• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Kingdra/Empoleon/Greninja

Sirmaiik

Aspiring Trainer
Member
The King, the Prince, the Ninja and the Clown

Experience: Veteran

Pokemon
  • 3 Piplup
  • 1 Prinplup
  • 2 Empoleon
  • 3 Horsea
  • 1 Seadra
  • 2 Kingdra
  • 3 Froakie
  • 1 Frogadier
  • 3 Greninja
  • 1 Shaymin
  • 1 Mr. Mime

Trainers
  • 2 Professor Juniper
  • 2 Skyla
  • 3 Bianca
  • 3 Shauna
  • 4 Ultraball
  • 4 Rare Candy
  • 3 Professor's Letter
  • 2 Evosoda
  • 2 Energy Retrieval
  • 1 Super Rod
  • 1 Dowsing Machine

Energy
  • 12 Water

Strategy
This deck takes at least 3 Turns to fully setup, but when it does, it provides 3 Fresh hands per turn Guaranteed! and by turn 5-6 your deck will consist ONLY of water Energy...

Start by 2 keys: Shaymin and Mr. Mime, Ultra ball them if not on the opening hand. If so, go first, no harm on sacrificing a horse/piplup, otherwise open with them and give the turn.

The first action to be taken is to Empoleon ASAP, once that the engine starts, Play Draw Supporters First then Diving Draw. Whenever possible discard Water, via Empoleon, Ultraball, Dowsing Machine or Juniper. The other crucial engine is the Damage Discarder. Greninja is just such a Wrong card. Keep Water discarding and also damage placing.

Finally, Kingdra couples just perfectly: You can either Tri Bullet Benched 60's that you have just shurikened for +3 Prices, or a 70-80's on Double Shuriken to slow down your opponents set up (name a trubbish/ sableye/ the new plants for the treelock/ pigs/ foxes/ gabites/ etc)... or when against Big basics, just Vortex them (you can deal as much as 220 single handed OHKO'ing M blastoise, or if needed shorten the gap with shuriken.

The Main focus as you can see is in the Draw/Discard Power, by turns 5-6 you have already depleted your deck, so you have all 11 waters (- 1 for kingdra) and then reshuffle them back... then next draw will be water, dive draw for 2 more, dive draw for +3 then shuriken those 3... you can now either vortex or tribullet depending the need.

As of today this Deck knows no defeat, Both ¨Tooldrop and Garbotoxin wreck it without scraper, It does well against plasma and dragon based decks (except Deoxis-Lugia). Also it slows a lot Blastoise/Keldeo/Bkyurem as Shuriken bypasses Squirtle too. But for the toxin match i consider adding +1 or +2 Scrapers for a -1 evosoda and or -1 Shauna or -1 piplup. Also a curious match is that of Emboar/Charizard/Delphox, as for the delphox line and a boosted charizard also ohko everything this deck runs
 
3 Stage 2 pokemon line is a little.. "heavy",
try to use more supporters like Colress and N to refresh your hand
 
^ i know the heavy thingie... i dunno if cutting skyla down will help, adding N or Colress instead, or cut the shauna for N's (shauna proved to be a late gamer, when i deck my self and use dragon vortex to return all water, so with that i have up 2 five waters by next turn... by then i may have no empoleon left, and just be running for the sole price)

I found this deck is really "fun" to play, it does well on competitive and gets the opponent on his nerves: He doesn't know what can hurt him the most... so they always struggle on what to knock first.

Anyway, i'm expecting next "fireblast" Greninja ex and garchomp ex... with the toad line 4-2-4... lets see how evolves
 
Back
Top