The King, the Prince, the Ninja and the Clown
Experience: Veteran
Pokemon
Trainers
Energy
Strategy
This deck takes at least 3 Turns to fully setup, but when it does, it provides 3 Fresh hands per turn Guaranteed! and by turn 5-6 your deck will consist ONLY of water Energy...
Start by 2 keys: Shaymin and Mr. Mime, Ultra ball them if not on the opening hand. If so, go first, no harm on sacrificing a horse/piplup, otherwise open with them and give the turn.
The first action to be taken is to Empoleon ASAP, once that the engine starts, Play Draw Supporters First then Diving Draw. Whenever possible discard Water, via Empoleon, Ultraball, Dowsing Machine or Juniper. The other crucial engine is the Damage Discarder. Greninja is just such a Wrong card. Keep Water discarding and also damage placing.
Finally, Kingdra couples just perfectly: You can either Tri Bullet Benched 60's that you have just shurikened for +3 Prices, or a 70-80's on Double Shuriken to slow down your opponents set up (name a trubbish/ sableye/ the new plants for the treelock/ pigs/ foxes/ gabites/ etc)... or when against Big basics, just Vortex them (you can deal as much as 220 single handed OHKO'ing M blastoise, or if needed shorten the gap with shuriken.
The Main focus as you can see is in the Draw/Discard Power, by turns 5-6 you have already depleted your deck, so you have all 11 waters (- 1 for kingdra) and then reshuffle them back... then next draw will be water, dive draw for 2 more, dive draw for +3 then shuriken those 3... you can now either vortex or tribullet depending the need.
As of todaythis Deck knows no defeat, Both ¨Tooldrop and Garbotoxin wreck it without scraper, It does well against plasma and dragon based decks (except Deoxis-Lugia). Also it slows a lot Blastoise/Keldeo/Bkyurem as Shuriken bypasses Squirtle too. But for the toxin match i consider adding +1 or +2 Scrapers for a -1 evosoda and or -1 Shauna or -1 piplup. Also a curious match is that of Emboar/Charizard/Delphox, as for the delphox line and a boosted charizard also ohko everything this deck runs
Experience: Veteran
Pokemon
- 3 Piplup
- 1 Prinplup
- 2 Empoleon
- 3 Horsea
- 1 Seadra
- 2 Kingdra
- 3 Froakie
- 1 Frogadier
- 3 Greninja
- 1 Shaymin
- 1 Mr. Mime
Trainers
- 2 Professor Juniper
- 2 Skyla
- 3 Bianca
- 3 Shauna
- 4 Ultraball
- 4 Rare Candy
- 3 Professor's Letter
- 2 Evosoda
- 2 Energy Retrieval
- 1 Super Rod
- 1 Dowsing Machine
Energy
- 12 Water
Strategy
This deck takes at least 3 Turns to fully setup, but when it does, it provides 3 Fresh hands per turn Guaranteed! and by turn 5-6 your deck will consist ONLY of water Energy...
Start by 2 keys: Shaymin and Mr. Mime, Ultra ball them if not on the opening hand. If so, go first, no harm on sacrificing a horse/piplup, otherwise open with them and give the turn.
The first action to be taken is to Empoleon ASAP, once that the engine starts, Play Draw Supporters First then Diving Draw. Whenever possible discard Water, via Empoleon, Ultraball, Dowsing Machine or Juniper. The other crucial engine is the Damage Discarder. Greninja is just such a Wrong card. Keep Water discarding and also damage placing.
Finally, Kingdra couples just perfectly: You can either Tri Bullet Benched 60's that you have just shurikened for +3 Prices, or a 70-80's on Double Shuriken to slow down your opponents set up (name a trubbish/ sableye/ the new plants for the treelock/ pigs/ foxes/ gabites/ etc)... or when against Big basics, just Vortex them (you can deal as much as 220 single handed OHKO'ing M blastoise, or if needed shorten the gap with shuriken.
The Main focus as you can see is in the Draw/Discard Power, by turns 5-6 you have already depleted your deck, so you have all 11 waters (- 1 for kingdra) and then reshuffle them back... then next draw will be water, dive draw for 2 more, dive draw for +3 then shuriken those 3... you can now either vortex or tribullet depending the need.
As of today