
 
I tried to keep Switch at 1 because everything had 1 retreat cost. In theory, you don't mind paying the retreat cost because you can recover them with Energy Retrival and put them in play with Sceptile if needed. Energy Switch is something I should try. I was thinking putting the second Colress Machine. I will try both of them. Right now, I play 3-4 Virizion/Genesect. Maybe I will go with standard 4-3 line up but having 4th Genesect didnt hurt yet.
 
Yeah it doesnt hurt to retreat for one. But the thing is. If you start with genesect or treecko. You have to pay to retreat into virizion. Then you are stuck with turn 3 emerald slash at best.
 
Why not try using the new Sceptile along with the healing one? From the new primal clash set, it does 120 damage and poisons the defending Pokémon. it costs only 3 energies and is almost like an EX with training center in play.
 
Back
Top