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Kingdra & Machamp (Cities Galore)

DaUmbreonMaster

Herp Derp
Member
Let me tell you, this deck needs a lot of work.

Pokemon: 21
4-2-4 Kingdra LA UL (Can only run 1 Prime and the rest LA, it's better that way over here)
2-1-2-1 Machamp SF
3 Uxie
1 Azelf
1 Crobat G

Trainers: 29
4 Rare Candy
2 Energy Exchanger
1 Luxury Ball
2 Poke Turn
2 Expert Belt
2 Warp Point
2 Pokemon Communication
3 Super Scoop Up
3 Bebe's Search
2 Pokemon Collector
1 Palmer's Contribution
2 Seeker
3 Broken Time Space

Energy: 10
7 {W}
3 {F}

It's simple Kingdra but with more LA and less Prime. Energy Exchanger's can be used to switch over to Machamp and take down SP if I have to.

This is my first time at Kingdra, so help would be needed.
 
-1 bts
-2 water energy
-1 machamp x
-1 kingdra LA
-1 expert belt
+2 fighting energy
+2 DCE
+1 Machamp prime
+1 kingdra prime
it makes no sense having Machamp x in it whih only 3 fighting energy so add more and kingdra dosen't need much energies for its attacks. to many BTS and you only need 1 expert belt for either machamp prime or kingdra prime depends on who you need it for in a game.
 
Okay, so I understand those changes, but may I ask why on Machamp Prime? I would mainly use SF Machamp for dealing with SP's.
 
I playtested this deck a lot, I'm Italian and KingChamp was our SD for the European Cup. I'll give you some advice:

- 3 SSU
+ 1-0-1 Machamp
+ 1 Seadra

Super Scoop Up are often a dead draw, and Machamp, for be useful, needs to be in 3-2-3 line. If you want, with the LvX.

- 1 Crobat G
- 1 Azelf
+ 1 Smeargle UD
+ 1 Unown Q

Smeargle saves you from bad starts (a lot with this deck), and after a K.O. it helps to re-setup.

- 2 E-Exchanger
- 2 Poke Turn
- 2 Water Energy
+ 2 Pokemon Communication
+ 1 Pokemon Collector
+ 3 Rainbow Energy

Consistency. Just consistency.


Hope I helped! Bye!
 
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